X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=data%2FdefaultVT.cfg;h=944483fcfad5c410c01d2641daf1e7c43d25eaaa;hb=5c4b3022351ea8bc467cbbacca823314a90586ec;hp=4fbd384bd0b2c7475251a939e0dbc0bb056f3325;hpb=53fc1c40fc506d9437c56bf49ba2efdd69dea79d;p=voretournament%2Fvoretournament.git diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index 4fbd384b..944483fc 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -168,7 +168,7 @@ vid_pixelheight 1 seta menu_vid_width 1024 seta menu_vid_height 768 seta menu_vid_pixelheight 1 -seta menu_vid_scale 0 +seta menu_vid_scale -0.25 // 2D resolution 800x600 vid_conwidth 800 vid_conheight 600 @@ -178,9 +178,9 @@ v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) // these settings determine how much the view is affected by movement/damage cl_smoothviewheight 0.2 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition cl_deathfade 0.03 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) -cl_bobcycle 0.6 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 +cl_bobcycle 0.55 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01 -cl_bob2cycle 0.6 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6 +cl_bob2cycle 0.55 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6 cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01 cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)" cl_bobfallcycle 3 "speed of the bobfall swing" @@ -193,20 +193,20 @@ r_damageblur 0 // motion blur when damaged, default is 0 (disabled in voretourna r_motionblur 0 // motion blur value, default is 0 r_motionblur_maxblur 1 -r_bloom_blur 8 -r_bloom_brighten 4 +r_bloom_blur 16 +r_bloom_brighten 2.75 r_bloom_colorexponent 1 -r_bloom_colorscale 0.75 -r_bloom_colorsubtract 0.25 +r_bloom_colorscale 1 +r_bloom_colorsubtract 0.2 r_bloom_resolution 320 r_hdr_range 4 r_hdr_irisadaptation 1 "adjust scene brightness according to light intensity at player location" r_hdr_irisadaptation_multiplier 2 "brightness at which value will be 1.0" -r_hdr_irisadaptation_minvalue 0.65 "minimum value that can result from multiplier / brightness" -r_hdr_irisadaptation_maxvalue 1.35 "maximum value that can result from multiplier / brightness" +r_hdr_irisadaptation_minvalue 0.75 "minimum value that can result from multiplier / brightness" +r_hdr_irisadaptation_maxvalue 1.25 "maximum value that can result from multiplier / brightness" r_hdr_irisadaptation_value 1 "current value as scenebrightness multiplier, changes continuously when irisadaptation is active" -r_hdr_irisadaptation_fade 0.5 "fade rate at which value adjusts" +r_hdr_irisadaptation_fade 0.35 "fade rate at which value adjusts" // weapon model leaning / following cl_leanmodel 1 // enables weapon leaning effect when looking around @@ -299,7 +299,14 @@ set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the p set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" -set sv_gibhealth -75 "Amount of health a dead body must have in order to get gibbed" +set g_leanplayer_damage 0.1 "lean players that are shot by this amount, based on the force they take" +set g_leanplayer_damage_fade 0.95 "how fast players return to normal angles, based on damage taken" +set g_leanplayer_damage_max 10 "damage leaning is limited to this amount" +set g_leanplayer_acceleration 0.05 "lean players as they accelerate, by this amount" +set g_leanplayer_acceleration_fade 5 "velocity averaging steps for acceleration, higher values cause a shorter leaning" +set g_leanplayer_acceleration_max 10 "acceleration leaning is limited to this amount" + +set sv_gibhealth -150 "Amount of health a dead body must have in order to get gibbed, influenced by player size" // fragmessage: This allows extra information to be displayed with the frag centerprints. set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" @@ -674,11 +681,11 @@ seta cl_notify_carried_items "3" "notify you of carried items when you obtain th seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy" seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer" -seta cl_helper 1 "enable helper system" +seta cl_helper 1 "enable helper system (voice that warns you in certain circumstances)" seta cl_helper_voice default "name of the helper you wish to use from data/sound/helper" -seta cl_helper_pause 2 "number of seconds that must pass before the helper system can be triggered again" +seta cl_helper_pause 3 "number of seconds that must pass before the helper system can be triggered again" seta cl_helper_item_health 25 "the helper will warn you when going below this amount of health" -seta cl_helper_item_armor 25 "the helper will warn you when going below this amount of armor" +seta cl_helper_item_armor 15 "the helper will warn you when going below this amount of armor" seta cl_helper_item_ammo_fuel 25 "the helper will warn you when going below this amount of ammo" seta cl_helper_item_speed 1000 "the helper will warn you when going faster than this speed" seta cl_helper_item_stomachload 0.75 "the helper will warn you when your stomach is dangerously loaded by this amount" @@ -1185,9 +1192,7 @@ sbar_info_pos 50 seta sbar_alpha_bg 0.8 "alpha value of the HUD background" seta sbar_alpha_fg 1 "alpha value of the HUD foreground items" seta sbar_border_thickness 1 "scoreboard border thickness" -seta sbar_color_bg_r 0.5 "red color component of the HUD background" -seta sbar_color_bg_g 0 "green color component of the HUD background" -seta sbar_color_bg_b 1 "blue color component of the HUD background" +seta sbar_color_bg "0.5 0.25 1" "default color of the HUD background" seta sbar_color_bg_team 1 "team color multiplier of the HUD background" seta sbar_scoreboard_offset 100 "scoreboard vertical position" seta sbar_scoreboard_alpha_bg 0.6 "scoreboard background alpha" @@ -1682,7 +1687,8 @@ set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff) // sucks less than the old one -cl_decals_newsystem 1 +seta cl_decals_newsystem 1 +seta cl_decals_models 0 // FIXME temporary set menu_font_size_snapping_fix 1 @@ -1740,7 +1746,8 @@ r_drawparticles_nearclip_max 16 // exact gloss looks better r_shadow_glossexact 1 -r_shadow_glossintensity 2.5 +r_shadow_glossintensity 3 +r_shadow_glossexponent 32 // use fake light if map has no lightmaps r_fakelight 1