X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=csprogs.h;h=c82974b2a0862370040a39ca10b56b37d83fa359;hb=39d56cb8ab1c34ef8a020052a0a2fc277a30d726;hp=e67578ff07e9743aebd99823f4f93da910afc788;hpb=00141603df070f44751efaf4afbf9c8cfc7e2e74;p=xonotic%2Fdarkplaces.git diff --git a/csprogs.h b/csprogs.h index e67578ff..c82974b2 100644 --- a/csprogs.h +++ b/csprogs.h @@ -1,7 +1,10 @@ #ifndef CSPROGS_H #define CSPROGS_H -#define CL_MAX_EDICTS (1<<12) +#define CL_NAME "client" + +// LordHavoc: changed to match MAX_EDICTS +#define CL_MAX_EDICTS MAX_EDICTS #define ENTMASK_ENGINE 1 #define ENTMASK_ENGINEVIEWMODELS 2 @@ -11,8 +14,8 @@ #define VF_MIN_X 2 //(float) #define VF_MIN_Y 3 //(float) #define VF_SIZE 4 //(vector) (viewport size) -#define VF_SIZE_Y 5 //(float) -#define VF_SIZE_X 6 //(float) +#define VF_SIZE_X 5 //(float) +#define VF_SIZE_Y 6 //(float) #define VF_VIEWPORT 7 //(vector, vector) #define VF_FOV 8 //(vector) #define VF_FOVX 9 //(float) @@ -35,7 +38,19 @@ #define VF_CL_VIEWANGLES_Y 35 //(float) #define VF_CL_VIEWANGLES_Z 36 //(float) -//#define VF_PERSPECTIVE 200 +#define VF_PERSPECTIVE 200 //(float) +#define VF_CLEARSCREEN 201 //(float) + +#define VF_FOG_DENSITY 202 //(float) +#define VF_FOG_COLOR 203 //(vector) +#define VF_FOG_COLOR_R 204 //(float) +#define VF_FOG_COLOR_G 205 //(float) +#define VF_FOG_COLOR_B 206 //(float) +#define VF_FOG_ALPHA 207 //(float) +#define VF_FOG_START 208 //(float) +#define VF_FOG_END 209 //(float) +#define VF_FOG_HEIGHT 210 //(float) +#define VF_FOG_FADEDEPTH 211 //(float) #define RF_VIEWMODEL 1 // The entity is never drawn in mirrors. In engines with realtime lighting, it casts no shadows. #define RF_EXTERNALMODEL 2 // The entity is appears in mirrors but not in the normal view. It does still cast shadows in engines with realtime lighting. @@ -44,21 +59,22 @@ #define RF_USEAXIS 16 // When set, the entity will use the v_forward, v_right and v_up globals instead of it's angles field for orientation. Angles will be ignored compleatly. // Note that to use this properly, you'll NEED to use the predraw function to set the globals. //#define RF_DOUBLESIDED 32 +#define RF_USETRANSPARENTOFFSET 64 // Allows QC to customize origin used for transparent sorting via transparent_origin global, helps to fix transparent sorting bugs on a very large entities +#define RF_NOCULL 128 // do not cull this entity using r_cullentities, for large outdoor entities (asteroids on the sky. etc) -extern unsigned int csqc_drawmask; -extern qboolean csqc_frame; -extern int csqc_buttons; -extern qboolean csqc_loaded; -extern qboolean csqc_onground; -extern vec3_t csqc_origin, csqc_angles; -extern unsigned int csqc_drawmask; -extern int csqc_fieldoff_scale; -extern int csqc_fieldoff_renderflags; -extern int csqc_fieldoff_tag_entity; -extern int csqc_fieldoff_tag_index; -extern int csqc_fieldoff_dphitcontentsmask; +#define RF_FULLBRIGHT 256 +#define RF_NOSHADOW 512 + +extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat extern cvar_t csqc_progcrc; -extern qboolean csqc_usecsqclistener; -extern matrix4x4_t csqc_listenermatrix; +extern cvar_t csqc_progsize; + +void CL_VM_PreventInformationLeaks(void); + +qboolean MakeDownloadPacket(const char *filename, unsigned char *data, size_t len, int crc, int cnt, sizebuf_t *buf, int protocol); + +qboolean CL_VM_GetEntitySoundOrigin(int entnum, vec3_t out); + +qboolean CL_VM_TransformView(int entnum, matrix4x4_t *viewmatrix, mplane_t *clipplane, vec3_t visorigin); #endif