X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=contrib%2Fbobtoolz%2FDVisDrawer.cpp;h=3699a4775bf6c20ece19b6c59cab06420f83a508;hb=9dfae1c9b270ee369c6362903a9205b30751b95f;hp=0a936941883d18225cc354ceadca6f10d2819dac;hpb=bfc8a12a6b315ae261101a34db8ba1b682c67bb7;p=xonotic%2Fnetradiant.git diff --git a/contrib/bobtoolz/DVisDrawer.cpp b/contrib/bobtoolz/DVisDrawer.cpp index 0a936941..3699a477 100644 --- a/contrib/bobtoolz/DVisDrawer.cpp +++ b/contrib/bobtoolz/DVisDrawer.cpp @@ -1,21 +1,21 @@ /* -BobToolz plugin for GtkRadiant -Copyright (C) 2001 Gordon Biggans + BobToolz plugin for GtkRadiant + Copyright (C) 2001 Gordon Biggans -This library is free software; you can redistribute it and/or -modify it under the terms of the GNU Lesser General Public -License as published by the Free Software Foundation; either -version 2.1 of the License, or (at your option) any later version. + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. -This library is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -Lesser General Public License for more details. + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. -You should have received a copy of the GNU Lesser General Public -License along with this library; if not, write to the Free Software -Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -*/ + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ // BobView.cpp: implementation of the DVisDrawer class. // @@ -41,104 +41,108 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA DVisDrawer::DVisDrawer() { - m_list = NULL; + m_list = NULL; - constructShaders(); - GlobalShaderCache().attachRenderable(*this); + constructShaders(); + GlobalShaderCache().attachRenderable(*this); } DVisDrawer::~DVisDrawer() { - GlobalShaderCache().detachRenderable(*this); - destroyShaders(); + GlobalShaderCache().detachRenderable(*this); + destroyShaders(); - g_VisView = NULL; + g_VisView = NULL; } ////////////////////////////////////////////////////////////////////// // Implementation ////////////////////////////////////////////////////////////////////// -const char* g_state_solid = "$bobtoolz/visdrawer/solid"; -const char* g_state_wireframe = "$bobtoolz/visdrawer/wireframe"; +const char *g_state_solid = "$bobtoolz/visdrawer/solid"; +const char *g_state_wireframe = "$bobtoolz/visdrawer/wireframe"; void DVisDrawer::constructShaders() { - OpenGLState state; - GlobalOpenGLStateLibrary().getDefaultState(state); - state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_COLOURCHANGE; - state.m_linewidth = 1; + OpenGLState state; + GlobalOpenGLStateLibrary().getDefaultState(state); + state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_COLOURCHANGE; + state.m_linewidth = 1; - GlobalOpenGLStateLibrary().insert(g_state_wireframe, state); + GlobalOpenGLStateLibrary().insert(g_state_wireframe, state); - GlobalOpenGLStateLibrary().getDefaultState(state); - state.m_state = RENDER_FILL|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_COLOURCHANGE|RENDER_SMOOTH|RENDER_DEPTHWRITE; + GlobalOpenGLStateLibrary().getDefaultState(state); + state.m_state = + RENDER_FILL | RENDER_BLEND | RENDER_COLOURWRITE | RENDER_COLOURCHANGE | RENDER_SMOOTH | RENDER_DEPTHWRITE; - GlobalOpenGLStateLibrary().insert(g_state_solid, state); + GlobalOpenGLStateLibrary().insert(g_state_solid, state); - m_shader_solid = GlobalShaderCache().capture(g_state_solid); - m_shader_wireframe = GlobalShaderCache().capture(g_state_wireframe); + m_shader_solid = GlobalShaderCache().capture(g_state_solid); + m_shader_wireframe = GlobalShaderCache().capture(g_state_wireframe); } void DVisDrawer::destroyShaders() { - GlobalShaderCache().release(g_state_solid); - GlobalShaderCache().release(g_state_wireframe); - GlobalOpenGLStateLibrary().erase(g_state_solid); - GlobalOpenGLStateLibrary().erase(g_state_wireframe); + GlobalShaderCache().release(g_state_solid); + GlobalShaderCache().release(g_state_wireframe); + GlobalOpenGLStateLibrary().erase(g_state_solid); + GlobalOpenGLStateLibrary().erase(g_state_wireframe); } void DVisDrawer::render(RenderStateFlags state) const { - //bleh - std::list::const_iterator l=m_list->begin(); + //bleh + std::list::const_iterator l = m_list->begin(); - for(; l != m_list->end(); l++) - { - DWinding* w = *l; + for (; l != m_list->end(); l++) { + DWinding *w = *l; - glColor4f(w->clr[0], w->clr[1], w->clr[2], 0.5f); + glColor4f(w->clr[0], w->clr[1], w->clr[2], 0.5f); - glBegin(GL_POLYGON); - for(int i = 0; i < w->numpoints; i++) { - glVertex3f((w->p[i])[0], (w->p[i])[1], (w->p[i])[2]); - } - glEnd(); - } + glBegin(GL_POLYGON); + for (int i = 0; i < w->numpoints; i++) { + glVertex3f((w->p[i])[0], (w->p[i])[1], (w->p[i])[2]); + } + glEnd(); + } } -void DVisDrawer::renderWireframe(Renderer& renderer, const VolumeTest& volume) const +void DVisDrawer::renderWireframe(Renderer &renderer, const VolumeTest &volume) const { - if(!m_list) - return; + if (!m_list) { + return; + } - renderer.SetState(m_shader_wireframe, Renderer::eWireframeOnly); + renderer.SetState(m_shader_wireframe, Renderer::eWireframeOnly); - renderer.addRenderable(*this, g_matrix4_identity); + renderer.addRenderable(*this, g_matrix4_identity); } -void DVisDrawer::renderSolid(Renderer& renderer, const VolumeTest& volume) const +void DVisDrawer::renderSolid(Renderer &renderer, const VolumeTest &volume) const { - if(!m_list) - return; + if (!m_list) { + return; + } - renderer.SetState(m_shader_solid, Renderer::eWireframeOnly); - renderer.SetState(m_shader_solid, Renderer::eFullMaterials); + renderer.SetState(m_shader_solid, Renderer::eWireframeOnly); + renderer.SetState(m_shader_solid, Renderer::eFullMaterials); - renderer.addRenderable(*this, g_matrix4_identity); + renderer.addRenderable(*this, g_matrix4_identity); } -void DVisDrawer::SetList(std::list *pointList) +void DVisDrawer::SetList(std::list *pointList) { - if(m_list) - ClearPoints(); + if (m_list) { + ClearPoints(); + } - m_list = pointList; + m_list = pointList; } void DVisDrawer::ClearPoints() { - std::list::const_iterator deadPoint=m_list->begin(); - for(; deadPoint!=m_list->end(); deadPoint++) - delete *deadPoint; - m_list->clear(); + std::list::const_iterator deadPoint = m_list->begin(); + for (; deadPoint != m_list->end(); deadPoint++) { + delete *deadPoint; + } + m_list->clear(); }