X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=data%2Feffectinfo.txt;h=3cdd9d11a6b312f93737a20e424217fc5f4894b7;hb=HEAD;hp=8ab32a0144dda982d235b656e55016e38feddc96;hpb=f292d69be046b4616b762ccc515b573bb5f1d517;p=voretournament%2Fvoretournament.git diff --git a/data/effectinfo.txt b/data/effectinfo.txt index 8ab32a01..3cdd9d11 100644 --- a/data/effectinfo.txt +++ b/data/effectinfo.txt @@ -738,25 +738,30 @@ velocityjitter 512 512 512 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10) // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16) effect blood -count 0.333 -type blood +count 0.4 +type spark +blend invmod tex 24 32 -size 3 8 -alpha 256 256 64 +size 5 11 +alpha 1560 2560 7000 color 0xA8FFFF 0xA8FFFFF bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 5 +airfriction 0.4 +velocityjitter 99 99 55 +//velocitymultiplier 2 staincolor 0x808080 0x808080 staintex 16 24 +stainsize 1 2 +stretchfactor 20 +sizeincrease 20 //blood mist effect blood countabsolute 1 type alphastatic -tex 0 8 +blend invmod +tex 24 32 size 25 30 +sizeincrease 20 alpha 100 256 400 color 0x000000 0x420000 originjitter 11 11 11 @@ -785,26 +790,38 @@ stretchfactor 0.6 // normal super gory blood trail (used by gibs) // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin) effect TR_BLOOD -trailspacing 16 -type blood +trailspacing 20 +type spark +blend invmod color 0xA8FFFF 0xA8FFFF tex 24 32 -size 8 8 -alpha 384 384 192 +size 4 19 +alpha 384 984 1492 bounce -1 -airfriction 1 -liquidfriction 4 +gravity 0.4 +airfriction -2 +liquidfriction 1 velocityjitter 64 64 64 -velocitymultiplier 0.5 +velocitymultiplier -0.1 staincolor 0x808080 0x808080 staintex 16 24 - - +stainsize 1 2 +stretchfactor 7 +sizeincrease -5 +// splash around gib +effect TR_BLOOD +trailspacing 42 +type blood +color 0xA8FFFF 0xA8FFFF +tex 24 32 +size 4 6 +alpha 684 684 7492 +sizeincrease 500 // thinner blood trail (used by quake zombies) // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin) effect TR_SLIGHTBLOOD -trailspacing 32 +trailspacing 64 type blood color 0xA8FFFF 0xA8FFFF tex 24 32 @@ -2090,11 +2107,32 @@ velocityjitter 256 256 256 -// used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1) -effect grapple_muzzleflash +// used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grabber_muzzleflash"), org, '0 0 0', 1) +effect grabber_muzzleflash lightradius 160 lightradiusfade 600 -lightcolor 1 0.2 0.1 +lightcolor 0 0.8 1 +effect grabber_muzzleflash +count 30 +type spark +tex 31 31 +color 0xD9FDFF 0xD9FDFF +size 3 3 +alpha 0 128 512 +originjitter 1 1 1 +velocityjitter 300 300 300 +velocitymultiplier 0.5 +airfriction 12 +effect grabber_muzzleflash +countabsolute 5 +type alphastatic +tex 0 8 +size 1 3 +sizeincrease 5 +alpha 50 128 50 +gravity -0.02 +color 0x000000 0x44ccff +originjitter 5 5 5 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grabber_impact"), self.origin, '0 0 0', 1) // decal @@ -3465,86 +3503,147 @@ tex 40 40 //lighttime 0 effect alien_blood -count 0.333 -type blood +count 0.4 +type spark +blend invmod tex 24 32 -size 3 8 -alpha 256 256 64 +size 5 11 +alpha 1560 2560 7000 color 0xDC9BCD 0xDC9BCD bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 5 -staincolor 0x808080 0x808080 +airfriction 0.4 +velocityjitter 99 99 55 +//velocitymultiplier 2 +staincolor 0xDC9BCD 0xDC9BCD staintex 16 24 +stainsize 1 2 +stretchfactor 25 +sizeincrease 20 //blood mist effect alien_blood countabsolute 1 -type alphastatic -tex 0 8 +type smoke +blend invmod +tex 24 32 size 25 30 -alpha 100 256 400 -color 0x000000 0x204010 +sizeincrease 20 +alpha 3000 5560 12000 +color 0xDC9BCD 0xDC9BCD originjitter 11 11 11 effect robot_blood -count 0.333 -type blood -tex 24 32 -size 3 8 +count 0.167 +type spark +tex 70 70 +size 1 2 alpha 256 256 64 -color 0xC0D890 0xC0D890 +color 0xff3000 0xff7373 bounce -1 +gravity 1 airfriction 1 liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 5 -staincolor 0x808080 0x808080 -staintex 16 24 -//blood mist +velocityjitter 264 264 264 +velocityoffset 0 0 100 +//shockwave effect robot_blood countabsolute 1 -type alphastatic -tex 0 8 -size 25 30 -alpha 100 256 400 -color 0x000000 0x301860 +type smoke +tex 74 74 +size 2 2 +alpha 0 90 1000 +color 0xff8400 0xffbb72 originjitter 11 11 11 +sizeincrease 800 +// electo sparcks +effect robot_blood +count 0.1 +type smoke +tex 71 73 +size 20 40 +alpha 256 256 5120 +color 0xff3000 0xff8585 +originjitter 41 41 21 +rotate -180 180 4000 -4000 + effect alien_TR_BLOOD -trailspacing 16 -type blood +trailspacing 20 +type spark +blend invmod color 0xC080B0 0xC080B0 tex 24 32 -size 8 8 -alpha 384 384 192 +size 4 19 +alpha 384 984 1492 bounce -1 -airfriction 1 -liquidfriction 4 +gravity 0.4 +airfriction -2 +liquidfriction 1 velocityjitter 64 64 64 -velocitymultiplier 0.5 -staincolor 0x808080 0x808080 +velocitymultiplier -0.1 +staincolor 0xC080B0 0xC080B0 staintex 16 24 +stainsize 1 2 +stretchfactor 7 +sizeincrease -5 +// splash around gib +effect TR_BLOOD +trailspacing 42 +type blood +color 0xA8FFFF 0xA8FFFF +tex 24 32 +size 4 6 +alpha 684 684 7492 +sizeincrease 500 effect robot_TR_BLOOD trailspacing 16 -type blood +type spark +blend invmod color 0xC0D890 0xC0D890 tex 24 32 -size 8 8 -alpha 384 384 192 +size 4 13 +alpha 384 984 1892 bounce -1 -airfriction 1 -liquidfriction 4 +gravity 0.4 +airfriction -2 +liquidfriction 1 velocityjitter 64 64 64 -velocitymultiplier 0.5 +velocitymultiplier -0.3 staincolor 0x808080 0x808080 staintex 16 24 +stainsize 1 3 +stretchfactor 6 +sizeincrease -6 +// fire +effect robot_TR_BLOOD +notunderwater +trailspacing 16 +type spark +tex 48 55 +color 0x902010 0xff3600 +size 5 20 +alpha 128 256 900 +gravity -1 +airfriction 4 +liquidfriction 4 +stretchfactor 5 +sizeincrease 10 +velocityjitter 44 44 44 +// arcs +effect robot_TR_BLOOD +trailspacing 128 +type smoke +tex 71 73 +color 0xff3000 0xff8585 +size 25 30 +alpha 1128 1256 44900 +rotate -180 180 4000 -4000 +velocityjitter 44 44 44 + effect alien_TR_SLIGHTBLOOD -trailspacing 32 +trailspacing 64 type blood color 0xC080B0 0xC080B0 tex 24 32 @@ -3559,7 +3658,7 @@ staincolor 0x808080 0x808080 staintex 16 24 effect robot_TR_SLIGHTBLOOD -trailspacing 32 +trailspacing 64 type blood color 0xC0D890 0xC0D890 tex 24 32 @@ -3593,50 +3692,101 @@ alpha 256 256 1280 velocityjitter 256 256 256 effect bloodshower -countabsolute 1 -type blood +count 125 +type spark +blend invmod tex 24 32 -size 8 8 +size 8 28 color 0xA8FFFF 0xA8FFFFF -alpha 256 256 64 +alpha 156 656 1664 bounce -1 -airfriction 1 +gravity 1 +stretchfactor 3 liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 1 +velocityjitter 764 764 764 +// velocitymultiplier 1 staincolor 0x808080 0x808080 staintex 16 24 +stainsize 1 2 +// center blood +effect bloodshower +countabsolute 0.1 +type smoke +blend invmod +tex 24 32 +size 1 28 +sizeincrease 300 +originjitter 50 50 50 +color 0xA8FFFF 0xA8FFFFF +alpha 156 656 1664 effect alien_bloodshower -countabsolute 1 -type blood +count 125 +type spark +blend invmod tex 24 32 -size 8 8 +size 8 28 color 0xC080B0 0xC080B0 -alpha 256 256 64 +alpha 156 656 1664 bounce -1 -airfriction 1 +gravity 1 +stretchfactor 3 liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 1 -staincolor 0x808080 0x808080 +velocityjitter 764 764 764 +// velocitymultiplier 1 +staincolor 0xC080B0 0xC080B0 staintex 16 24 +stainsize 1 2 +// center blood +effect bloodshower +countabsolute 0.1 +type smoke +blend invmod +tex 24 32 +size 1 28 +sizeincrease 300 +originjitter 50 50 50 +color 0xA8FFFF 0xA8FFFFF +alpha 156 656 1664 + effect robot_bloodshower -countabsolute 1 -type blood +count 100 +type spark +blend invmod tex 24 32 -size 8 8 +size 8 28 color 0xC0D890 0xC0D890 -alpha 256 256 64 +alpha 156 656 1664 bounce -1 -airfriction 1 +gravity 1 +stretchfactor 3 liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 1 -staincolor 0x808080 0x808080 +velocityjitter 764 764 764 +// velocitymultiplier 1 +staincolor 0xC0D890 0xC0D890 staintex 16 24 - +stainsize 1 2 +// arc +effect robot_bloodshower +count 2.5 +type smoke +tex 71 73 +color 0xff3000 0xff8585 +size 25 40 +alpha 1128 1256 4200 +rotate -180 180 99 -99 +velocityjitter 44 44 44 +originjitter 150 150 150 +// shockwave +effect robot_bloodshower +count 2.5 +type smoke +tex 74 74 +color 0xff3000 0xff8585 +size 5 50 +sizeincrease 3000 +alpha 11 125 990 //red_ground_quake //smoke @@ -4068,7 +4218,7 @@ type smoke // core decal effect particlegibs_damage_hit type blood -count 1 +count 0.5 tex 0 8 size 5 10 color 0xA8FFFF 0xA8FFFFF @@ -4083,7 +4233,7 @@ staintex 16 24 // front blood effect particlegibs_damage_hit type blood -count 0.2 +count 0.1 tex 24 32 size 10 20 color 0xA8FFFF 0xA8FFFFF @@ -4100,7 +4250,7 @@ staintex 16 24 // back blood effect particlegibs_damage_hit type blood -count 0.2 +count 0.1 tex 24 32 size 5 15 color 0xA8FFFF 0xA8FFFFF @@ -4124,7 +4274,7 @@ staintex 16 24 // small core blood no decals effect particlegibs_damage_dissolve type blood -count 64 +count 32 tex 0 8 size 15 20 color 0x00ffff 0x82ffff @@ -4139,7 +4289,7 @@ staintex 16 24 // core decal effect particlegibs_damage_dissolve type blood -count 24 +count 12 tex 0 8 size 20 40 color 0xA8FFFF 0xA8FFFFF @@ -4155,7 +4305,7 @@ staintex 16 24 // front blood effect particlegibs_damage_dissolve type blood -count 64 +count 32 tex 24 32 size 10 20 color 0xA8FFFF 0xA8FFFFF @@ -4173,7 +4323,7 @@ staintex 16 24 // back blood effect particlegibs_damage_dissolve type blood -count 64 +count 32 tex 24 32 size 5 15 color 0xA8FFFF 0xA8FFFFF @@ -4191,7 +4341,7 @@ staintex 16 24 // small bits effect particlegibs_damage_dissolve type blood -count 150 +count 75 tex 24 32 size 1 1 color 0xA8FFFF 0xA8FFFFF @@ -4823,7 +4973,7 @@ airfriction 1 // regurgitate effect // used in: vore.qc: pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1) effect vore_regurgitate -count 30 +count 5 type blood tex 24 32 size 12 24 @@ -4844,12 +4994,12 @@ tex 0 8 size 25 30 alpha 100 256 400 color 0x000000 0x408000 -originjitter 110 110 110 +originjitter 90 90 90 // constant regurgitate effect // used in: vore.qc: pointparticles(particleeffectnum("vore_regurgitate_constant"), self.origin, '0 0 0', 1); effect vore_regurgitate_constant -count 3 +count 2 type blood tex 24 32 size 4 10 @@ -4870,7 +5020,7 @@ tex 0 8 size 15 20 alpha 75 192 400 color 0x000000 0x408000 -originjitter 25 25 25 +originjitter 20 20 20 // dirt ground effect // used in: cl_physics.qc: pointparticles(particleeffectnum("ground_dirt"), self.origin, '0 0 0', 1); @@ -4887,7 +5037,7 @@ originjitter 20 20 5 // debris effect ground_dirt notunderwater -count 5 +count 1 type alphastatic tex 66 68 color 0x000000 0x886644 @@ -4911,9 +5061,9 @@ alpha 25 64 50 gravity -0.01 color 0x000000 0x886666 originjitter 20 20 5 -// sparls +// sparks effect ground_metal -count 10 +count 2 type spark tex 41 41 color 0xFFCC22 0xFF4422 @@ -4921,7 +5071,7 @@ size 2 2 alpha 255 255 112 bounce 1.4 stretchfactor 0.5 -velocityjitter 200 200 400 +velocityjitter 200 200 300 velocitymultiplier 2 airfriction 2 gravity 1