X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=data%2FdefaultVT.cfg;h=07285a28b8d0151acb1a953ee36d8f85cd00ca15;hb=7d692f24cdffa6379c2d3c95012a3be514853f1b;hp=d620365fd5c9d1e663473226f94598484b2f342a;hpb=21934e5d505f14da8751642f569dc3f4dc7d77c3;p=voretournament%2Fvoretournament.git diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index d620365f..07285a28 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -193,20 +193,28 @@ r_damageblur 0 // motion blur when damaged, default is 0 (disabled in voretourna r_motionblur 0 // motion blur value, default is 0 r_motionblur_maxblur 1 +v_idlescale 0 "how much of the quake 'drunken view' effect to use" +v_ipitch_cycle 6 "v_idlescale pitch speed" +v_ipitch_level 0.2 "v_idlescale pitch amount" +v_iroll_cycle 8 "v_idlescale roll speed" +v_iroll_level 0.1 "v_idlescale roll amount" +v_iyaw_cycle 4 "v_idlescale yaw speed" +v_iyaw_level 0.3 "v_idlescale yaw amount" + r_bloom_blur 16 -r_bloom_brighten 2.5 +r_bloom_brighten 2.75 r_bloom_colorexponent 1 r_bloom_colorscale 1 -r_bloom_colorsubtract 0.15 +r_bloom_colorsubtract 0.2 r_bloom_resolution 320 r_hdr_range 4 r_hdr_irisadaptation 1 "adjust scene brightness according to light intensity at player location" r_hdr_irisadaptation_multiplier 2 "brightness at which value will be 1.0" -r_hdr_irisadaptation_minvalue 0.65 "minimum value that can result from multiplier / brightness" -r_hdr_irisadaptation_maxvalue 1.35 "maximum value that can result from multiplier / brightness" +r_hdr_irisadaptation_minvalue 0.75 "minimum value that can result from multiplier / brightness" +r_hdr_irisadaptation_maxvalue 1.25 "maximum value that can result from multiplier / brightness" r_hdr_irisadaptation_value 1 "current value as scenebrightness multiplier, changes continuously when irisadaptation is active" -r_hdr_irisadaptation_fade 0.5 "fade rate at which value adjusts" +r_hdr_irisadaptation_fade 0.35 "fade rate at which value adjusts" // weapon model leaning / following cl_leanmodel 1 // enables weapon leaning effect when looking around @@ -299,6 +307,13 @@ set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the p set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" +set g_leanplayer_damage 0.1 "lean players that are shot by this amount, based on the force they take" +set g_leanplayer_damage_fade 0.95 "how fast players return to normal angles, based on damage taken" +set g_leanplayer_damage_max 10 "damage leaning is limited to this amount" +set g_leanplayer_acceleration 0.05 "lean players as they accelerate, by this amount" +set g_leanplayer_acceleration_fade 5 "velocity averaging steps for acceleration, higher values cause a shorter leaning" +set g_leanplayer_acceleration_max 10 "acceleration leaning is limited to this amount" + set sv_gibhealth -150 "Amount of health a dead body must have in order to get gibbed, influenced by player size" // fragmessage: This allows extra information to be displayed with the frag centerprints. @@ -1185,9 +1200,7 @@ sbar_info_pos 50 seta sbar_alpha_bg 0.8 "alpha value of the HUD background" seta sbar_alpha_fg 1 "alpha value of the HUD foreground items" seta sbar_border_thickness 1 "scoreboard border thickness" -seta sbar_color_bg_r 0.5 "red color component of the HUD background" -seta sbar_color_bg_g 0 "green color component of the HUD background" -seta sbar_color_bg_b 1 "blue color component of the HUD background" +seta sbar_color_bg "0.5 0.25 0.5" "default color of the HUD background" seta sbar_color_bg_team 1 "team color multiplier of the HUD background" seta sbar_scoreboard_offset 100 "scoreboard vertical position" seta sbar_scoreboard_alpha_bg 0.6 "scoreboard background alpha" @@ -1594,8 +1607,11 @@ seta cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us wh seta cl_vore_swallowmodel 1 "when enabled, we see the swallow model around us while getting eaten. -1 = disabled, 1 = enabled, anything between = alpha" seta cl_vore_cutvolume_sound 0.75 "sound volume is reduced to this amount when you are in a stomach" seta cl_vore_cutvolume_music 0.25 "music volume is reduced to this amount when you are in a stomach" -seta cl_vore_cutvolume_fade 0.1 "fading speed of the volume change" +seta cl_vore_cutvolume_fade 1 "fading speed of the volume change" seta cl_vore_autodigest 0 "when enabled, the player will automatically begin digesting enemy prey after eating them, as long as no team mates are inside (automated digest key)" +seta cl_vore_vieweffects_idlescale_predator 35 "the view will move around by this ammount while swallowing someone (based on progress), reserves the cvar v_idlescale" +seta cl_vore_vieweffects_idlescale_prey 50 "the view will move around by this ammount while being swallowed (based on progress), reserves the cvar v_idlescale" +seta cl_vore_vieweffects_idlescale_stomach 15 "the view will move around by this ammount while in the stomach, reserves the cvar v_idlescale" set g_vore 1 "enables the vore system, you want this on!" set g_vore_digestion 1 "enables digestion system, you want this on!" set g_vore_kick 1 "enables stomach kick system, you want this on!" @@ -1614,6 +1630,7 @@ set g_vore_regurgitatecolor_particles 0.75 "players who are dirty from regurgita set g_vore_neighborprey_distance 8 "Distance by which prey inside the same stomach are positioned away from each other. 0 disables seeing neighboring prey" set g_vore_swallowmodel_range 100 "Distance by which the swallow model oscillates based on swallow progress" +seta cl_healthsize_fov 0.2 "offset field of view by this amount based on size, to further induce the effect of being large or small" set g_healthsize 1 "Players shrink and grow based on health, by this amount" set g_healthsize_center 100 "Health at which the player has the default size" set g_healthsize_min 50 "Player size may not drop below this amount of health" @@ -1626,6 +1643,10 @@ set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resiz set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model" set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size" +set g_power 5 "when armor is below this level, the HUD, crosshair and helper will not work" +set g_power_reboot 2 "amount of time it takes to boot a player's subsystems once he has enough armor" +set g_power_reboot_spawn 1 "when enabled, a player's subsystems must boot whenever he spawns" + // part of an ugly hack for the menu audio sliders to work with the cutsound feature seta menu_volume 1 seta menu_bgmvolume 0.5 @@ -1633,6 +1654,8 @@ set volume $menu_volume set bgmvolume $menu_bgmvolume set mastervolume 1.4 +seta menu_fov 90 + set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file" set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file" @@ -1742,7 +1765,7 @@ r_drawparticles_nearclip_max 16 // exact gloss looks better r_shadow_glossexact 1 r_shadow_glossintensity 3 -r_shadow_glossexponent 64 +r_shadow_glossexponent 32 // use fake light if map has no lightmaps r_fakelight 1