X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=crosshairs.cfg;h=52ae30cb5baaf085432fca0cfc6c5a3af41a2ed6;hb=refs%2Fheads%2Ftzork%2Foverkill_v2;hp=6a9d8822c38f43546c04b7c10cb51b2ad4c098ad;hpb=bf825a0dada529d1288564e23223061429d01f31;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/crosshairs.cfg b/crosshairs.cfg index 6a9d8822c..52ae30cb5 100644 --- a/crosshairs.cfg +++ b/crosshairs.cfg @@ -32,8 +32,9 @@ seta crosshair_hitindication_speed 5 // hit testing/tracing for special effects for the crosshair set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)" -seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate" +seta crosshair_hittest 1 "do a crosshair hit evaluation, applying effects from the _blur, _scale, and _showipact cvars" seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed" +seta crosshair_hittest_scale 1.25 "enlarge crosshair if aiming at an enemy, shrink crosshair if shot is obstructed or aiming at a teammate" seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed" // change color based on special case @@ -49,7 +50,7 @@ seta crosshair_per_weapon 1 "when 1, each gun will display a different crosshair // Crosshair ring settings // ========================= -// ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge) +// ring around crosshair, used for various purposes (such as indicating bullets left in clip, vortex charge) seta crosshair_ring 1 "main cvar to enable or disable normal crosshair rings" seta crosshair_ring_inner 0 "allow inner rings to be drawn too" seta crosshair_ring_size 2 "ring size"