X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=data%2Fqcsrc%2Fcommon%2Fconstants.qh;h=56a50b94937b8ae2d7e98c7334cf7d6d95d87d17;hb=cc045f9d09b57e3ce32ee45f807b18438e410380;hp=74307aef40f1d868228afed4a5992e77d67f1111;hpb=929ad35e68958e61d3ff3a21d523ea2086aa32db;p=voretournament%2Fvoretournament.git diff --git a/data/qcsrc/common/constants.qh b/data/qcsrc/common/constants.qh index 74307aef..56a50b94 100644 --- a/data/qcsrc/common/constants.qh +++ b/data/qcsrc/common/constants.qh @@ -48,15 +48,14 @@ const float TE_CSQC_PICTURE = 100; const float TE_CSQC_RACE = 101; const float TE_CSQC_SPAWN = 102; const float TE_CSQC_ZCURVEPARTICLES = 103; -const float TE_CSQC_NEXGUNBEAMPARTICLE = 104; -const float TE_CSQC_LIGHTNINGARC = 105; -const float TE_CSQC_TEAMNAGGER = 106; -const float TE_CSQC_PINGPLREPORT = 107; -const float TE_CSQC_OTHERPLREPORT = 108; -const float TE_CSQC_VOTE = 109; -const float TE_CSQC_VOTERESET = 110; -const float TE_CSQC_ANNOUNCE = 111; -const float TE_CSQC_TARGET_MUSIC = 112; +const float TE_CSQC_LIGHTNINGARC = 104; +const float TE_CSQC_TEAMNAGGER = 105; +const float TE_CSQC_PINGPLREPORT = 106; +const float TE_CSQC_OTHERPLREPORT = 107; +const float TE_CSQC_VOTE = 108; +const float TE_CSQC_VOTERESET = 109; +const float TE_CSQC_ANNOUNCE = 110; +const float TE_CSQC_TARGET_MUSIC = 111; const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder const float RACE_NET_CHECKPOINT_CLEAR = 1; @@ -99,6 +98,7 @@ const float ENT_CLIENT_MODELEFFECT = 22; const float ENT_CLIENT_WARPZONE = 23; const float ENT_CLIENT_WARPZONE_CAMERA = 24; const float ENT_CLIENT_TRIGGER_MUSIC = 25; +const float ENT_CLIENT_PORTRAIT = 26; const float ENT_CLIENT_TURRET = 40; @@ -277,17 +277,30 @@ const float STAT_FUEL = 44; const float STAT_NB_METERSTART = 45; const float STAT_SHOTORG = 46; // compressShotOrigin const float STAT_LEADLIMIT = 47; -const float STAT_BULLETS_LOADED = 48; -const float STAT_STOMACH_LOAD = 49; -const float STAT_STOMACH_DIGESTING = 50; -const float STAT_STOMACH_EATEN = 51; +const float STAT_WINNING = 48; +const float STAT_WEAPON_CLIPLOAD = 49; +const float STAT_WEAPON_CLIPSIZE = 50; +const float STAT_LAST_PICKUP = 51; +const float STAT_VORE_LOAD = 52; +const float STAT_VORE_MAXLOAD = 53; +const float STAT_VORE_DIGESTING = 54; +const float STAT_VORE_EATEN = 55; +const float STAT_VORE_CANLEAVE = 56; +const float STAT_VORE_CANSWALLOW = 57; +const float STAT_VORE_PROGRESS_PREY = 58; +const float STAT_VORE_PROGRESS_PRED = 59; +const float STAT_CROSSHAIR_STYLE = 60; +const float STAT_SBRING1_TYPE = 61; +const float STAT_SBRING1_CLIP = 62; +const float STAT_SBRING2_TYPE = 63; +const float STAT_SBRING2_CLIP = 64; +const float STAT_RESPAWN_TIME = 65; +const float STAT_HUD = 66; +const float HUD_NORMAL = 0; const float CTF_STATE_ATTACK = 1; const float CTF_STATE_DEFEND = 2; const float CTF_STATE_COMMANDER = 3; -const float STAT_HUD = 52; -const float HUD_NORMAL = 0; - // moved that here so the client knows the max. // # of maps, I'll use arrays for them :P #define MAPVOTE_COUNT 10 @@ -389,8 +402,8 @@ float ATTN_IDLE = 2; float ATTN_STATIC = 3; float ATTN_MAX = 3.984375; -#define VOL_BASE 0.7 -#define VOL_BASEVOICE 1.0 +#define VOL_BASE 0.3 +#define VOL_BASEVOICE 0.5 // this sets sounds and other properties of the projectiles in csqc float PROJECTILE_EXAMPLE = 1; // VoreTournament doesn't use any projectiles by default, so this example will guide us if any will be added in the future @@ -427,7 +440,8 @@ float DEATH_FIRE = 10017; float DEATH_TURRET = 10020; float DEATH_QUIET = 10021; float DEATH_DIGESTION = 10022; -float DEATH_STOMACHKICK = 10023; +float DEATH_REGURGITATION = 10023; +float DEATH_STOMACHKICK = 10024; float DEATH_SBMINIGUN = 10030; float DEATH_SBROCKET = 10031; @@ -472,3 +486,5 @@ float WATERLEVEL_SWIMMING = 2; float WATERLEVEL_SUBMERGED = 3; float MAX_SHOT_DISTANCE = 32768; + +float PARTICLE_MULTIPLIER = 10;