X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=curves.c;h=17d1b9424d0c24c97f2610f180190875d9e2b3f2;hb=2bc57e09fc5ad356b342bb0dc466b5a761583802;hp=910201ad791444b8ce77e503df6026a39e193be2;hpb=c994e2aaa02d87133c600320796d190447920f64;p=xonotic%2Fdarkplaces.git diff --git a/curves.c b/curves.c index 910201ad..17d1b942 100644 --- a/curves.c +++ b/curves.c @@ -140,14 +140,14 @@ static int Q3PatchTesselation(float largestsquared3xcurvearea, float tolerance) { float f; // f is actually a squared 2x curve area... so the formula had to be adjusted to give roughly the same subdivisions - f = pow(largestsquared3xcurvearea / 64.0, 0.25) / tolerance; + f = pow(largestsquared3xcurvearea / 64.0f, 0.25f) / tolerance; //if(f < 0.25) // VERY flat patches if(f < 0.0001) // TOTALLY flat patches return 0; else if(f < 2) return 1; else - return (int) floor(log(f) / log(2)) + 1; + return (int) floor(log(f) / log(2.0f)) + 1; // this is always at least 2 // maps [0.25..0.5[ to -1 (actually, 1 is returned) // maps [0.5..1[ to 0 (actually, 1 is returned) @@ -336,7 +336,7 @@ int Q3PatchAdjustTesselation(int numcomponents, patchinfo_t *patch1, float *patc struct {int id1,id2;} commonverts[8]; int i, j, k, side1, side2, *tess1, *tess2; - int dist1, dist2; + int dist1 = 0, dist2 = 0; qboolean modified = false; // Potential paired vertices (corners of the first patch) @@ -402,18 +402,38 @@ void Q3PatchTriangleElements(int *elements, int width, int height, int firstvert int x, y, row0, row1; for (y = 0;y < height - 1;y++) { - row0 = firstvertex + (y + 0) * width; - row1 = firstvertex + (y + 1) * width; - for (x = 0;x < width - 1;x++) + if(y % 2) { - *elements++ = row0; - *elements++ = row1; - *elements++ = row0 + 1; - *elements++ = row1; - *elements++ = row1 + 1; - *elements++ = row0 + 1; - row0++; - row1++; + // swap the triangle order in odd rows as optimization for collision stride + row0 = firstvertex + (y + 0) * width + width - 2; + row1 = firstvertex + (y + 1) * width + width - 2; + for (x = 0;x < width - 1;x++) + { + *elements++ = row1; + *elements++ = row1 + 1; + *elements++ = row0 + 1; + *elements++ = row0; + *elements++ = row1; + *elements++ = row0 + 1; + row0--; + row1--; + } + } + else + { + row0 = firstvertex + (y + 0) * width; + row1 = firstvertex + (y + 1) * width; + for (x = 0;x < width - 1;x++) + { + *elements++ = row0; + *elements++ = row1; + *elements++ = row0 + 1; + *elements++ = row1; + *elements++ = row1 + 1; + *elements++ = row0 + 1; + row0++; + row1++; + } } } }