X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=client.h;h=57d50dd1bcfa3dce58ccd243943370dcd9f9a494;hb=51060d945ef856d4f54728526df21c551b8e4dcf;hp=f3d1cccebf2c4e621fe149f502144e3d120c670e;hpb=4cea57335d11201c0c7eedc1dd15bdd56538b99f;p=xonotic%2Fdarkplaces.git diff --git a/client.h b/client.h index f3d1ccce..57d50dd1 100644 --- a/client.h +++ b/client.h @@ -34,7 +34,8 @@ typedef struct tridecal_s // color and initial alpha value float texcoord2f[3][2]; float vertex3f[3][3]; - unsigned char color4ub[3][4]; + float color4f[3][4]; + float plane[4]; // backface culling // how long this decal has lived so far (the actual fade begins at cl_decals_time) float lived; // if >= 0 this indicates the decal should follow an animated triangle @@ -89,6 +90,13 @@ typedef struct beam_s } beam_t; +typedef struct rtlight_particle_s +{ + float origin[3]; + float color[3]; +} +rtlight_particle_t; + typedef struct rtlight_s { // shadow volumes are done entirely in model space, so there are no matrices for dealing with them... they just use the origin @@ -202,6 +210,15 @@ typedef struct rtlight_s /// masks of all shadowmap sides that have any potential static receivers or casters int static_shadowmap_receivers; int static_shadowmap_casters; + /// particle-tracing cache for global illumination + int particlecache_numparticles; + int particlecache_maxparticles; + int particlecache_updateparticle; + rtlight_particle_t *particlecache_particles; + + /// bouncegrid light info + float photoncolor[3]; + float photons; } rtlight_t; @@ -278,18 +295,6 @@ typedef struct dlight_s } dlight_t; -#define MAX_FRAMEGROUPBLENDS 4 -typedef struct framegroupblend_s -{ - // animation number and blend factor - // (for most models this is the frame number) - int frame; - float lerp; - // time frame began playing (for framegroup animations) - double start; -} -framegroupblend_t; - // this is derived from processing of the framegroupblend array // note: technically each framegroupblend can produce two of these, but that // never happens in practice because no one blends between more than 2 @@ -369,8 +374,7 @@ typedef struct entity_render_s float *animcache_svector3f; float *animcache_tvector3f; // interleaved arrays for rendering and dynamic vertex buffers for them - r_vertexposition_t *animcache_vertexposition; - r_meshbuffer_t *animcache_vertexpositionbuffer; + r_meshbuffer_t *animcache_vertex3fbuffer; r_vertexmesh_t *animcache_vertexmesh; r_meshbuffer_t *animcache_vertexmeshbuffer; @@ -1204,6 +1208,7 @@ typedef struct client_state_s float movevars_maxairspeed; float movevars_stepheight; float movevars_airaccel_qw; + float movevars_airaccel_qw_stretchfactor; float movevars_airaccel_sideways_friction; float movevars_airstopaccelerate; float movevars_airstrafeaccelerate; @@ -1243,8 +1248,11 @@ typedef struct client_state_s // server entity number corresponding to a clientside entity unsigned short csqc_server2csqcentitynumber[MAX_EDICTS]; qboolean csqc_loaded; - vec3_t csqc_origin; - vec3_t csqc_angles; + vec3_t csqc_vieworigin; + vec3_t csqc_viewangles; + vec3_t csqc_vieworiginfromengine; + vec3_t csqc_viewanglesfromengine; + matrix4x4_t csqc_viewmodelmatrixfromengine; qboolean csqc_usecsqclistener; matrix4x4_t csqc_listenermatrix; char csqc_printtextbuf[MAX_INPUTLINE]; @@ -1262,6 +1270,9 @@ typedef struct client_state_s // freed on each level change size_t buildlightmapmemorysize; unsigned char *buildlightmapmemory; + + // used by EntityState5_ReadUpdate + skeleton_t *engineskeletonobjects; } client_state_t; @@ -1562,6 +1573,15 @@ typedef struct r_refdef_stats_s int lights_lighttriangles; int lights_shadowtriangles; int lights_dynamicshadowtriangles; + int bouncegrid_lights; + int bouncegrid_particles; + int bouncegrid_traces; + int bouncegrid_hits; + int bouncegrid_splats; + int bouncegrid_bounces; + int collisioncache_animated; + int collisioncache_cached; + int collisioncache_traced; int bloom; int bloom_copypixels; int bloom_drawpixels; @@ -1569,6 +1589,8 @@ typedef struct r_refdef_stats_s int indexbufferuploadsize; int vertexbufferuploadcount; int vertexbufferuploadsize; + int framedatacurrent; + int framedatasize; } r_refdef_stats_t; @@ -1634,7 +1656,7 @@ typedef struct r_refdef_view_s int width; int height; int depth; - r_viewport_t viewport; + r_viewport_t viewport; // note: if r_viewscale is used, the viewport.width and viewport.height may be less than width and height // which color components to allow (for anaglyph glasses) int colormask[4]; @@ -1710,6 +1732,7 @@ typedef struct r_refdef_scene_s { entity_render_t *tempentities; int numtempentities; int maxtempentities; + qboolean expandtempentities; // renderable dynamic lights rtlight_t *lights[MAX_DLIGHTS]; @@ -1801,6 +1824,9 @@ typedef struct r_refdef_s float shadowpolygonfactor; float shadowpolygonoffset; + // how long R_RenderView took on the previous frame + double lastdrawscreentime; + // rendering stats for r_speeds display // (these are incremented in many places) r_refdef_stats_t stats; @@ -1809,5 +1835,8 @@ r_refdef_t; extern r_refdef_t r_refdef; +// warpzone prediction hack (CSQC builtin) +void CL_RotateMoves(const matrix4x4_t *m); + #endif