X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=01c02ce8b0f3dde3cef0950b29a75095a2f7712d;hb=53b471636ca180bbaa788777ed705b9b12a0427c;hp=2939ddf98df7f07340feac19c4d481ed1c320e9a;hpb=a6a3b0cebd6928e3678ee4e97de4093f1b61c58b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 2939ddf98..01c02ce8b 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -10,7 +10,7 @@ // e.g. Xonotic 1.5.1 RC1 will be 15101 set g_xonoticversion git "Xonotic version (formatted for humans)" -gameversion 700 // 0.7.0 +gameversion 800 // 0.8.0 gameversion_min 0 // git builds see all versions gameversion_max 65535 // git builds see all versions @@ -34,6 +34,8 @@ seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: // other aliases alias +hook +button6 alias -hook -button6 +alias +jetpack +button10 +alias -jetpack -button10 alias use "impulse 21" // for backwards compatibility @@ -49,14 +51,18 @@ mod_q3bsp_lightmapmergepower 4 // player defaults _cl_color "112.211" // same effect as 112, but menuqc can detect this as the default and not intentionally set -_cl_name Player +_cl_name "" +seta _cl_gender 0 "storage cvar for current player gender (0 = undisclosed, 1 = male, 2 = female)" _cl_playermodel models/player/erebus.iqm _cl_playerskin 0 -seta cl_reticle 1 "control for toggling whether ANY zoom reticles are shown" -seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (breaks image proportions)" -seta cl_reticle_item_vortex 1 "draw aiming reticle for the vortex weapon's zoom, 0 disables and values between 0 and 1 change alpha" -seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" +seta cl_reticle 1 "enable zoom reticles" +seta cl_reticle_stretch 0 "stretch reticles so they fit the screen (breaks image proportions)" +seta cl_reticle_normal 1 "draw an aiminig reticle when zooming with the zoom button" +seta cl_reticle_normal_alpha 1 "alpha of the normal reticle" +seta cl_reticle_weapon 1 "draw custom aiming reticle when zooming with certain weapons" +seta cl_reticle_weapon_alpha 1 "alpha of the custom reticle" + fov 100 seta cl_velocityzoom_enabled 0 "velocity based zooming of fov" seta cl_velocityzoom_factor 0 "factor of fov zooming (negative values zoom out)" @@ -539,6 +545,7 @@ gl_picmip_other 1 // so, picmip -1 is best possible quality r_mipsprites 1 r_mipskins 1 r_shadow_realtime_world_lightmaps 1 +r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter. cl_decals_fadetime 5 cl_decals_time 1 seta cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only" @@ -750,6 +757,7 @@ seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance" seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance" seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading" +seta g_waypointsprite_itemstime 2 "show waypoints to indicate that some important items (mega health, large armor) are about to respawn: 1 when spectating, 2 even playing in warmup stage" set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test." alias "g_waypointsprite_personal" "impulse 30" alias "g_waypointsprite_personal_p" "impulse 31" @@ -771,6 +779,8 @@ seta g_waypointsprite_turrets 1 "disable turret waypoints" seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites" seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle" +set sv_itemstime 1 "enable networking of left time until respawn for items such as mega health and large armor" + // so it can be stuffcmd-ed still set cl_gravity 800 "but ignored anyway" @@ -781,12 +791,12 @@ set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards -exec binds-default.cfg +exec binds-xonotic.cfg // we must change its default from 1.0 to 1 to be consistent with menuqc set slowmo 1 -seta menu_skin "luminos" +seta menu_skin "luma" set menu_slowmo 1 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds" seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item" @@ -817,19 +827,19 @@ seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness" seta scoreboard_accuracy_doublerows 0 "use two rows instead of one" seta scoreboard_accuracy_nocolors 0 "don't use colors displaying accuracy stats" seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars" -seta scoreboard_color_bg_r 0 "red color component of the scoreboard background" -seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background" -seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background" -seta scoreboard_color_bg_team 0.5 "team color multiplier of the scoreboard background" -seta scoreboard_alpha_bg 0.6 "scoreboard background alpha" +seta scoreboard_color_bg_r 0.125 "red color component of the scoreboard background" +seta scoreboard_color_bg_g 0.55 "green color component of the scoreboard background" +seta scoreboard_color_bg_b 0.875 "blue color component of the scoreboard background" +seta scoreboard_color_bg_team 0.6 "team color multiplier of the scoreboard background" +seta scoreboard_alpha_bg 0.7 "scoreboard background alpha" seta scoreboard_alpha_fg 1 "scoreboard foreground alpha" seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self" seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self" seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)" seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)" seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard" -seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)" -seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value" +seta scoreboard_highlight_alpha 0.08 "highlight alpha value (depends on hud_scoreboard_highlight 1)" +seta scoreboard_highlight_alpha_self 0.3 "self highlight alpha value" seta scoreboard_offset_left 0.15 "how far (by percent) the scoreboard is offset from the left screen edge" seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset from the right screen edge" seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen" @@ -931,6 +941,8 @@ makesaved vid_gl13 makesaved vid_gl20 makesaved v_idlescale makesaved v_kicktime +makesaved music_playlist_list0 +makesaved music_playlist_random0 // ticrate //sys_ticrate 0.0166667 // 60fps. This would be ideal, but kills home routers. @@ -980,7 +992,7 @@ cd remap $g_cdtracks_remaplist set sv_intermission_cdtrack "" set g_cdtracks_dontusebydefault "rising-of-the-phoenix" -set menu_cdtrack "rising-of-the-phoenix" +seta menu_cdtrack "rising-of-the-phoenix" set sv_maxidle 0 "kick players idle for more than this amount of time in seconds" set sv_maxidle_spectatorsareidle 0 "when sv_maxidle is not 0, assume spectators are idle too" @@ -1026,6 +1038,8 @@ seta cl_clippedspectating 1 "movement collision for spectators so that you can't seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway." +seta cl_jetpack_jump 1 "Activate jetpack by pressing jump in the air. 0 = Disable, 1 = Stop when touching ground, 2 = Enable" + // must be at the bottom of this file: set g_bugrigs 0 @@ -1087,7 +1101,7 @@ seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set t seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)" seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead" -set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)" +set g_jetpack 0 "Jetpack mutator" set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had." set g_bastet 0 "don't try" @@ -1224,8 +1238,6 @@ volume 1 // sucks less than the old one cl_decals_newsystem 1 -seta cl_cubemaps_extra 1 - set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)" set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)" @@ -1399,7 +1411,7 @@ exec _hud_common.cfg exec _hud_descriptions.cfg // exec the default skin config // please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency -exec hud_luminos.cfg +exec hud_luma.cfg // ... and now that everything is configured/aliased, we can do some things: