X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=cl_main.c;h=c5f31ffce4881acee0b1e0267b098ca954f05c9a;hb=e3226167dcbebd5838002e432c8052c6fdc005cb;hp=17ccc17a0393cdc91039bd2cebb59c4ef1da5a64;hpb=c0df2977521335251d0c84ca87ec47bfdfde4065;p=xonotic%2Fdarkplaces.git diff --git a/cl_main.c b/cl_main.c index 17ccc17a..c5f31ffc 100644 --- a/cl_main.c +++ b/cl_main.c @@ -604,20 +604,20 @@ static float CL_LerpPoint(void) void CL_ClearTempEntities (void) { - r_refdef.numtempentities = 0; + r_refdef.scene.numtempentities = 0; } entity_render_t *CL_NewTempEntity(void) { entity_render_t *render; - if (r_refdef.numentities >= r_refdef.maxentities) + if (r_refdef.scene.numentities >= r_refdef.scene.maxentities) return NULL; - if (r_refdef.numtempentities >= r_refdef.maxtempentities) + if (r_refdef.scene.numtempentities >= r_refdef.scene.maxtempentities) return NULL; - render = &r_refdef.tempentities[r_refdef.numtempentities++]; + render = &r_refdef.scene.tempentities[r_refdef.scene.numtempentities++]; memset (render, 0, sizeof(*render)); - r_refdef.entities[r_refdef.numentities++] = render; + r_refdef.scene.entities[r_refdef.scene.numentities++] = render; render->alpha = 1; VectorSet(render->colormod, 1, 1, 1); @@ -753,13 +753,13 @@ void CL_RelinkLightFlashes(void) if (r_dynamic.integer) { - for (i = 0, dl = cl.dlights;i < cl.num_dlights && r_refdef.numlights < MAX_DLIGHTS;i++, dl++) + for (i = 0, dl = cl.dlights;i < cl.num_dlights && r_refdef.scene.numlights < MAX_DLIGHTS;i++, dl++) { if (dl->radius) { tempmatrix = dl->matrix; Matrix4x4_Scale(&tempmatrix, dl->radius, 1); - R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &tempmatrix, dl->color, dl->style, dl->cubemapname, dl->shadow, dl->corona, dl->coronasizescale, dl->ambientscale, dl->diffusescale, dl->specularscale, dl->flags); + R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &tempmatrix, dl->color, dl->style, dl->cubemapname, dl->shadow, dl->corona, dl->coronasizescale, dl->ambientscale, dl->diffusescale, dl->specularscale, dl->flags); } } } @@ -773,8 +773,8 @@ void CL_RelinkLightFlashes(void) { if (!cl.lightstyle || !cl.lightstyle[j].length) { - r_refdef.rtlightstylevalue[j] = 1; - r_refdef.lightstylevalue[j] = 256; + r_refdef.scene.rtlightstylevalue[j] = 1; + r_refdef.scene.lightstylevalue[j] = 256; continue; } k = i % cl.lightstyle[j].length; @@ -786,8 +786,8 @@ void CL_RelinkLightFlashes(void) // lightstylevalue is subject to a cvar for performance reasons; // skipping lightmap updates on most rendered frames substantially // improves framerates (but makes light fades look bad) - r_refdef.rtlightstylevalue[j] = ((k*frac)+(l*(1-frac)))*(22/256.0f); - r_refdef.lightstylevalue[j] = r_lerplightstyles.integer ? (unsigned short)(((k*frac)+(l*(1-frac)))*22) : k*22; + r_refdef.scene.rtlightstylevalue[j] = ((k*frac)+(l*(1-frac)))*(22/256.0f); + r_refdef.scene.lightstylevalue[j] = r_lerplightstyles.integer ? (unsigned short)(((k*frac)+(l*(1-frac)))*22) : k*22; } } @@ -1357,7 +1357,7 @@ void CL_LinkNetworkEntity(entity_t *e) CL_ParticleTrail(EFFECT_EF_STARDUST, 0, origin, origin, vec3_origin, vec3_origin, NULL, 0, true, false); } // muzzleflash fades over time, and is offset a bit - if (e->persistent.muzzleflash > 0 && r_refdef.numlights < MAX_DLIGHTS) + if (e->persistent.muzzleflash > 0 && r_refdef.scene.numlights < MAX_DLIGHTS) { vec3_t v2; vec3_t color; @@ -1369,7 +1369,7 @@ void CL_LinkNetworkEntity(entity_t *e) Matrix4x4_SetOrigin(&tempmatrix, trace.endpos[0], trace.endpos[1], trace.endpos[2]); Matrix4x4_Scale(&tempmatrix, 150, 1); VectorSet(color, e->persistent.muzzleflash * 4.0f, e->persistent.muzzleflash * 4.0f, e->persistent.muzzleflash * 4.0f); - R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &tempmatrix, color, -1, NULL, true, 0, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); + R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &tempmatrix, color, -1, NULL, true, 0, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); } // LordHavoc: if the model has no flags, don't check each if (e->render.model && e->render.effects && !(e->render.flags & RENDER_VIEWMODEL)) @@ -1401,7 +1401,7 @@ void CL_LinkNetworkEntity(entity_t *e) VectorMA(dlightcolor, (1.0f / 255.0f), palette_rgb[e->state_current.glowcolor], dlightcolor); } // make the glow dlight - if (dlightradius > 0 && (dlightcolor[0] || dlightcolor[1] || dlightcolor[2]) && !(e->render.flags & RENDER_VIEWMODEL) && r_refdef.numlights < MAX_DLIGHTS) + if (dlightradius > 0 && (dlightcolor[0] || dlightcolor[1] || dlightcolor[2]) && !(e->render.flags & RENDER_VIEWMODEL) && r_refdef.scene.numlights < MAX_DLIGHTS) { matrix4x4_t dlightmatrix; Matrix4x4_Normalize(&dlightmatrix, &e->render.matrix); @@ -1409,10 +1409,10 @@ void CL_LinkNetworkEntity(entity_t *e) //if (e->state_current.number == cl.viewentity/* && !chase_active.integer*/) // Matrix4x4_AdjustOrigin(&dlightmatrix, 0, 0, 30); Matrix4x4_Scale(&dlightmatrix, dlightradius, 1); - R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &dlightmatrix, dlightcolor, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); + R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &dlightmatrix, dlightcolor, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); } // custom rtlight - if ((e->state_current.lightpflags & PFLAGS_FULLDYNAMIC) && r_refdef.numlights < MAX_DLIGHTS) + if ((e->state_current.lightpflags & PFLAGS_FULLDYNAMIC) && r_refdef.scene.numlights < MAX_DLIGHTS) { matrix4x4_t dlightmatrix; float light[4]; @@ -1425,7 +1425,7 @@ void CL_LinkNetworkEntity(entity_t *e) // FIXME: add ambient/diffuse/specular scales as an extension ontop of TENEBRAE_GFX_DLIGHTS? Matrix4x4_Normalize(&dlightmatrix, &e->render.matrix); Matrix4x4_Scale(&dlightmatrix, light[3], 1); - R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &dlightmatrix, light, e->state_current.lightstyle, e->state_current.skin > 0 ? va("cubemaps/%i", e->state_current.skin) : NULL, !(e->state_current.lightpflags & PFLAGS_NOSHADOW), (e->state_current.lightpflags & PFLAGS_CORONA) != 0, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); + R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &dlightmatrix, light, e->state_current.lightstyle, e->state_current.skin > 0 ? va("cubemaps/%i", e->state_current.skin) : NULL, !(e->state_current.lightpflags & PFLAGS_NOSHADOW), (e->state_current.lightpflags & PFLAGS_CORONA) != 0, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); } // do trail light if (e->render.flags & RENDER_GLOWTRAIL) @@ -1439,8 +1439,8 @@ void CL_LinkNetworkEntity(entity_t *e) return; // don't show entities with no modelindex (note: this still shows // entities which have a modelindex that resolved to a NULL model) - if (e->render.model && !(e->render.effects & EF_NODRAW) && r_refdef.numentities < r_refdef.maxentities) - r_refdef.entities[r_refdef.numentities++] = &e->render; + if (e->render.model && !(e->render.effects & EF_NODRAW) && r_refdef.scene.numentities < r_refdef.scene.maxentities) + r_refdef.scene.entities[r_refdef.scene.numentities++] = &e->render; //if (cl.viewentity && e->state_current.number == cl.viewentity) // Matrix4x4_Print(&e->render.matrix); } @@ -1455,15 +1455,15 @@ void CL_RelinkWorld(void) ent->render.flags |= RENDER_LIGHT; VectorSet(ent->render.colormod, 1, 1, 1); CL_UpdateRenderEntity(&ent->render); - r_refdef.worldentity = &ent->render; - r_refdef.worldmodel = cl.worldmodel; + r_refdef.scene.worldentity = &ent->render; + r_refdef.scene.worldmodel = cl.worldmodel; } static void CL_RelinkStaticEntities(void) { int i; entity_t *e; - for (i = 0, e = cl.static_entities;i < cl.num_static_entities && r_refdef.numentities < r_refdef.maxentities;i++, e++) + for (i = 0, e = cl.static_entities;i < cl.num_static_entities && r_refdef.scene.numentities < r_refdef.scene.maxentities;i++, e++) { e->render.flags = 0; // if the model was not loaded when the static entity was created we @@ -1478,7 +1478,7 @@ static void CL_RelinkStaticEntities(void) VectorSet(e->render.colormod, 1, 1, 1); R_LerpAnimation(&e->render); CL_UpdateRenderEntity(&e->render); - r_refdef.entities[r_refdef.numentities++] = &e->render; + r_refdef.scene.entities[r_refdef.scene.numentities++] = &e->render; } } @@ -1620,13 +1620,13 @@ void CL_RelinkBeams(void) if (b->lightning) { - if (cl_beams_lightatend.integer && r_refdef.numlights < MAX_DLIGHTS) + if (cl_beams_lightatend.integer && r_refdef.scene.numlights < MAX_DLIGHTS) { // FIXME: create a matrix from the beam start/end orientation vec3_t dlightcolor; VectorSet(dlightcolor, 0.3, 0.7, 1); Matrix4x4_CreateFromQuakeEntity(&tempmatrix, end[0], end[1], end[2], 0, 0, 0, 200); - R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &tempmatrix, dlightcolor, -1, NULL, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); + R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &tempmatrix, dlightcolor, -1, NULL, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); } if (cl_beams_polygons.integer) continue; @@ -1762,9 +1762,9 @@ Update client game world for a new frame */ void CL_UpdateWorld(void) { - r_refdef.extraupdate = !r_speeds.integer; - r_refdef.numentities = 0; - r_refdef.numlights = 0; + r_refdef.scene.extraupdate = !r_speeds.integer; + r_refdef.scene.numentities = 0; + r_refdef.scene.numlights = 0; r_refdef.view.matrix = identitymatrix; cl.num_brushmodel_entities = 0; @@ -1801,13 +1801,10 @@ void CL_UpdateWorld(void) CL_RelinkLightFlashes(); CSQC_RelinkAllEntities(ENTMASK_ENGINE | ENTMASK_ENGINEVIEWMODELS); - // move decals, particles, and any other effects - CL_MoveDecals(); - CL_MoveParticles(); - R_MoveExplosions(); + // decals, particles, and explosions will be updated during rneder } - r_refdef.time = cl.time; + r_refdef.scene.time = cl.time; } // LordHavoc: pausedemo command @@ -1863,7 +1860,7 @@ static void CL_TimeRefresh_f (void) int i; float timestart, timedelta; - r_refdef.extraupdate = false; + r_refdef.scene.extraupdate = false; timestart = Sys_DoubleTime(); for (i = 0;i < 128;i++) @@ -2227,11 +2224,11 @@ void CL_Init (void) memset(&r_refdef, 0, sizeof(r_refdef)); // max entities sent to renderer per frame - r_refdef.maxentities = MAX_EDICTS + 256 + 512; - r_refdef.entities = (entity_render_t **)Mem_Alloc(cls.permanentmempool, sizeof(entity_render_t *) * r_refdef.maxentities); + r_refdef.scene.maxentities = MAX_EDICTS + 256 + 512; + r_refdef.scene.entities = (entity_render_t **)Mem_Alloc(cls.permanentmempool, sizeof(entity_render_t *) * r_refdef.scene.maxentities); - r_refdef.maxtempentities = 512; - r_refdef.tempentities = (entity_render_t *)Mem_Alloc(cls.permanentmempool, sizeof(entity_render_t) * r_refdef.maxtempentities); + r_refdef.scene.maxtempentities = 512; + r_refdef.scene.tempentities = (entity_render_t *)Mem_Alloc(cls.permanentmempool, sizeof(entity_render_t) * r_refdef.scene.maxtempentities); CL_InitInput (); @@ -2322,9 +2319,7 @@ void CL_Init (void) CL_Screen_Init(); CL_Video_Init(); -#ifdef SUPPORT_GECKO CL_Gecko_Init(); -#endif }