X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=client.h;h=63502b516d6e2ee4c296d4b9a3676a17c2286e1f;hb=d2e8f74d8b64160f6fe231ad0683c7f79465f2ef;hp=14eacf09bb664c2b8305ea2f6103183491e01857;hpb=ff3f978be59a9218a42afbeaf2731947de1eb99f;p=xonotic%2Fdarkplaces.git diff --git a/client.h b/client.h index 14eacf09..63502b51 100644 --- a/client.h +++ b/client.h @@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define CLIENT_H #include "matrixlib.h" +#include "snd_main.h" // LordHavoc: 256 dynamic lights #define MAX_DLIGHTS 256 @@ -38,7 +39,7 @@ typedef struct effect_s { int active; vec3_t origin; - float starttime; + double starttime; float framerate; int modelindex; int startframe; @@ -109,6 +110,10 @@ typedef struct rtlight_s // rendering properties, updated each time a light is rendered // this is rtlight->color * d_lightstylevalue vec3_t currentcolor; + // used by corona updates, due to occlusion query + float corona_visibility; + unsigned int corona_queryindex_visiblepixels; + unsigned int corona_queryindex_allpixels; // this is R_Shadow_Cubemap(rtlight->cubemapname) rtexture_t *currentcubemap; @@ -118,7 +123,8 @@ typedef struct rtlight_s // true if this is a compiled world light, cleared if the light changes int compiled; // premade shadow volumes to render for world entity - shadowmesh_t *static_meshchain_shadow; + shadowmesh_t *static_meshchain_shadow_zpass; + shadowmesh_t *static_meshchain_shadow_zfail; // used for visibility testing (more exact than bbox) int static_numleafs; int static_numleafpvsbytes; @@ -277,6 +283,8 @@ typedef struct entity_render_s double frame1time; // time frame2 began playing (for framegroup animations) double frame2time; + // time of last model change (for shader animations) + double shadertime; // calculated by the renderer (but not persistent) @@ -441,50 +449,51 @@ qw_downloadtype_t; typedef enum capturevideoformat_e { - CAPTUREVIDEOFORMAT_AVI_I420 + CAPTUREVIDEOFORMAT_AVI_I420, + CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA, } capturevideoformat_t; typedef struct capturevideostate_s { - double starttime; + double startrealtime; double framerate; - // for AVI saving some values have to be written after capture ends - fs_offset_t videofile_firstchunkframes_offset; - fs_offset_t videofile_totalframes_offset1; - fs_offset_t videofile_totalframes_offset2; - fs_offset_t videofile_totalsampleframes_offset; - int videofile_ix_master_audio_inuse; - fs_offset_t videofile_ix_master_audio_inuse_offset; - fs_offset_t videofile_ix_master_audio_start_offset; - int videofile_ix_master_video_inuse; - fs_offset_t videofile_ix_master_video_inuse_offset; - fs_offset_t videofile_ix_master_video_start_offset; - fs_offset_t videofile_ix_movistart; - fs_offset_t position; - qfile_t *videofile; qboolean active; qboolean realtime; qboolean error; - qboolean canseek; - capturevideoformat_t format; int soundrate; + int soundchannels; int frame; - int soundsampleframe; // for AVI saving + double starttime; + double lastfpstime; + int lastfpsframe; + int soundsampleframe; unsigned char *screenbuffer; unsigned char *outbuffer; - sizebuf_t riffbuffer; - unsigned char riffbufferdata[128]; - // note: riffindex buffer has an allocated ->data member, not static like most! - sizebuf_t riffindexbuffer; - int riffstacklevel; - fs_offset_t riffstackstartoffset[4]; - fs_offset_t riffstacksizehint[4]; - const char *riffstackfourcc[4]; + char basename[MAX_QPATH]; + int width, height; + + // precomputed RGB to YUV tables + // converts the RGB values to YUV (see cap_avi.c for how to use them) short rgbtoyuvscaletable[3][3][256]; unsigned char yuvnormalizetable[3][256]; - char basename[64]; - int width, height; + + // precomputed gamma ramp (only needed if the capturevideo module uses RGB output) + // note: to map from these values to RGB24, you have to multiply by 255.0/65535.0, then add 0.5, then cast to integer + unsigned short vidramp[256 * 3]; + + // stuff to be filled in by the video format module + capturevideoformat_t format; + const char *formatextension; + qfile_t *videofile; + // always use this: + // cls.capturevideo.videofile = FS_OpenRealFile(va("%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false); + void (*endvideo) (); + void (*videoframes) (int num); + void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length); + + // format specific data + void *formatspecific; } capturevideostate_t; @@ -1200,7 +1209,7 @@ void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end); void CL_ClientMovement_Replay(void); void CL_ClearTempEntities (void); -entity_render_t *CL_NewTempEntity (void); +entity_render_t *CL_NewTempEntity (double shadertime); void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate); @@ -1245,6 +1254,7 @@ void CL_Parse_DumpPacket(void); void CL_Parse_ErrorCleanUp(void); void QW_CL_StartUpload(unsigned char *data, int size); extern cvar_t qport; +void CL_KeepaliveMessage(qboolean readmessages); // call this during loading of large content // // view @@ -1488,7 +1498,8 @@ typedef struct r_refdef_scene_s { int maxtempentities; // renderable dynamic lights - rtlight_t lights[MAX_DLIGHTS]; + rtlight_t *lights[MAX_DLIGHTS]; + rtlight_t templights[MAX_DLIGHTS]; int numlights; // intensities for light styles right now, controls rtlights