X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=cl_screen.c;h=ebff6f5315d9360968211b6017e6d5f31a47eaa0;hb=56619d1466eae24fdfc16a47dfbdbb1dd15c36ee;hp=bc46fa19ebb7e2eec4e93e37bfc942acd8242459;hpb=7ac7e86b81c449961393d5226f5aa04aac5d31d5;p=xonotic%2Fdarkplaces.git diff --git a/cl_screen.c b/cl_screen.c index bc46fa19..ebff6f53 100644 --- a/cl_screen.c +++ b/cl_screen.c @@ -35,9 +35,13 @@ cvar_t scr_showpause = {CVAR_SAVE, "showpause","1", "show pause icon when game i cvar_t scr_showbrand = {0, "showbrand","0", "shows gfx/brand.tga in a corner of the screen (different values select different positions, including centered)"}; cvar_t scr_printspeed = {0, "scr_printspeed","0", "speed of intermission printing (episode end texts), a value of 0 disables the slow printing"}; cvar_t scr_loadingscreen_background = {0, "scr_loadingscreen_background","0", "show the last visible background during loading screen (costs one screenful of video memory)"}; +cvar_t scr_loadingscreen_scale = {0, "scr_loadingscreen_scale","1", "scale factor of the background"}; +cvar_t scr_loadingscreen_scale_base = {0, "scr_loadingscreen_scale_base","0", "0 = console pixels, 1 = video pixels"}; +cvar_t scr_loadingscreen_scale_limit = {0, "scr_loadingscreen_scale_limit","0", "0 = no limit, 1 = until first edge hits screen edge, 2 = until last edge hits screen edge, 3 = until width hits screen width, 4 = until height hits screen height"}; cvar_t scr_loadingscreen_count = {0, "scr_loadingscreen_count","1", "number of loading screen files to use randomly (named loading.tga, loading2.tga, loading3.tga, ...)"}; cvar_t scr_loadingscreen_barcolor = {0, "scr_loadingscreen_barcolor", "0 0 1", "rgb color of loadingscreen progress bar"}; -cvar_t scr_loadingscreen_barheight = {0, "scr_loadingscreen_barheight", "8", "a height loadingscreen progress bar"}; +cvar_t scr_loadingscreen_barheight = {0, "scr_loadingscreen_barheight", "8", "the height of the loadingscreen progress bar"}; +cvar_t scr_infobar_height = {0, "scr_infobar_height", "8", "the height of the infobar items"}; cvar_t vid_conwidth = {CVAR_SAVE, "vid_conwidth", "640", "virtual width of 2D graphics system"}; cvar_t vid_conheight = {CVAR_SAVE, "vid_conheight", "480", "virtual height of 2D graphics system"}; cvar_t vid_pixelheight = {CVAR_SAVE, "vid_pixelheight", "1", "adjusts vertical field of vision to account for non-square pixels (1280x1024 on a CRT monitor for example)"}; @@ -47,6 +51,7 @@ cvar_t scr_screenshot_png = {CVAR_SAVE, "scr_screenshot_png","0", "save png inst cvar_t scr_screenshot_gammaboost = {CVAR_SAVE, "scr_screenshot_gammaboost","1", "gamma correction on saved screenshots and videos, 1.0 saves unmodified images"}; cvar_t scr_screenshot_hwgamma = {CVAR_SAVE, "scr_screenshot_hwgamma","1", "apply the video gamma ramp to saved screenshots and videos"}; cvar_t scr_screenshot_alpha = {CVAR_SAVE, "scr_screenshot_alpha","0", "try to write an alpha channel to screenshots (debugging feature)"}; +cvar_t scr_screenshot_timestamp = {CVAR_SAVE, "scr_screenshot_timestamp", "1", "use a timestamp based number of the type YYYYMMDDHHMMSSsss instead of sequential numbering"}; // scr_screenshot_name is defined in fs.c cvar_t cl_capturevideo = {0, "cl_capturevideo", "0", "enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)"}; cvar_t cl_capturevideo_printfps = {CVAR_SAVE, "cl_capturevideo_printfps", "1", "prints the frames per second captured in capturevideo (is only written to the log file, not to the console, as that would be visible on the video)"}; @@ -77,9 +82,12 @@ cvar_t scr_screenshot_name_in_mapdir = {CVAR_SAVE, "scr_screenshot_name_in_mapdi cvar_t shownetgraph = {CVAR_SAVE, "shownetgraph", "0", "shows a graph of packet sizes and other information, 0 = off, 1 = show client netgraph, 2 = show client and server netgraphs (when hosting a server)"}; cvar_t cl_demo_mousegrab = {0, "cl_demo_mousegrab", "0", "Allows reading the mouse input while playing demos. Useful for camera mods developed in csqc. (0: never, 1: always)"}; cvar_t timedemo_screenshotframelist = {0, "timedemo_screenshotframelist", "", "when performing a timedemo, take screenshots of each frame in this space-separated list - example: 1 201 401"}; +cvar_t vid_touchscreen_outlinealpha = {0, "vid_touchscreen_outlinealpha", "0.25", "opacity of touchscreen area outlines"}; +cvar_t vid_touchscreen_overlayalpha = {0, "vid_touchscreen_overlayalpha", "0.25", "opacity of touchscreen area icons"}; extern cvar_t v_glslgamma; extern cvar_t sbar_info_pos; +extern cvar_t r_fog_clear; #define WANT_SCREENSHOT_HWGAMMA (scr_screenshot_hwgamma.integer && vid_usinghwgamma) int jpeg_supported = false; @@ -484,7 +492,7 @@ static int SCR_DrawQWDownload(int offset) // sync with SCR_InfobarHeight int len; float x, y; - float size = 8; + float size = scr_infobar_height.value; char temp[256]; if (!cls.qw_downloadname[0]) @@ -509,7 +517,7 @@ static int SCR_DrawQWDownload(int offset) y = vid_conheight.integer - size - offset; DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0); DrawQ_String(x, y, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); - return 8; + return size; } /* ============== @@ -520,14 +528,14 @@ static int SCR_DrawInfobarString(int offset) { int len; float x, y; - float size = 8; + float size = scr_infobar_height.value; len = (int)strlen(scr_infobarstring); x = (vid_conwidth.integer - DrawQ_TextWidth(scr_infobarstring, len, size, size, false, FONT_INFOBAR)) / 2; y = vid_conheight.integer - size - offset; DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0); DrawQ_String(x, y, scr_infobarstring, len, size, size, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR); - return 8; + return size; } /* @@ -542,7 +550,7 @@ static int SCR_DrawCurlDownload(int offset) int nDownloads; int i; float x, y; - float size = 8; + float size = scr_infobar_height.value; Curl_downloadinfo_t *downinfo; char temp[256]; const char *addinfo; @@ -577,7 +585,7 @@ static int SCR_DrawCurlDownload(int offset) Z_Free(downinfo); - return 8 * (nDownloads + (addinfo ? 1 : 0)); + return size * (nDownloads + (addinfo ? 1 : 0)); } /* @@ -588,10 +596,10 @@ SCR_DrawInfobar static void SCR_DrawInfobar(void) { int offset = 0; - if(scr_infobartime_off > 0) - offset += SCR_DrawInfobarString(offset); offset += SCR_DrawQWDownload(offset); offset += SCR_DrawCurlDownload(offset); + if(scr_infobartime_off > 0) + offset += SCR_DrawInfobarString(offset); if(offset != scr_con_margin_bottom) Con_DPrintf("broken console margin calculation: %d != %d\n", offset, scr_con_margin_bottom); } @@ -606,17 +614,17 @@ static int SCR_InfobarHeight(void) if (cl.time > cl.oldtime) scr_infobartime_off -= cl.time - cl.oldtime; if(scr_infobartime_off > 0) - offset += 8; - + offset += 1; if(cls.qw_downloadname[0]) - offset += 8; + offset += 1; downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo); if(downinfo) { - offset += 8 * (nDownloads + (addinfo ? 1 : 0)); + offset += (nDownloads + (addinfo ? 1 : 0)); Z_Free(downinfo); } + offset *= scr_infobar_height.value; return offset; } @@ -728,8 +736,8 @@ void R_TimeReport(const char *desc) return; CHECKGLERROR - if (r_speeds.integer == 2 && qglFinish) - qglFinish(); + if (r_speeds.integer == 2) + GL_Finish(); CHECKGLERROR r_timereport_temp = r_timereport_current; r_timereport_current = Sys_DoubleTime(); @@ -759,7 +767,7 @@ void R_TimeReport_BeginFrame(void) r_timereport_active = false; memset(&r_refdef.stats, 0, sizeof(r_refdef.stats)); - if (r_speeds.integer >= 2 && cls.signon == SIGNONS && cls.state == ca_connected) + if (r_speeds.integer >= 2) { r_timereport_active = true; r_timereport_start = r_timereport_current = Sys_DoubleTime(); @@ -774,6 +782,8 @@ static int R_CountLeafTriangles(const dp_model_t *model, const mleaf_t *leaf) return triangles; } +extern cvar_t r_viewscale; +extern float viewscalefpsadjusted; void R_TimeReport_EndFrame(void) { int i, j, lines, y; @@ -782,31 +792,35 @@ void R_TimeReport_EndFrame(void) mleaf_t *viewleaf; string[0] = 0; - if (r_speeds.integer && cls.signon == SIGNONS && cls.state == ca_connected) + if (r_speeds.integer) { // put the location name in the r_speeds display as it greatly helps // when creating loc files loc = CL_Locs_FindNearest(cl.movement_origin); viewleaf = (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf) ? r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, r_refdef.view.origin) : NULL; dpsnprintf(string, sizeof(string), -"%s%s\n" +"%6.0fus rendertime %3.0f%% viewscale %s%s %.3f cl.time\n" "%3i renders org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n" -"%5i viewleaf%5i cluster%2i area%4i brushes%4i surfaces(%7i triangles)\n" +"%5i viewleaf%5i cluster%3i area%4i brushes%4i surfaces(%7i triangles)\n" "%7i surfaces%7i triangles %5i entities (%7i surfaces%7i triangles)\n" "%5i leafs%5i portals%6i/%6i particles%6i/%6i decals %3i%% quality\n" -"%7i lightmap updates (%7i pixels)\n" +"%7i lightmap updates (%7i pixels)%8iKB/%8iKB framedata\n" "%4i lights%4i clears%4i scissored%7i light%7i shadow%7i dynamic\n" -"rendered%6i meshes%8i triangles bloompixels%8i copied%8i drawn\n" +"bouncegrid:%4i lights%6i particles%6i traces%6i hits%6i splats%6i bounces\n" +"collision cache efficiency:%6i cached%6i traced%6ianimated\n" +"%6i draws%8i vertices%8i triangles bloompixels%8i copied%8i drawn\n" "updated%5i indexbuffers%8i bytes%5i vertexbuffers%8i bytes\n" "%s" -, loc ? "Location: " : "", loc ? loc->name : "" +, r_refdef.lastdrawscreentime * 1000000.0, r_viewscale.value * sqrt(viewscalefpsadjusted) * 100.0f, loc ? "Location: " : "", loc ? loc->name : "", cl.time , r_refdef.stats.renders, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], r_refdef.view.forward[0], r_refdef.view.forward[1], r_refdef.view.forward[2] , viewleaf ? (int)(viewleaf - r_refdef.scene.worldmodel->brush.data_leafs) : -1, viewleaf ? viewleaf->clusterindex : -1, viewleaf ? viewleaf->areaindex : -1, viewleaf ? viewleaf->numleafbrushes : 0, viewleaf ? viewleaf->numleafsurfaces : 0, viewleaf ? R_CountLeafTriangles(r_refdef.scene.worldmodel, viewleaf) : 0 , r_refdef.stats.world_surfaces, r_refdef.stats.world_triangles, r_refdef.stats.entities, r_refdef.stats.entities_surfaces, r_refdef.stats.entities_triangles , r_refdef.stats.world_leafs, r_refdef.stats.world_portals, r_refdef.stats.particles, cl.num_particles, r_refdef.stats.drawndecals, r_refdef.stats.totaldecals, (int)(100 * r_refdef.view.quality) -, r_refdef.stats.lightmapupdates, r_refdef.stats.lightmapupdatepixels +, r_refdef.stats.lightmapupdates, r_refdef.stats.lightmapupdatepixels, (r_refdef.stats.framedatacurrent+512) / 1024, (r_refdef.stats.framedatasize+512)/1024 , r_refdef.stats.lights, r_refdef.stats.lights_clears, r_refdef.stats.lights_scissored, r_refdef.stats.lights_lighttriangles, r_refdef.stats.lights_shadowtriangles, r_refdef.stats.lights_dynamicshadowtriangles -, r_refdef.stats.meshes, r_refdef.stats.meshes_elements / 3, r_refdef.stats.bloom_copypixels, r_refdef.stats.bloom_drawpixels +, r_refdef.stats.bouncegrid_lights, r_refdef.stats.bouncegrid_particles, r_refdef.stats.bouncegrid_traces, r_refdef.stats.bouncegrid_hits, r_refdef.stats.bouncegrid_splats, r_refdef.stats.bouncegrid_bounces +, r_refdef.stats.collisioncache_cached, r_refdef.stats.collisioncache_traced, r_refdef.stats.collisioncache_animated +, r_refdef.stats.draws, r_refdef.stats.draws_vertices, r_refdef.stats.draws_elements / 3, r_refdef.stats.bloom_copypixels, r_refdef.stats.bloom_drawpixels , r_refdef.stats.indexbufferuploadcount, r_refdef.stats.indexbufferuploadsize, r_refdef.stats.vertexbufferuploadcount, r_refdef.stats.vertexbufferuploadsize , r_speeds_timestring); @@ -899,9 +913,13 @@ void CL_Screen_Init(void) Cvar_RegisterVariable (&scr_conforcewhiledisconnected); Cvar_RegisterVariable (&scr_menuforcewhiledisconnected); Cvar_RegisterVariable (&scr_loadingscreen_background); + Cvar_RegisterVariable (&scr_loadingscreen_scale); + Cvar_RegisterVariable (&scr_loadingscreen_scale_base); + Cvar_RegisterVariable (&scr_loadingscreen_scale_limit); Cvar_RegisterVariable (&scr_loadingscreen_count); Cvar_RegisterVariable (&scr_loadingscreen_barcolor); Cvar_RegisterVariable (&scr_loadingscreen_barheight); + Cvar_RegisterVariable (&scr_infobar_height); Cvar_RegisterVariable (&scr_showram); Cvar_RegisterVariable (&scr_showturtle); Cvar_RegisterVariable (&scr_showpause); @@ -918,6 +936,7 @@ void CL_Screen_Init(void) Cvar_RegisterVariable (&scr_screenshot_hwgamma); Cvar_RegisterVariable (&scr_screenshot_name_in_mapdir); Cvar_RegisterVariable (&scr_screenshot_alpha); + Cvar_RegisterVariable (&scr_screenshot_timestamp); Cvar_RegisterVariable (&cl_capturevideo); Cvar_RegisterVariable (&cl_capturevideo_printfps); Cvar_RegisterVariable (&cl_capturevideo_width); @@ -946,6 +965,12 @@ void CL_Screen_Init(void) Cvar_RegisterVariable(&shownetgraph); Cvar_RegisterVariable(&cl_demo_mousegrab); Cvar_RegisterVariable(&timedemo_screenshotframelist); + Cvar_RegisterVariable(&vid_touchscreen_outlinealpha); + Cvar_RegisterVariable(&vid_touchscreen_overlayalpha); + + // if we want no console, turn it off here too + if (COM_CheckParm ("-noconsole")) + Cvar_SetQuick(&scr_conforcewhiledisconnected, "0"); Cmd_AddCommand ("sizeup",SCR_SizeUp_f, "increase view size (increases viewsize cvar)"); Cmd_AddCommand ("sizedown",SCR_SizeDown_f, "decrease view size (decreases viewsize cvar)"); @@ -1000,14 +1025,41 @@ void SCR_ScreenShot_f (void) return; } } + else if (scr_screenshot_timestamp.integer) + { + int shotnumber100; + + // TODO maybe make capturevideo and screenshot use similar name patterns? + if (scr_screenshot_name_in_mapdir.integer && cl.worldbasename[0]) + dpsnprintf(prefix_name, sizeof(prefix_name), "%s/%s%s", cl.worldbasename, scr_screenshot_name.string, Sys_TimeString("%Y%m%d%H%M%S")); + else + dpsnprintf(prefix_name, sizeof(prefix_name), "%s%s", scr_screenshot_name.string, Sys_TimeString("%Y%m%d%H%M%S")); + + // find a file name to save it to + for (shotnumber100 = 0;shotnumber100 < 100;shotnumber100++) + if (!FS_SysFileExists(va("%s/screenshots/%s-%02d.tga", fs_gamedir, prefix_name, shotnumber100)) + && !FS_SysFileExists(va("%s/screenshots/%s-%02d.jpg", fs_gamedir, prefix_name, shotnumber100)) + && !FS_SysFileExists(va("%s/screenshots/%s-%02d.png", fs_gamedir, prefix_name, shotnumber100))) + break; + if (shotnumber100 >= 100) + { + Con_Print("Couldn't create the image file - already 100 shots taken this second!\n"); + return; + } + + dpsnprintf(filename, sizeof(filename), "screenshots/%s-%02d.%s", prefix_name, shotnumber100, jpeg ? "jpg" : png ? "png" : "tga"); + } else { // TODO maybe make capturevideo and screenshot use similar name patterns? if (scr_screenshot_name_in_mapdir.integer && cl.worldbasename[0]) - dpsnprintf (prefix_name, sizeof(prefix_name), "%s/%s", cl.worldbasename, Sys_TimeString(scr_screenshot_name.string)); + dpsnprintf(prefix_name, sizeof(prefix_name), "%s/%s", cl.worldbasename, Sys_TimeString(scr_screenshot_name.string)); else - dpsnprintf (prefix_name, sizeof(prefix_name), "%s", Sys_TimeString(scr_screenshot_name.string)); + dpsnprintf(prefix_name, sizeof(prefix_name), "%s", Sys_TimeString(scr_screenshot_name.string)); + // if prefix changed, gamedir or map changed, reset the shotnumber so + // we scan again + // FIXME: should probably do this whenever FS_Rescan or something like that occurs? if (strcmp(old_prefix_name, prefix_name)) { dpsnprintf(old_prefix_name, sizeof(old_prefix_name), "%s", prefix_name ); @@ -1016,15 +1068,19 @@ void SCR_ScreenShot_f (void) // find a file name to save it to for (;shotnumber < 1000000;shotnumber++) - if (!FS_SysFileExists(va("%s/screenshots/%s%06d.tga", fs_gamedir, prefix_name, shotnumber)) && !FS_SysFileExists(va("%s/screenshots/%s%06d.jpg", fs_gamedir, prefix_name, shotnumber)) && !FS_SysFileExists(va("%s/screenshots/%s%06d.png", fs_gamedir, prefix_name, shotnumber))) + if (!FS_SysFileExists(va("%s/screenshots/%s%06d.tga", fs_gamedir, prefix_name, shotnumber)) + && !FS_SysFileExists(va("%s/screenshots/%s%06d.jpg", fs_gamedir, prefix_name, shotnumber)) + && !FS_SysFileExists(va("%s/screenshots/%s%06d.png", fs_gamedir, prefix_name, shotnumber))) break; if (shotnumber >= 1000000) { - Con_Print("Couldn't create the image file\n"); + Con_Print("Couldn't create the image file - you already have 1000000 screenshots!\n"); return; } dpsnprintf(filename, sizeof(filename), "screenshots/%s%06d.%s", prefix_name, shotnumber, jpeg ? "jpg" : png ? "png" : "tga"); + + shotnumber++; } buffer1 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4); @@ -1047,8 +1103,6 @@ void SCR_ScreenShot_f (void) Mem_Free (buffer1); Mem_Free (buffer2); - - shotnumber++; } void SCR_CaptureVideo_BeginVideo(void) @@ -1564,15 +1618,40 @@ qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *b //============================================================================= -extern void R_UpdateFogColor(void); +int scr_numtouchscreenareas; +scr_touchscreenarea_t scr_touchscreenareas[16]; + +static void SCR_DrawTouchscreenOverlay(void) +{ + int i; + scr_touchscreenarea_t *a; + cachepic_t *pic; + for (i = 0, a = scr_touchscreenareas;i < scr_numtouchscreenareas;i++, a++) + { + if (vid_touchscreen_outlinealpha.value > 0 && a->rect[0] >= 0 && a->rect[1] >= 0 && a->rect[2] >= 4 && a->rect[3] >= 4) + { + DrawQ_Fill(a->rect[0] + 2, a->rect[1] , a->rect[2] - 4, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0); + DrawQ_Fill(a->rect[0] + 1, a->rect[1] + 1, a->rect[2] - 2, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0); + DrawQ_Fill(a->rect[0] , a->rect[1] + 2, 2 , a->rect[3] - 2, 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0); + DrawQ_Fill(a->rect[0] + a->rect[2] - 2, a->rect[1] + 2, 2 , a->rect[3] - 2, 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0); + DrawQ_Fill(a->rect[0] + 1, a->rect[1] + a->rect[3] - 2, a->rect[2] - 2, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0); + DrawQ_Fill(a->rect[0] + 2, a->rect[1] + a->rect[3] - 1, a->rect[2] - 4, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0); + } + pic = a->pic ? Draw_CachePic(a->pic) : NULL; + if (pic && pic->tex != r_texture_notexture) + DrawQ_Pic(a->rect[0], a->rect[1], Draw_CachePic(a->pic), a->rect[2], a->rect[3], 1, 1, 1, vid_touchscreen_overlayalpha.value * (0.5f + 0.5f * a->active), 0); + } +} + +extern void R_UpdateFog(void); void R_ClearScreen(qboolean fogcolor) { float clearcolor[4]; // clear to black Vector4Clear(clearcolor); - if (fogcolor) + if (fogcolor && r_fog_clear.integer) { - R_UpdateFogColor(); + R_UpdateFog(); VectorCopy(r_refdef.fogcolor, clearcolor); } // clear depth is 1.0 @@ -1746,7 +1825,6 @@ void SCR_DrawScreen (void) SCR_DrawPause (); if (!r_letterbox.value) Sbar_Draw(); - Sbar_ShowFPS(); SHOWLMP_drawall(); SCR_CheckDrawCenterString(); } @@ -1761,14 +1839,14 @@ void SCR_DrawScreen (void) SCR_DrawInfobar(); + SCR_DrawTouchscreenOverlay(); + if (r_timereport_active) R_TimeReport("2d"); - if (cls.signon == SIGNONS) - { - R_TimeReport_EndFrame(); - R_TimeReport_BeginFrame(); - } + R_TimeReport_EndFrame(); + R_TimeReport_BeginFrame(); + Sbar_ShowFPS(); DrawQ_Finish(); @@ -1787,7 +1865,7 @@ typedef struct loadingscreenstack_s } loadingscreenstack_t; static loadingscreenstack_t *loadingscreenstack = NULL; -static double loadingscreentime = -1; +static qboolean loadingscreendone = false; static qboolean loadingscreencleared = false; static float loadingscreenheight = 0; rtexture_t *loadingscreentexture = NULL; @@ -1839,7 +1917,7 @@ static void SCR_SetLoadingScreenTexture(void) void SCR_UpdateLoadingScreenIfShown(void) { - if(realtime == loadingscreentime) + if(loadingscreendone) SCR_UpdateLoadingScreen(loadingscreencleared); } @@ -1962,7 +2040,7 @@ static void SCR_DrawLoadingStack(void) sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[12], &colors[13], &colors[14]); colors[15] = 1; R_Mesh_PrepareVertices_Generic_Arrays(4, verts, colors, NULL); - R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, true, true); R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); // make sure everything is cleared, including the progress indicator @@ -1978,30 +2056,71 @@ static float loadingscreenpic_texcoord2f[8]; static void SCR_DrawLoadingScreen_SharedSetup (qboolean clear) { r_viewport_t viewport; - float x, y; + float x, y, w, h, sw, sh, f; // release mouse grab while loading if (!vid.fullscreen) VID_SetMouse(false, false, false); // CHECKGLERROR r_refdef.draw2dstage = true; R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL); + R_Mesh_ResetRenderTargets(); R_SetViewport(&viewport); GL_ColorMask(1,1,1,1); // when starting up a new video mode, make sure the screen is cleared to black - if (clear) + if (clear || loadingscreentexture) GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 0); R_Textures_Frame(); R_Mesh_Start(); R_EntityMatrix(&identitymatrix); // draw the loading plaque - loadingscreenpic = Draw_CachePic (loadingscreenpic_number ? va("gfx/loading%d", loadingscreenpic_number+1) : "gfx/loading"); - x = (vid_conwidth.integer - loadingscreenpic->width)/2; - y = (vid_conheight.integer - loadingscreenpic->height)/2; + loadingscreenpic = Draw_CachePic_Flags (loadingscreenpic_number ? va("gfx/loading%d", loadingscreenpic_number+1) : "gfx/loading", loadingscreenpic_number ? CACHEPICFLAG_NOTPERSISTENT : 0); + + w = loadingscreenpic->width; + h = loadingscreenpic->height; + + // apply scale + w *= scr_loadingscreen_scale.value; + h *= scr_loadingscreen_scale.value; + + // apply scale base + if(scr_loadingscreen_scale_base.integer) + { + w *= vid_conwidth.integer / (float) vid.width; + h *= vid_conheight.integer / (float) vid.height; + } + + // apply scale limit + sw = w / vid_conwidth.integer; + sh = h / vid_conheight.integer; + f = 1; + switch(scr_loadingscreen_scale_limit.integer) + { + case 1: + f = max(sw, sh); + break; + case 2: + f = min(sw, sh); + break; + case 3: + f = sw; + break; + case 4: + f = sh; + break; + } + if(f > 1) + { + w /= f; + h /= f; + } + + x = (vid_conwidth.integer - w)/2; + y = (vid_conheight.integer - h)/2; loadingscreenpic_vertex3f[2] = loadingscreenpic_vertex3f[5] = loadingscreenpic_vertex3f[8] = loadingscreenpic_vertex3f[11] = 0; loadingscreenpic_vertex3f[0] = loadingscreenpic_vertex3f[9] = x; loadingscreenpic_vertex3f[1] = loadingscreenpic_vertex3f[4] = y; - loadingscreenpic_vertex3f[3] = loadingscreenpic_vertex3f[6] = x + loadingscreenpic->width; - loadingscreenpic_vertex3f[7] = loadingscreenpic_vertex3f[10] = y + loadingscreenpic->height; + loadingscreenpic_vertex3f[3] = loadingscreenpic_vertex3f[6] = x + w; + loadingscreenpic_vertex3f[7] = loadingscreenpic_vertex3f[10] = y + h; loadingscreenpic_texcoord2f[0] = 0;loadingscreenpic_texcoord2f[1] = 0; loadingscreenpic_texcoord2f[2] = 1;loadingscreenpic_texcoord2f[3] = 0; loadingscreenpic_texcoord2f[4] = 1;loadingscreenpic_texcoord2f[5] = 1; @@ -2020,11 +2139,11 @@ static void SCR_DrawLoadingScreen (qboolean clear) if(loadingscreentexture) { R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f); - R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1); + R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1, true, true); R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); } R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreenpic_vertex3f, NULL, loadingscreenpic_texcoord2f); - R_SetupShader_Generic(loadingscreenpic->tex, NULL, GL_MODULATE, 1); + R_SetupShader_Generic(Draw_GetPicTexture(loadingscreenpic), NULL, GL_MODULATE, 1, true, true); R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); SCR_DrawLoadingStack(); } @@ -2048,24 +2167,30 @@ void SCR_UpdateLoadingScreen (qboolean clear) if(!scr_loadingscreen_background.integer) clear = true; - if(loadingscreentime == realtime) + if(loadingscreendone) clear |= loadingscreencleared; - if(loadingscreentime != realtime) + if(!loadingscreendone) loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer > 1 ? scr_loadingscreen_count.integer : 1); if(clear) SCR_ClearLoadingScreenTexture(); - else if(loadingscreentime != realtime) + else if(!loadingscreendone) SCR_SetLoadingScreenTexture(); - if(loadingscreentime != realtime) + if(!loadingscreendone) { - loadingscreentime = realtime; + loadingscreendone = true; loadingscreenheight = 0; } loadingscreencleared = clear; +#ifdef USE_GLES2 + SCR_DrawLoadingScreen_SharedSetup(clear); + SCR_DrawLoadingScreen(clear); +#else + if (qglDrawBuffer) + qglDrawBuffer(GL_BACK); SCR_DrawLoadingScreen_SharedSetup(clear); if (vid.stereobuffer) { @@ -2080,6 +2205,7 @@ void SCR_UpdateLoadingScreen (qboolean clear) qglDrawBuffer(GL_BACK); SCR_DrawLoadingScreen(clear); } +#endif SCR_DrawLoadingScreen_SharedFinish(clear); // this goes into the event loop, and should prevent unresponsive cursor on vista @@ -2108,12 +2234,15 @@ extern cvar_t cl_minfps_qualitymax; extern cvar_t cl_minfps_qualitymin; extern cvar_t cl_minfps_qualitypower; extern cvar_t cl_minfps_qualityscale; +extern cvar_t r_viewscale_fpsscaling; static double cl_updatescreen_rendertime = 0; static double cl_updatescreen_quality = 1; extern void Sbar_ShowFPS_Update(void); void CL_UpdateScreen(void) { + vec3_t vieworigin; double rendertime1; + double drawscreenstart; float conwidth, conheight; float f; r_viewport_t viewport; @@ -2123,6 +2252,8 @@ void CL_UpdateScreen(void) if (!scr_initialized || !con_initialized || !scr_refresh.integer) return; // not initialized yet + loadingscreendone = false; + if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC) { // play a bit with the palette (experimental) @@ -2176,12 +2307,16 @@ void CL_UpdateScreen(void) sb_lines = 24+16+8; } + Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, vieworigin); + R_HDR_UpdateIrisAdaptation(vieworigin); + r_refdef.view.colormask[0] = 1; r_refdef.view.colormask[1] = 1; r_refdef.view.colormask[2] = 1; SCR_SetUpToDrawConsole(); +#ifndef USE_GLES2 if (qglDrawBuffer) { CHECKGLERROR @@ -2196,8 +2331,10 @@ void CL_UpdateScreen(void) qglDisable(GL_DITHER);CHECKGLERROR } } +#endif R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL); + R_Mesh_ResetRenderTargets(); R_SetViewport(&viewport); GL_ScissorTest(false); GL_ColorMask(1,1,1,1); @@ -2209,6 +2346,7 @@ void CL_UpdateScreen(void) f = pow((float)cl_updatescreen_quality, cl_minfps_qualitypower.value) * cl_minfps_qualityscale.value; r_refdef.view.quality = bound(cl_minfps_qualitymin.value, f, cl_minfps_qualitymax.value); +#ifndef USE_GLES2 if (qglPolygonStipple) { if(scr_stipple.integer) @@ -2235,14 +2373,14 @@ void CL_UpdateScreen(void) qglDisable(GL_POLYGON_STIPPLE);CHECKGLERROR } } +#endif + if (r_viewscale_fpsscaling.integer) + GL_Finish(); + drawscreenstart = Sys_DoubleTime(); +#ifndef USE_GLES2 if (R_Stereo_Active()) { - matrix4x4_t originalmatrix = r_refdef.view.matrix; - matrix4x4_t offsetmatrix; - Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * 0.5f, 0, 0, r_stereo_angle.value * 0.5f, 0, 1); - Matrix4x4_Concat(&r_refdef.view.matrix, &originalmatrix, &offsetmatrix); - r_stereo_side = 0; if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer) @@ -2257,9 +2395,6 @@ void CL_UpdateScreen(void) SCR_DrawScreen(); - Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * -0.5f, 0, 0, r_stereo_angle.value * -0.5f, 0, 1); - Matrix4x4_Concat(&r_refdef.view.matrix, &originalmatrix, &offsetmatrix); - r_stereo_side = 1; if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer) @@ -2273,11 +2408,13 @@ void CL_UpdateScreen(void) qglDrawBuffer(GL_BACK_LEFT); SCR_DrawScreen(); - - r_refdef.view.matrix = originalmatrix; } else +#endif SCR_DrawScreen(); + if (r_viewscale_fpsscaling.integer) + GL_Finish(); + r_refdef.lastdrawscreentime = Sys_DoubleTime() - drawscreenstart; SCR_CaptureVideo(); @@ -2296,11 +2433,11 @@ void CL_UpdateScreen(void) else if (key_consoleactive) VID_SetMouse(vid.fullscreen, false, false); else if (key_dest == key_menu_grabbed) - VID_SetMouse(true, vid_mouse.integer && !in_client_mouse, true); + VID_SetMouse(true, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer); else if (key_dest == key_menu) - VID_SetMouse(vid.fullscreen, vid_mouse.integer && !in_client_mouse, true); + VID_SetMouse(vid.fullscreen, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer); else - VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && cl_prydoncursor.integer <= 0 && (!cls.demoplayback || cl_demo_mousegrab.integer), true); + VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && cl_prydoncursor.integer <= 0 && (!cls.demoplayback || cl_demo_mousegrab.integer) && !vid_touchscreen.integer, !vid_touchscreen.integer); VID_Finish(); }