X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultClient.cfg;h=7aa1ad5cf07afc03f9d6fb879693ea649ee4789a;hb=b13e6291d93a9a7f05b7b55c9effa14a60294b49;hp=2b6c9582deeb9d5ef4b1ab0818a14c37a4ca96cb;hpb=136816f802e66dfdaa8e07496596b8d51c89cd58;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultClient.cfg b/defaultClient.cfg index 2b6c9582d..7aa1ad5cf 100644 --- a/defaultClient.cfg +++ b/defaultClient.cfg @@ -1,3 +1,7 @@ +// this resets most client cvars and aliases to their defaults +// if you want to reset your client to defaults, it's probably a better idea to delete (parts of) config.cfg and restart + + // changes a cvar and reports it to the server (for the menu to notify the // server about changes) alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\"" @@ -22,6 +26,9 @@ alias dropweapon "impulse 17" alias +show_info +button7 alias -show_info -button7 +// merge lightmaps up to 2048x2048 textures +mod_q3bsp_lightmapmergepower 4 + // player defaults _cl_color "112.211" // same effect as 112, but menuqc can detect this as the default and not intentionally set _cl_name "" @@ -89,6 +96,10 @@ vid_conheight 600 // menu_conwidth, menu_conheight are set inside quake.rc v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) +// create a temporary empty alias for menu_sync so that execution of effects-normal.cfg, hud_luma.cfg +// and sRGB-{disable,enable}.cfg on game start doesn't show an error message in the console +alias menu_sync "" // will be re-aliased later + // we want to use sRGB for our maps! exec sRGB-disable.cfg vid_sRGB_fallback 2 @@ -219,7 +230,6 @@ cl_movement 1 cl_movement_track_canjump 0 cl_stairsmoothspeed 200 -// FIXME test alias g_waypointeditor_spawn "impulse 103" alias g_waypointeditor_remove "impulse 104" alias g_waypointeditor_relinkall "impulse 105" @@ -284,8 +294,6 @@ r_glsl_offsetmapping 0 r_glsl_offsetmapping_lod 1 r_glsl_offsetmapping_reliefmapping 0 r_glsl_offsetmapping_scale 0.02 -// execute effects-normal.cfg to make sure that all effect settings are reset -alias menu_sync "" // will be re-aliased later scr_conalpha 1 scr_conbrightness 0.2 @@ -696,6 +704,8 @@ seta cl_noantilag 0 "turn this on if you believe antilag is bad" set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden" set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match" +set developer_csqcentities 0 "csqc entity spam" + seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)" seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); set it to 2 to enable it even in teamplay (only when there is exactly one enemy team)" seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" @@ -804,6 +814,7 @@ scr_loadingscreen_scale_limit 2 // other config files exec effects-normal.cfg exec crosshairs.cfg +exec gamemodes-client.cfg exec notifications.cfg seta cl_physics "default" "client selected physics set" @@ -815,7 +826,7 @@ exec _hud_descriptions.cfg // please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency exec hud_luma.cfg -// enable menu syncing +// enable menu syncing - must be after files that call menu_sync on startup - see alias menu_sync "" alias menu_sync "menu_cmd sync" seta cl_items_nofade 0