X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=csprogs.h;h=a5f478c161ca308b77271219aa132b0f91a8a511;hb=886221c0a4822afbb9328f3a5ddeee959a1010aa;hp=c4db62bbeda676660364d9434462bcf598b47a90;hpb=fd76022fd416890dfec824c9ac7d95ea61cdbcbd;p=xonotic%2Fdarkplaces.git diff --git a/csprogs.h b/csprogs.h index c4db62bb..a5f478c1 100644 --- a/csprogs.h +++ b/csprogs.h @@ -41,6 +41,17 @@ #define VF_PERSPECTIVE 200 //(float) #define VF_CLEARSCREEN 201 //(float) +#define VF_FOG_DENSITY 202 //(float) +#define VF_FOG_COLOR 203 //(vector) +#define VF_FOG_COLOR_R 204 //(float) +#define VF_FOG_COLOR_G 205 //(float) +#define VF_FOG_COLOR_B 206 //(float) +#define VF_FOG_ALPHA 207 //(float) +#define VF_FOG_START 208 //(float) +#define VF_FOG_END 209 //(float) +#define VF_FOG_HEIGHT 210 //(float) +#define VF_FOG_FADEDEPTH 211 //(float) + #define RF_VIEWMODEL 1 // The entity is never drawn in mirrors. In engines with realtime lighting, it casts no shadows. #define RF_EXTERNALMODEL 2 // The entity is appears in mirrors but not in the normal view. It does still cast shadows in engines with realtime lighting. #define RF_DEPTHHACK 4 // The entity appears closer to the view than normal, either by scaling it wierdly or by just using a depthrange. This will usually be found in conjunction with RF_VIEWMODEL @@ -48,8 +59,12 @@ #define RF_USEAXIS 16 // When set, the entity will use the v_forward, v_right and v_up globals instead of it's angles field for orientation. Angles will be ignored compleatly. // Note that to use this properly, you'll NEED to use the predraw function to set the globals. //#define RF_DOUBLESIDED 32 -#define RF_USETRANSPARENTOFFSET 64 // Allows QC to customize origin used for transparent sorting via transparent_origin global, helps to fix transparent sorting bugs on a very large entities -#define RF_NOCULL 128 // do not cull this entity using r_cullentities, for large outdoor entities (asteroids on the sky. etc) +#define RF_USETRANSPARENTOFFSET 64 // Allows QC to customize origin used for transparent sorting via transparent_origin global, helps to fix transparent sorting bugs on a very large entities +#define RF_WORLDOBJECT 128 // for large outdoor entities that should not be culled +#define RF_MODELLIGHT 4096 // CSQC-set model light + +#define RF_FULLBRIGHT 256 +#define RF_NOSHADOW 512 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat extern cvar_t csqc_progcrc; @@ -61,4 +76,6 @@ qboolean MakeDownloadPacket(const char *filename, unsigned char *data, size_t le qboolean CL_VM_GetEntitySoundOrigin(int entnum, vec3_t out); +qboolean CL_VM_TransformView(int entnum, matrix4x4_t *viewmatrix, mplane_t *clipplane, vec3_t visorigin); + #endif