X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=cl_parse.c;h=e49f1c3c44843677b233d5f83ba341cf12257160;hb=a2445d85eccf4d0c5766f44f02cd04a600c4bad4;hp=0a1d5ede033f538d6a83be4da115899354b382cd;hpb=8ee2396ccf926ee8221f533dd930e016d41c0755;p=xonotic%2Fdarkplaces.git diff --git a/cl_parse.c b/cl_parse.c index 0a1d5ede..e49f1c3c 100644 --- a/cl_parse.c +++ b/cl_parse.c @@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // cl_parse.c -- parse a message received from the server #include "quakedef.h" +#include "cdaudio.h" #include "cl_collision.h" char *svc_strings[128] = @@ -113,7 +114,6 @@ void CL_ParseStartSoundPacket(int largesoundindex) int volume; int field_mask; float attenuation; - int i; field_mask = MSG_ReadByte(); @@ -151,10 +151,9 @@ void CL_ParseStartSoundPacket(int largesoundindex) if (ent >= MAX_EDICTS) Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent); - for (i = 0;i < 3;i++) - pos[i] = MSG_ReadCoord (); + MSG_ReadVector(pos, cl.protocol); - S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation); + S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation); } /* @@ -199,7 +198,7 @@ void CL_KeepaliveMessage (void) lastmsg = time; // write out a nop // LordHavoc: must use unreliable because reliable could kill the sigon message! - Con_Printf("--> client to server keepalive\n"); + Con_Print("--> client to server keepalive\n"); msg.data = buf; msg.maxsize = sizeof(buf); msg.cursize = 0; @@ -215,7 +214,8 @@ void CL_ParseEntityLump(char *entdata) const char *data; char key[128], value[4096]; FOG_clear(); // LordHavoc: no fog until set - R_SetSkyBox(""); // LordHavoc: no environment mapped sky until set + // LordHavoc: default to the map's sky (q3 shader parsing sets this) + R_SetSkyBox(cl.worldmodel->brush.skybox); data = entdata; if (!data) return; @@ -268,7 +268,7 @@ static void CL_SignonReply (void) { //char str[8192]; -Con_DPrintf ("CL_SignonReply: %i\n", cls.signon); +Con_DPrintf("CL_SignonReply: %i\n", cls.signon); switch (cls.signon) { @@ -313,7 +313,6 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon); CL_ParseServerInfo ================== */ -qbyte entlife[MAX_EDICTS]; // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed static char parse_model_precache[MAX_MODELS][MAX_QPATH]; static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH]; @@ -324,7 +323,7 @@ void CL_ParseServerInfo (void) int nummodels, numsounds; entity_t *ent; - Con_DPrintf ("Serverinfo packet received.\n"); + Con_DPrint("Serverinfo packet received.\n"); // // wipe the client_state_t struct // @@ -335,12 +334,13 @@ void CL_ParseServerInfo (void) // hack for unmarked Nehahra movie demos which had a custom protocol if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer) i = PROTOCOL_NEHAHRAMOVIE; - if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_NEHAHRAMOVIE) + if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE) { - Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_NEHAHRAMOVIE); + Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE); return; } cl.protocol = i; + Con_DPrintf("Protocol %i\n", cl.protocol); // parse maxclients cl.maxclients = MSG_ReadByte (); @@ -361,10 +361,7 @@ void CL_ParseServerInfo (void) // seperate the printfs so the server message can have a color if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie - { - Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); - Con_Printf("%c%s\n", 2, str); - } + Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str); // check memory integrity Mem_CheckSentinelsGlobal(); @@ -406,18 +403,12 @@ void CL_ParseServerInfo (void) for (i = 1;i < nummodels;i++) { CL_KeepaliveMessage(); - Mod_TouchModel(parse_model_precache[i]); + Mod_FindName(parse_model_precache[i]); } Mod_PurgeUnused(); // do the same for sounds - S_ClearUsed(); - for (i = 1;i < numsounds;i++) - { - CL_KeepaliveMessage(); - S_TouchSound(parse_sound_precache[i]); - } - S_PurgeUnused(); + S_ServerSounds (parse_sound_precache, numsounds); // now we try to load everything that is new @@ -439,7 +430,9 @@ void CL_ParseServerInfo (void) for (i=1 ; istate_current.active = true; ent->render.model = cl.worldmodel = cl.model_precache[1]; - //ent->render.scale = 1; + ent->render.scale = 1; // some of the renderer still relies on scale ent->render.alpha = 1; - ent->render.flags = RENDER_SHADOW; + ent->render.flags = RENDER_SHADOW | RENDER_LIGHT; Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1); Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix); CL_BoundingBoxForEntity(&ent->render); - // clear entlife array - memset(entlife, 0, MAX_EDICTS); cl_num_entities = 1; @@ -479,19 +470,22 @@ void CL_ValidateState(entity_state_t *s) Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS); // colormap is client index + 1 - if (s->colormap > cl.maxclients) - Host_Error ("CL_ValidateState: colormap (%i) > cl.maxclients (%i)", s->colormap, cl.maxclients); + if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients) + { + Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients); + s->colormap = 0; + } model = cl.model_precache[s->modelindex]; Mod_CheckLoaded(model); - if (model && s->frame >= model->numframes) + if (model && model->type && s->frame >= model->numframes) { - Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name); + Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes); s->frame = 0; } - if (model && s->skin > 0 && s->skin >= model->numskins) + if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC)) { - Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name); + Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins); s->skin = 0; } } @@ -499,11 +493,29 @@ void CL_ValidateState(entity_state_t *s) void CL_MoveLerpEntityStates(entity_t *ent) { float odelta[3], adelta[3]; + CL_ValidateState(&ent->state_current); VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta); VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta); - if (!ent->state_previous.active || cls.timedemo || DotProduct(odelta, odelta) > 1000*1000 || cl_nolerp.integer) + if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex) + { + // reset all persistent stuff if this is a new entity + ent->persistent.lerpdeltatime = 0; + ent->persistent.lerpstarttime = cl.mtime[1]; + VectorCopy(ent->state_current.origin, ent->persistent.oldorigin); + VectorCopy(ent->state_current.angles, ent->persistent.oldangles); + VectorCopy(ent->state_current.origin, ent->persistent.neworigin); + VectorCopy(ent->state_current.angles, ent->persistent.newangles); + // reset animation interpolation as well + ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame; + ent->render.frame1time = ent->render.frame2time = cl.time; + ent->render.framelerp = 1; + // reset various persistent stuff + ent->persistent.muzzleflash = 0; + VectorCopy(ent->state_current.origin, ent->persistent.trail_origin); + } + else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000) { - // we definitely shouldn't lerp + // don't interpolate the move ent->persistent.lerpdeltatime = 0; ent->persistent.lerpstarttime = cl.mtime[1]; VectorCopy(ent->state_current.origin, ent->persistent.oldorigin); @@ -527,12 +539,12 @@ void CL_MoveLerpEntityStates(entity_t *ent) else { // not a monster - ent->persistent.lerpstarttime = cl.mtime[1]; + ent->persistent.lerpstarttime = ent->state_previous.time; // no lerp if it's singleplayer if (cl.islocalgame) ent->persistent.lerpdeltatime = 0; else - ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1]; + ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1); VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin); VectorCopy(ent->persistent.newangles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); @@ -540,170 +552,6 @@ void CL_MoveLerpEntityStates(entity_t *ent) } } -/* -================== -CL_ParseUpdate - -Parse an entity update message from the server -If an entities model or origin changes from frame to frame, it must be -relinked. Other attributes can change without relinking. -================== -*/ -void CL_ParseUpdate (int bits) -{ - int num; - entity_t *ent; - entity_state_t new; - - if (bits & U_MOREBITS) - bits |= (MSG_ReadByte()<<8); - if ((bits & U_EXTEND1) && cl.protocol != PROTOCOL_NEHAHRAMOVIE) - { - bits |= MSG_ReadByte() << 16; - if (bits & U_EXTEND2) - bits |= MSG_ReadByte() << 24; - } - - if (bits & U_LONGENTITY) - num = (unsigned) MSG_ReadShort (); - else - num = (unsigned) MSG_ReadByte (); - - if (num >= MAX_EDICTS) - Host_Error("CL_ParseUpdate: entity number (%i) >= MAX_EDICTS (%i)\n", num, MAX_EDICTS); - if (num < 1) - Host_Error("CL_ParseUpdate: invalid entity number (%i)\n", num); - - ent = cl_entities + num; - - // note: this inherits the 'active' state of the baseline chosen - // (state_baseline is always active, state_current may not be active if - // the entity was missing in the last frame) - if (bits & U_DELTA) - new = ent->state_current; - else - { - new = ent->state_baseline; - new.active = true; - } - - new.number = num; - new.time = cl.mtime[0]; - new.flags = 0; - if (bits & U_MODEL) new.modelindex = (new.modelindex & 0xFF00) | MSG_ReadByte(); - if (bits & U_FRAME) new.frame = (new.frame & 0xFF00) | MSG_ReadByte(); - if (bits & U_COLORMAP) new.colormap = MSG_ReadByte(); - if (bits & U_SKIN) new.skin = MSG_ReadByte(); - if (bits & U_EFFECTS) new.effects = (new.effects & 0xFF00) | MSG_ReadByte(); - if (bits & U_ORIGIN1) new.origin[0] = MSG_ReadCoord(); - if (bits & U_ANGLE1) new.angles[0] = MSG_ReadAngle(); - if (bits & U_ORIGIN2) new.origin[1] = MSG_ReadCoord(); - if (bits & U_ANGLE2) new.angles[1] = MSG_ReadAngle(); - if (bits & U_ORIGIN3) new.origin[2] = MSG_ReadCoord(); - if (bits & U_ANGLE3) new.angles[2] = MSG_ReadAngle(); - if (bits & U_STEP) new.flags |= RENDER_STEP; - if (bits & U_ALPHA) new.alpha = MSG_ReadByte(); - if (bits & U_SCALE) new.scale = MSG_ReadByte(); - if (bits & U_EFFECTS2) new.effects = (new.effects & 0x00FF) | (MSG_ReadByte() << 8); - if (bits & U_GLOWSIZE) new.glowsize = MSG_ReadByte(); - if (bits & U_GLOWCOLOR) new.glowcolor = MSG_ReadByte(); - // apparently the dpcrush demo uses this (unintended, and it uses white anyway) - if (bits & U_COLORMOD) MSG_ReadByte(); - if (bits & U_GLOWTRAIL) new.flags |= RENDER_GLOWTRAIL; - if (bits & U_FRAME2) new.frame = (new.frame & 0x00FF) | (MSG_ReadByte() << 8); - if (bits & U_MODEL2) new.modelindex = (new.modelindex & 0x00FF) | (MSG_ReadByte() << 8); - if (bits & U_VIEWMODEL) new.flags |= RENDER_VIEWMODEL; - if (bits & U_EXTERIORMODEL) new.flags |= RENDER_EXTERIORMODEL; - - // LordHavoc: to allow playback of the Nehahra movie - if (cl.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1)) - { - // LordHavoc: evil format - int i = MSG_ReadFloat(); - int j = MSG_ReadFloat() * 255.0f; - if (i == 2) - { - i = MSG_ReadFloat(); - if (i) - new.effects |= EF_FULLBRIGHT; - } - if (j < 0) - new.alpha = 0; - else if (j == 0 || j >= 255) - new.alpha = 255; - else - new.alpha = j; - } - - if (new.active) - CL_ValidateState(&new); - - ent->state_previous = ent->state_current; - ent->state_current = new; - if (ent->state_current.active) - { - CL_MoveLerpEntityStates(ent); - cl_entities_active[ent->state_current.number] = true; - // mark as visible (no kill this frame) - entlife[ent->state_current.number] = 2; - } -} - -static entity_frame_t entityframe; -extern mempool_t *cl_entities_mempool; -void CL_ReadEntityFrame(void) -{ - if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3) - { - int i; - entity_t *ent; - EntityFrame_Read(&cl.entitydatabase); - EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe); - for (i = 0;i < entityframe.numentities;i++) - { - // copy the states - ent = &cl_entities[entityframe.entitydata[i].number]; - ent->state_previous = ent->state_current; - ent->state_current = entityframe.entitydata[i]; - CL_MoveLerpEntityStates(ent); - // the entity lives again... - entlife[ent->state_current.number] = 2; - cl_entities_active[ent->state_current.number] = true; - } - } - else - { - if (!cl.entitydatabase4) - cl.entitydatabase4 = EntityFrame4_AllocDatabase(cl_entities_mempool); - EntityFrame4_CL_ReadFrame(cl.entitydatabase4); - } -} - -void CL_EntityUpdateSetup(void) -{ -} - -void CL_EntityUpdateEnd(void) -{ - if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3) - { - int i; - // disable entities that disappeared this frame - for (i = 1;i < MAX_EDICTS;i++) - { - // clear only the entities that were active last frame but not this - // frame, don't waste time clearing all entities (which would cause - // cache misses) - if (entlife[i]) - { - entlife[i]--; - if (!entlife[i]) - cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0; - } - } - } -} - /* ================== CL_ParseBaseline @@ -713,7 +561,8 @@ void CL_ParseBaseline (entity_t *ent, int large) { int i; - ClearStateToDefault(&ent->state_baseline); + ent->state_baseline = defaultstate; + // FIXME: set ent->state_baseline.number? ent->state_baseline.active = true; if (large) { @@ -729,8 +578,8 @@ void CL_ParseBaseline (entity_t *ent, int large) ent->state_baseline.skin = MSG_ReadByte(); for (i = 0;i < 3;i++) { - ent->state_baseline.origin[i] = MSG_ReadCoord (); - ent->state_baseline.angles[i] = MSG_ReadAngle (); + ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol); + ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol); } CL_ValidateState(&ent->state_baseline); ent->state_previous = ent->state_current = ent->state_baseline; @@ -765,23 +614,39 @@ void CL_ParseClientdata (int bits) cl.idealpitch = 0; VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); - for (i=0 ; i<3 ; i++) + for (i = 0;i < 3;i++) { if (bits & (SU_PUNCH1<= MAX_EDICTS) { @@ -996,7 +884,7 @@ void CL_ParseBeam (model_t *m, int lightning) return; } } - Con_Printf ("beam list overflow!\n"); + Con_Print("beam list overflow!\n"); } void CL_ParseTempEntity(void) @@ -1017,30 +905,34 @@ void CL_ParseTempEntity(void) { case TE_WIZSPIKE: // spike hitting wall - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 150, 0.25f, 1.00f, 0.25f, 250, 0.2, 0, 0, false, 1); + CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, 0, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); CL_RunParticleEffect(pos, vec3_origin, 20, 30); S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1); break; case TE_KNIGHTSPIKE: // spike hitting wall - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 150, 1.0f, 0.60f, 0.20f, 250, 0.2, 0, 0, false, 1); + CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, 0, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); CL_RunParticleEffect(pos, vec3_origin, 226, 20); S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1); break; case TE_SPIKE: // spike hitting wall - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); - // LordHavoc: changed to spark shower - CL_SparkShower(pos, vec3_origin, 15); + if (cl_particles_bulletimpacts.integer) + { + CL_SparkShower(pos, vec3_origin, 15, 1); + CL_Smoke(pos, vec3_origin, 15); + CL_BulletMark(pos); + } if (rand() % 5) S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1); else @@ -1056,12 +948,17 @@ void CL_ParseTempEntity(void) break; case TE_SPIKEQUAD: // quad spike hitting wall - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); // LordHavoc: changed to spark shower - CL_SparkShower(pos, vec3_origin, 15); + if (cl_particles_bulletimpacts.integer) + { + CL_SparkShower(pos, vec3_origin, 15, 1); + CL_Smoke(pos, vec3_origin, 15); + CL_BulletMark(pos); + } Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); if (rand() % 5) S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1); @@ -1078,10 +975,15 @@ void CL_ParseTempEntity(void) break; case TE_SUPERSPIKE: // super spike hitting wall - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); // LordHavoc: changed to dust shower - CL_SparkShower(pos, vec3_origin, 30); + if (cl_particles_bulletimpacts.integer) + { + CL_SparkShower(pos, vec3_origin, 30, 1); + CL_Smoke(pos, vec3_origin, 30); + CL_BulletMark(pos); + } if (rand() % 5) S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1); else @@ -1097,12 +999,17 @@ void CL_ParseTempEntity(void) break; case TE_SUPERSPIKEQUAD: // quad super spike hitting wall - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); // LordHavoc: changed to dust shower - CL_SparkShower(pos, vec3_origin, 30); + if (cl_particles_bulletimpacts.integer) + { + CL_SparkShower(pos, vec3_origin, 30, 1); + CL_Smoke(pos, vec3_origin, 30); + CL_BulletMark(pos); + } Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); if (rand() % 5) S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1); else @@ -1119,7 +1026,7 @@ void CL_ParseTempEntity(void) // LordHavoc: added for improved blood splatters case TE_BLOOD: // blood puff - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); dir[0] = MSG_ReadChar(); dir[1] = MSG_ReadChar(); @@ -1129,157 +1036,163 @@ void CL_ParseTempEntity(void) break; case TE_SPARK: // spark shower - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); dir[0] = MSG_ReadChar(); dir[1] = MSG_ReadChar(); dir[2] = MSG_ReadChar(); count = MSG_ReadByte(); - CL_SparkShower(pos, dir, count); + CL_SparkShower(pos, dir, count, 1); break; case TE_PLASMABURN: - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); CL_PlasmaBurn(pos); break; // LordHavoc: added for improved gore case TE_BLOODSHOWER: // vaporized body - MSG_ReadVector(pos); // mins - MSG_ReadVector(pos2); // maxs - velspeed = MSG_ReadCoord(); // speed - count = MSG_ReadShort(); // number of particles + MSG_ReadVector(pos, cl.protocol); // mins + MSG_ReadVector(pos2, cl.protocol); // maxs + velspeed = MSG_ReadCoord(cl.protocol); // speed + count = (unsigned short) MSG_ReadShort(); // number of particles CL_BloodShower(pos, pos2, velspeed, count); break; case TE_PARTICLECUBE: // general purpose particle effect - MSG_ReadVector(pos); // mins - MSG_ReadVector(pos2); // maxs - MSG_ReadVector(dir); // dir - count = MSG_ReadShort(); // number of particles + MSG_ReadVector(pos, cl.protocol); // mins + MSG_ReadVector(pos2, cl.protocol); // maxs + MSG_ReadVector(dir, cl.protocol); // dir + count = (unsigned short) MSG_ReadShort(); // number of particles colorStart = MSG_ReadByte(); // color colorLength = MSG_ReadByte(); // gravity (1 or 0) - velspeed = MSG_ReadCoord(); // randomvel + velspeed = MSG_ReadCoord(cl.protocol); // randomvel CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed); break; case TE_PARTICLERAIN: // general purpose particle effect - MSG_ReadVector(pos); // mins - MSG_ReadVector(pos2); // maxs - MSG_ReadVector(dir); // dir - count = MSG_ReadShort(); // number of particles + MSG_ReadVector(pos, cl.protocol); // mins + MSG_ReadVector(pos2, cl.protocol); // maxs + MSG_ReadVector(dir, cl.protocol); // dir + count = (unsigned short) MSG_ReadShort(); // number of particles colorStart = MSG_ReadByte(); // color CL_ParticleRain(pos, pos2, dir, count, colorStart, 0); break; case TE_PARTICLESNOW: // general purpose particle effect - MSG_ReadVector(pos); // mins - MSG_ReadVector(pos2); // maxs - MSG_ReadVector(dir); // dir - count = MSG_ReadShort(); // number of particles + MSG_ReadVector(pos, cl.protocol); // mins + MSG_ReadVector(pos2, cl.protocol); // maxs + MSG_ReadVector(dir, cl.protocol); // dir + count = (unsigned short) MSG_ReadShort(); // number of particles colorStart = MSG_ReadByte(); // color CL_ParticleRain(pos, pos2, dir, count, colorStart, 1); break; case TE_GUNSHOT: // bullet hitting wall - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); - // LordHavoc: changed to dust shower - CL_SparkShower(pos, vec3_origin, 15); + CL_SparkShower(pos, vec3_origin, 15, 1); + CL_Smoke(pos, vec3_origin, 15); + CL_BulletMark(pos); break; case TE_GUNSHOTQUAD: // quad bullet hitting wall - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); - CL_SparkShower(pos, vec3_origin, 15); + CL_SparkShower(pos, vec3_origin, 15, 1); + CL_Smoke(pos, vec3_origin, 15); + CL_BulletMark(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case TE_EXPLOSION: // rocket explosion - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 350, 1.25f, 1.0f, 0.5f, 700, 0.5, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, 0, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSIONQUAD: // quad rocket explosion - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, 0, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSION3: // Nehahra movie colored lighting explosion - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5, 0, 0, true, 1); + color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f); + color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f); + color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f); + CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSIONRGB: // colored lighting explosion - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); - color[0] = MSG_ReadByte() * (1.0 / 255.0); - color[1] = MSG_ReadByte() * (1.0 / 255.0); - color[2] = MSG_ReadByte() * (1.0 / 255.0); + color[0] = MSG_ReadByte() * (2.0f / 255.0f); + color[1] = MSG_ReadByte() * (2.0f / 255.0f); + color[2] = MSG_ReadByte() * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_TAREXPLOSION: // tarbaby explosion - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_BlobExplosion(pos); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, 0, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case TE_SMALLFLASH: - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, 0, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case TE_CUSTOMFLASH: - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); radius = MSG_ReadByte() * 8; velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0); - color[0] = MSG_ReadByte() * (1.0 / 255.0); - color[1] = MSG_ReadByte() * (1.0 / 255.0); - color[2] = MSG_ReadByte() * (1.0 / 255.0); + color[0] = MSG_ReadByte() * (2.0f / 255.0f); + color[1] = MSG_ReadByte() * (2.0f / 255.0f); + color[2] = MSG_ReadByte() * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, 0, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case TE_FLAMEJET: - MSG_ReadVector(pos); - MSG_ReadVector(dir); + MSG_ReadVector(pos, cl.protocol); + MSG_ReadVector(dir, cl.protocol); count = MSG_ReadByte(); CL_Flames(pos, dir, count); break; @@ -1287,14 +1200,14 @@ void CL_ParseTempEntity(void) case TE_LIGHTNING1: // lightning bolts if (!cl_model_bolt) - cl_model_bolt = Mod_ForName("progs/bolt.mdl", true, false, false); + cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false); CL_ParseBeam(cl_model_bolt, true); break; case TE_LIGHTNING2: // lightning bolts if (!cl_model_bolt2) - cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", true, false, false); + cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false); CL_ParseBeam(cl_model_bolt2, true); break; @@ -1320,67 +1233,66 @@ void CL_ParseTempEntity(void) break; case TE_LAVASPLASH: - pos[0] = MSG_ReadCoord(); - pos[1] = MSG_ReadCoord(); - pos[2] = MSG_ReadCoord(); + MSG_ReadVector(pos, cl.protocol); CL_LavaSplash(pos); break; case TE_TELEPORT: - pos[0] = MSG_ReadCoord(); - pos[1] = MSG_ReadCoord(); - pos[2] = MSG_ReadCoord(); + MSG_ReadVector(pos, cl.protocol); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, 0, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); // CL_TeleportSplash(pos); break; case TE_EXPLOSION2: // color mapped explosion - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); colorStart = MSG_ReadByte(); colorLength = MSG_ReadByte(); CL_ParticleExplosion2(pos, colorStart, colorLength); tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart]; + color[0] = tempcolor[0] * (2.0f / 255.0f); + color[1] = tempcolor[1] * (2.0f / 255.0f); + color[2] = tempcolor[2] * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_TEI_G3: - MSG_ReadVector(pos); - MSG_ReadVector(pos2); - MSG_ReadVector(dir); + MSG_ReadVector(pos, cl.protocol); + MSG_ReadVector(pos2, cl.protocol); + MSG_ReadVector(dir, cl.protocol); CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1); CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1); break; case TE_TEI_SMOKE: - MSG_ReadVector(pos); - MSG_ReadVector(dir); + MSG_ReadVector(pos, cl.protocol); + MSG_ReadVector(dir, cl.protocol); count = MSG_ReadByte(); CL_FindNonSolidLocation(pos, pos, 4); CL_Tei_Smoke(pos, dir, count); break; case TE_TEI_BIGEXPLOSION: - MSG_ReadVector(pos); + MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 500, 1.25f, 1.0f, 0.5f, 500, 9999, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, 0, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_TEI_PLASMAHIT: - MSG_ReadVector(pos); - MSG_ReadVector(dir); + MSG_ReadVector(pos, cl.protocol); + MSG_ReadVector(dir, cl.protocol); count = MSG_ReadByte(); CL_FindNonSolidLocation(pos, pos, 5); CL_Tei_PlasmaHit(pos, dir, count); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); - CL_AllocDlight(NULL, &tempmatrix, 500, 0.3, 0.6, 1.0f, 2000, 9999, 0, 0, true, 1); + CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, 0, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; default: @@ -1388,7 +1300,7 @@ void CL_ParseTempEntity(void) } } -#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x); +#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x); static qbyte cgamenetbuffer[65536]; @@ -1401,7 +1313,7 @@ int parsingerror = false; void CL_ParseServerMessage(void) { int cmd; - int i, entitiesupdated; + int i; qbyte cmdlog[32]; char *cmdlogname[32], *temp; int cmdindex, cmdcount = 0; @@ -1415,9 +1327,9 @@ void CL_ParseServerMessage(void) // if recording demos, copy the message out // if (cl_shownet.integer == 1) - Con_Printf ("%f %i\n", realtime, net_message.cursize); + Con_Printf("%f %i\n", realtime, net_message.cursize); else if (cl_shownet.integer == 2) - Con_Printf ("------------------\n"); + Con_Print("------------------\n"); cl.onground = false; // unless the server says otherwise // @@ -1425,8 +1337,6 @@ void CL_ParseServerMessage(void) // //MSG_BeginReading (); - entitiesupdated = false; - parsingerror = true; while (1) @@ -1459,7 +1369,7 @@ void CL_ParseServerMessage(void) cls.signon = SIGNONS; CL_SignonReply (); } - CL_ParseUpdate (cmd&127); + EntityFrameQuake_ReadEntity (cmd&127); continue; } @@ -1494,30 +1404,23 @@ void CL_ParseServerMessage(void) i &= 31; } description[strlen(description)-1] = '\n'; // replace the last space with a newline - Con_Printf("%s", description); + Con_Print(description); Host_Error ("CL_ParseServerMessage: Illegible server message\n"); } break; case svc_nop: if (cls.signon < SIGNONS) - Con_Printf("<-- server to client keepalive\n"); + Con_Print("<-- server to client keepalive\n"); break; case svc_time: - if (!entitiesupdated) - { - // this is a new frame, we'll be seeing entities, - // so prepare for entity updates - CL_EntityUpdateSetup(); - entitiesupdated = true; - } cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = MSG_ReadFloat (); break; case svc_clientdata: - i = MSG_ReadShort (); + i = (unsigned short) MSG_ReadShort (); CL_ParseClientdata (i); break; @@ -1526,20 +1429,25 @@ void CL_ParseServerMessage(void) // hack for unmarked Nehahra movie demos which had a custom protocol if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer) i = PROTOCOL_NEHAHRAMOVIE; - if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_NEHAHRAMOVIE) - Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_NEHAHRAMOVIE); + if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE) + Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE); cl.protocol = i; break; case svc_disconnect: - Host_EndGame ("Server disconnected\n"); + Con_Printf ("Server disconnected\n"); + if (cls.demonum != -1) + CL_NextDemo (); + else + CL_Disconnect (); + break; case svc_print: - Con_Printf ("%s", MSG_ReadString ()); + Con_Print(MSG_ReadString()); break; case svc_centerprint: - SCR_CenterPrint (MSG_ReadString ()); + SCR_CenterPrint(MSG_ReadString ()); break; case svc_stufftext: @@ -1556,7 +1464,7 @@ void CL_ParseServerMessage(void) case svc_setangle: for (i=0 ; i<3 ; i++) - cl.viewangles[i] = MSG_ReadAngle (); + cl.viewangles[i] = MSG_ReadAngle (cl.protocol); break; case svc_setview: @@ -1586,7 +1494,7 @@ void CL_ParseServerMessage(void) break; case svc_stopsound: - i = MSG_ReadShort(); + i = (unsigned short) MSG_ReadShort(); S_StopSound(i>>3, i&7); break; @@ -1601,7 +1509,7 @@ void CL_ParseServerMessage(void) i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients"); - cl.scores[i].frags = MSG_ReadShort (); + cl.scores[i].frags = (signed short) MSG_ReadShort (); break; case svc_updatecolors: @@ -1624,13 +1532,13 @@ void CL_ParseServerMessage(void) break; case svc_spawnbaseline: - i = MSG_ReadShort (); + i = (unsigned short) MSG_ReadShort (); if (i < 0 || i >= MAX_EDICTS) Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i); CL_ParseBaseline (cl_entities + i, false); break; case svc_spawnbaseline2: - i = MSG_ReadShort (); + i = (unsigned short) MSG_ReadShort (); if (i < 0 || i >= MAX_EDICTS) Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i); CL_ParseBaseline (cl_entities + i, true); @@ -1651,6 +1559,7 @@ void CL_ParseServerMessage(void) CDAudio_Pause (); else CDAudio_Resume (); + S_PauseGameSounds (cl.paused); break; case svc_signonnum: @@ -1701,13 +1610,13 @@ void CL_ParseServerMessage(void) case svc_finale: cl.intermission = 2; cl.completed_time = cl.time; - SCR_CenterPrint (MSG_ReadString ()); + SCR_CenterPrint(MSG_ReadString ()); break; case svc_cutscene: cl.intermission = 3; cl.completed_time = cl.time; - SCR_CenterPrint (MSG_ReadString ()); + SCR_CenterPrint(MSG_ReadString ()); break; case svc_sellscreen: @@ -1717,12 +1626,12 @@ void CL_ParseServerMessage(void) if (gamemode == GAME_TENEBRAE) { // repeating particle effect - MSG_ReadCoord(); - MSG_ReadCoord(); - MSG_ReadCoord(); - MSG_ReadCoord(); - MSG_ReadCoord(); - MSG_ReadCoord(); + MSG_ReadCoord(cl.protocol); + MSG_ReadCoord(cl.protocol); + MSG_ReadCoord(cl.protocol); + MSG_ReadCoord(cl.protocol); + MSG_ReadCoord(cl.protocol); + MSG_ReadCoord(cl.protocol); MSG_ReadByte(); MSG_ReadLong(); MSG_ReadLong(); @@ -1735,9 +1644,9 @@ void CL_ParseServerMessage(void) if (gamemode == GAME_TENEBRAE) { // particle effect - MSG_ReadCoord(); - MSG_ReadCoord(); - MSG_ReadCoord(); + MSG_ReadCoord(cl.protocol); + MSG_ReadCoord(cl.protocol); + MSG_ReadCoord(cl.protocol); MSG_ReadByte(); MSG_ReadString(); } @@ -1764,13 +1673,19 @@ void CL_ParseServerMessage(void) cls.signon = SIGNONS; CL_SignonReply (); } - CL_ReadEntityFrame(); + if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3) + EntityFrame_CL_ReadFrame(); + else if (cl.protocol == PROTOCOL_DARKPLACES4) + EntityFrame4_CL_ReadFrame(); + else if (cl.protocol == PROTOCOL_DARKPLACES5) + EntityFrame5_CL_ReadFrame(); + else + Host_Error("CL_ParseServerMessage: svc_entities: unknown cl.protocol %i\n", cl.protocol); break; } } - if (entitiesupdated) - CL_EntityUpdateEnd(); + EntityFrameQuake_ISeeDeadEntities(); parsingerror = false; } @@ -1779,7 +1694,7 @@ void CL_Parse_DumpPacket(void) { if (!parsingerror) return; - Con_Printf("Packet dump:\n"); + Con_Print("Packet dump:\n"); SZ_HexDumpToConsole(&net_message); parsingerror = false; } @@ -1787,7 +1702,7 @@ void CL_Parse_DumpPacket(void) void CL_Parse_Init(void) { // LordHavoc: added demo_nehahra cvar - cl_scores_mempool = Mem_AllocPool("client player info"); + cl_scores_mempool = Mem_AllocPool("client player info", 0, NULL); Cvar_RegisterVariable (&demo_nehahra); if (gamemode == GAME_NEHAHRA) Cvar_SetValue("demo_nehahra", 1);