X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=csprogs.h;h=a5f478c161ca308b77271219aa132b0f91a8a511;hb=886221c0a4822afbb9328f3a5ddeee959a1010aa;hp=11890b3d17304fb2c85918d4d5dcbb5ab9c913a7;hpb=721ceafc5de063533518de31ccf3e2413fe610cb;p=xonotic%2Fdarkplaces.git diff --git a/csprogs.h b/csprogs.h index 11890b3d..a5f478c1 100644 --- a/csprogs.h +++ b/csprogs.h @@ -14,8 +14,8 @@ #define VF_MIN_X 2 //(float) #define VF_MIN_Y 3 //(float) #define VF_SIZE 4 //(vector) (viewport size) -#define VF_SIZE_Y 5 //(float) -#define VF_SIZE_X 6 //(float) +#define VF_SIZE_X 5 //(float) +#define VF_SIZE_Y 6 //(float) #define VF_VIEWPORT 7 //(vector, vector) #define VF_FOV 8 //(vector) #define VF_FOVX 9 //(float) @@ -38,7 +38,19 @@ #define VF_CL_VIEWANGLES_Y 35 //(float) #define VF_CL_VIEWANGLES_Z 36 //(float) -//#define VF_PERSPECTIVE 200 +#define VF_PERSPECTIVE 200 //(float) +#define VF_CLEARSCREEN 201 //(float) + +#define VF_FOG_DENSITY 202 //(float) +#define VF_FOG_COLOR 203 //(vector) +#define VF_FOG_COLOR_R 204 //(float) +#define VF_FOG_COLOR_G 205 //(float) +#define VF_FOG_COLOR_B 206 //(float) +#define VF_FOG_ALPHA 207 //(float) +#define VF_FOG_START 208 //(float) +#define VF_FOG_END 209 //(float) +#define VF_FOG_HEIGHT 210 //(float) +#define VF_FOG_FADEDEPTH 211 //(float) #define RF_VIEWMODEL 1 // The entity is never drawn in mirrors. In engines with realtime lighting, it casts no shadows. #define RF_EXTERNALMODEL 2 // The entity is appears in mirrors but not in the normal view. It does still cast shadows in engines with realtime lighting. @@ -47,19 +59,23 @@ #define RF_USEAXIS 16 // When set, the entity will use the v_forward, v_right and v_up globals instead of it's angles field for orientation. Angles will be ignored compleatly. // Note that to use this properly, you'll NEED to use the predraw function to set the globals. //#define RF_DOUBLESIDED 32 +#define RF_USETRANSPARENTOFFSET 64 // Allows QC to customize origin used for transparent sorting via transparent_origin global, helps to fix transparent sorting bugs on a very large entities +#define RF_WORLDOBJECT 128 // for large outdoor entities that should not be culled +#define RF_MODELLIGHT 4096 // CSQC-set model light + +#define RF_FULLBRIGHT 256 +#define RF_NOSHADOW 512 -extern qboolean csqc_frame; -extern int csqc_buttons; -extern qboolean csqc_loaded; -extern vec3_t csqc_origin, csqc_angles; -extern int csqc_fieldoff_scale; -extern int csqc_fieldoff_renderflags; -extern int csqc_fieldoff_tag_entity; -extern int csqc_fieldoff_tag_index; -extern int csqc_fieldoff_dphitcontentsmask; extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat extern cvar_t csqc_progcrc; -extern qboolean csqc_usecsqclistener; -extern matrix4x4_t csqc_listenermatrix; +extern cvar_t csqc_progsize; + +void CL_VM_PreventInformationLeaks(void); + +qboolean MakeDownloadPacket(const char *filename, unsigned char *data, size_t len, int crc, int cnt, sizebuf_t *buf, int protocol); + +qboolean CL_VM_GetEntitySoundOrigin(int entnum, vec3_t out); + +qboolean CL_VM_TransformView(int entnum, matrix4x4_t *viewmatrix, mplane_t *clipplane, vec3_t visorigin); #endif