X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=cl_main.c;h=3edb319a2d18244333efb3a159ef873948a749b7;hb=d1bef64c3e656b17e20dae840d9b16901fba9fbc;hp=8d3468ea2f1842c936b14132ba3567c21b4a2860;hpb=96175f8db661871ffa3a16a20f68cf8552250dcf;p=xonotic%2Fdarkplaces.git diff --git a/cl_main.c b/cl_main.c index 8d3468ea..3edb319a 100644 --- a/cl_main.c +++ b/cl_main.c @@ -38,6 +38,8 @@ cvar_t csqc_progsize = {CVAR_READONLY, "csqc_progsize","-1","file size of csprog cvar_t cl_shownet = {0, "cl_shownet","0","1 = print packet size, 2 = print packet message list"}; cvar_t cl_nolerp = {0, "cl_nolerp", "0","network update smoothing"}; +cvar_t cl_lerpanim_maxdelta_server = {0, "cl_lerpanim_maxdelta_server", "0.1","maximum frame delta for smoothing between server-controlled animation frames (when 0, one network frame)"}; +cvar_t cl_lerpanim_maxdelta_framegroups = {0, "cl_lerpanim_maxdelta_framegroups", "0.1","maximum frame delta for smoothing between framegroups (when 0, one network frame)"}; cvar_t cl_itembobheight = {0, "cl_itembobheight", "0","how much items bob up and down (try 8)"}; cvar_t cl_itembobspeed = {0, "cl_itembobspeed", "0.5","how frequently items bob up and down"}; @@ -72,7 +74,7 @@ cvar_t cl_beams_quakepositionhack = {CVAR_SAVE, "cl_beams_quakepositionhack", "1 cvar_t cl_beams_instantaimhack = {CVAR_SAVE, "cl_beams_instantaimhack", "0", "makes your lightning gun aiming update instantly"}; cvar_t cl_beams_lightatend = {CVAR_SAVE, "cl_beams_lightatend", "0", "make a light at the end of the beam"}; -cvar_t cl_deathfade = {CVAR_SAVE, "cl_deathfade", "0", "fade screen to dark red when dead, value = how fast the fade is"}; +cvar_t cl_deathfade = {CVAR_SAVE, "cl_deathfade", "0", "fade screen to dark red when dead, value represents how fast the fade is (higher is faster)"}; cvar_t cl_noplayershadow = {CVAR_SAVE, "cl_noplayershadow", "0","hide player shadow"}; @@ -130,21 +132,23 @@ void CL_ClearState(void) cl.num_brushmodel_entities = 0; // tweak these if the game runs out - cl.max_entities = 256; - cl.max_static_entities = 256; - cl.max_effects = 256; - cl.max_beams = 256; + cl.max_csqcrenderentities = 0; + cl.max_entities = MAX_ENITIES_INITIAL; + cl.max_static_entities = MAX_STATICENTITIES; + cl.max_effects = MAX_EFFECTS; + cl.max_beams = MAX_BEAMS; cl.max_dlights = MAX_DLIGHTS; cl.max_lightstyle = MAX_LIGHTSTYLES; cl.max_brushmodel_entities = MAX_EDICTS; - cl.max_particles = 8192; // grows dynamically - cl.max_decals = 2048; // grows dynamically + cl.max_particles = MAX_PARTICLES_INITIAL; // grows dynamically + cl.max_decals = MAX_DECALS_INITIAL; // grows dynamically cl.max_showlmps = 0; cl.num_dlights = 0; cl.num_effects = 0; cl.num_beams = 0; + cl.csqcrenderentities = NULL; cl.entities = (entity_t *)Mem_Alloc(cls.levelmempool, cl.max_entities * sizeof(entity_t)); cl.entities_active = (unsigned char *)Mem_Alloc(cls.levelmempool, cl.max_brushmodel_entities * sizeof(unsigned char)); cl.static_entities = (entity_t *)Mem_Alloc(cls.levelmempool, cl.max_static_entities * sizeof(entity_t)); @@ -289,6 +293,26 @@ void CL_ExpandEntities(int num) } } +void CL_ExpandCSQCRenderEntities(int num) +{ + int oldmaxcsqcrenderentities; + entity_render_t *oldcsqcrenderentities; + if (num >= cl.max_csqcrenderentities) + { + if (num >= MAX_EDICTS) + Host_Error("CL_ExpandEntities: num %i >= %i", num, MAX_EDICTS); + oldmaxcsqcrenderentities = cl.max_csqcrenderentities; + oldcsqcrenderentities = cl.csqcrenderentities; + cl.max_csqcrenderentities = (num & ~255) + 256; + cl.csqcrenderentities = (entity_render_t *)Mem_Alloc(cls.levelmempool, cl.max_csqcrenderentities * sizeof(entity_render_t)); + if (oldcsqcrenderentities) + { + memcpy(cl.csqcrenderentities, oldcsqcrenderentities, oldmaxcsqcrenderentities * sizeof(entity_render_t)); + Mem_Free(oldcsqcrenderentities); + } + } +} + /* ===================== CL_Disconnect @@ -459,17 +483,19 @@ List information on all models in the client modelindex */ static void CL_ModelIndexList_f(void) { - int i = 1; + int i; + dp_model_t *model; // Print Header Con_Printf("%3s: %-30s %-8s %-8s\n", "ID", "Name", "Type", "Triangles"); - while(cl.model_precache[i] && i != MAX_MODELS) - { // Valid Model - if(cl.model_precache[i]->loaded || i == 1) - Con_Printf("%3i: %-30s %-8s %-10i\n", i, cl.model_precache[i]->name, cl.model_precache[i]->modeldatatypestring, cl.model_precache[i]->surfmesh.num_triangles); + for (i = -MAX_MODELS;i < MAX_MODELS;i++) + { + model = CL_GetModelByIndex(i); + if(model->loaded || i == 1) + Con_Printf("%3i: %-30s %-8s %-10i\n", i, model->name, model->modeldatatypestring, model->surfmesh.num_triangles); else - Con_Printf("%3i: %-30s %-30s\n", i, cl.model_precache[i]->name, "--no local model found--"); + Con_Printf("%3i: %-30s %-30s\n", i, model->name, "--no local model found--"); i++; } } @@ -507,7 +533,7 @@ void CL_UpdateRenderEntity(entity_render_t *ent) // update the inverse matrix for the renderer Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix); // update the animation blend state - R_LerpAnimation(ent); + VM_FrameBlendFromFrameGroupBlend(ent->frameblend, ent->framegroupblend, ent->model); // we need the matrix origin to center the box Matrix4x4_OriginFromMatrix(&ent->matrix, org); // update entity->render.scale because the renderer needs it @@ -832,7 +858,7 @@ void CL_AddQWCTFFlagModel(entity_t *player, int skin) if (!flagrender) return; - flagrender->model = cl.model_precache[cl.qw_modelindex_flag]; + flagrender->model = CL_GetModelByIndex(cl.qw_modelindex_flag); flagrender->skinnum = skin; flagrender->alpha = 1; VectorSet(flagrender->colormod, 1, 1, 1); @@ -919,9 +945,9 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat e->render.flags |= t->render.flags & (RENDER_EXTERIORMODEL | RENDER_VIEWMODEL); // if a valid tagindex is used, make it relative to that tag instead // FIXME: use a model function to get tag info (need to handle skeletal) - if (e->state_current.tagentity && e->state_current.tagindex >= 1 && e->render.model) + if (e->state_current.tagentity && e->state_current.tagindex >= 1 && t->render.model) { - if(!CL_BlendTagMatrix(&t->render, e->state_current.tagindex - 1, &blendmatrix)) // i.e. no error + if(!Mod_Alias_GetTagMatrix(t->render.model, t->render.frameblend, t->render.skeleton, e->state_current.tagindex - 1, &blendmatrix)) // i.e. no error { // concat the tag matrices onto the entity matrix Matrix4x4_Concat(&tempmatrix, &t->render.matrix, &blendmatrix); @@ -989,10 +1015,7 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat // model setup and some modelflags frame = e->state_current.frame; - if (e->state_current.modelindex < MAX_MODELS) - e->render.model = cl.model_precache[e->state_current.modelindex]; - else - e->render.model = NULL; + e->render.model = CL_GetModelByIndex(e->state_current.modelindex); if (e->render.model) { if (e->render.skinnum >= e->render.model->numskins) @@ -1035,7 +1058,13 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat // make sure frame lerp won't last longer than 100ms // (this mainly helps with models that use framegroups and // switch between them infrequently) - e->render.framegroupblend[0].lerp = (cl.time - e->render.framegroupblend[0].start) / min(e->render.framegroupblend[0].start - e->render.framegroupblend[1].start, 0.1); + float maxdelta = cl_lerpanim_maxdelta_server.value; + if(e->render.model) + if(e->render.model->animscenes) + if(e->render.model->animscenes[e->render.framegroupblend[0].frame].framecount > 1 || e->render.model->animscenes[e->render.framegroupblend[1].frame].framecount > 1) + maxdelta = cl_lerpanim_maxdelta_framegroups.value; + maxdelta = max(maxdelta, cl.mtime[0] - cl.mtime[1]); + e->render.framegroupblend[0].lerp = (cl.time - e->render.framegroupblend[0].start) / min(e->render.framegroupblend[0].start - e->render.framegroupblend[1].start, maxdelta); e->render.framegroupblend[0].lerp = bound(0, e->render.framegroupblend[0].lerp, 1); e->render.framegroupblend[1].lerp = 1 - e->render.framegroupblend[0].lerp; } @@ -1398,7 +1427,7 @@ void CL_LinkNetworkEntity(entity_t *e) Matrix4x4_Scale(&tempmatrix, 150, 1); VectorSet(color, e->persistent.muzzleflash * 4.0f, e->persistent.muzzleflash * 4.0f, e->persistent.muzzleflash * 4.0f); R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, color, -1, NULL, true, 0, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); - r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++]; + r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++; } // LordHavoc: if the model has no flags, don't check each if (e->render.model && e->render.effects && !(e->render.flags & RENDER_VIEWMODEL)) @@ -1444,7 +1473,7 @@ void CL_LinkNetworkEntity(entity_t *e) Matrix4x4_Normalize(&dlightmatrix, &e->render.matrix); Matrix4x4_Scale(&dlightmatrix, light[3], 1); R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &dlightmatrix, light, e->state_current.lightstyle, e->state_current.skin > 0 ? va("cubemaps/%i", e->state_current.skin) : NULL, !(e->state_current.lightpflags & PFLAGS_NOSHADOW), (e->state_current.lightpflags & PFLAGS_CORONA) != 0, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); - r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++]; + r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++; } // make the glow dlight else if (dlightradius > 0 && (dlightcolor[0] || dlightcolor[1] || dlightcolor[2]) && !(e->render.flags & RENDER_VIEWMODEL) && r_refdef.scene.numlights < MAX_DLIGHTS) @@ -1456,7 +1485,7 @@ void CL_LinkNetworkEntity(entity_t *e) // Matrix4x4_AdjustOrigin(&dlightmatrix, 0, 0, 30); Matrix4x4_Scale(&dlightmatrix, dlightradius, 1); R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &dlightmatrix, dlightcolor, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); - r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++]; + r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++; } // do trail light if (e->render.flags & RENDER_GLOWTRAIL) @@ -1464,10 +1493,6 @@ void CL_LinkNetworkEntity(entity_t *e) if (trailtype) CL_ParticleTrail(trailtype, 0, origin, origin, vec3_origin, vec3_origin, NULL, e->state_current.glowcolor, true, false); - // don't show viewmodels in certain situations - if (e->render.flags & RENDER_VIEWMODEL) - if (!r_drawviewmodel.integer || chase_active.integer || r_refdef.envmap) - return; // don't show entities with no modelindex (note: this still shows // entities which have a modelindex that resolved to a NULL model) if (e->render.model && !(e->render.effects & EF_NODRAW) && r_refdef.scene.numentities < r_refdef.scene.maxentities) @@ -1501,7 +1526,7 @@ static void CL_RelinkStaticEntities(void) e->render.flags = 0; // if the model was not loaded when the static entity was created we // need to re-fetch the model pointer - e->render.model = cl.model_precache[e->state_baseline.modelindex]; + e->render.model = CL_GetModelByIndex(e->state_baseline.modelindex); // either fullbright or lit if(!r_fullbright.integer) { @@ -1515,7 +1540,7 @@ static void CL_RelinkStaticEntities(void) e->render.flags |= RENDER_SHADOW; VectorSet(e->render.colormod, 1, 1, 1); VectorSet(e->render.glowmod, 1, 1, 1); - R_LerpAnimation(&e->render); + VM_FrameBlendFromFrameGroupBlend(e->render.frameblend, e->render.framegroupblend, e->render.model); e->render.allowdecals = true; CL_UpdateRenderEntity(&e->render); r_refdef.scene.entities[r_refdef.scene.numentities++] = &e->render; @@ -1596,10 +1621,7 @@ static void CL_RelinkEffects(void) } // normal stuff - if(e->modelindex < MAX_MODELS) - entrender->model = cl.model_precache[e->modelindex]; - else - entrender->model = cl.csqc_model_precache[-(e->modelindex+1)]; + entrender->model = CL_GetModelByIndex(e->modelindex); entrender->alpha = 1; VectorSet(entrender->colormod, 1, 1, 1); VectorSet(entrender->glowmod, 1, 1, 1); @@ -1676,7 +1698,7 @@ void CL_RelinkBeams(void) VectorSet(dlightcolor, 0.3, 0.7, 1); Matrix4x4_CreateFromQuakeEntity(&tempmatrix, end[0], end[1], end[2], 0, 0, 0, 200); R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, dlightcolor, -1, NULL, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); - r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++]; + r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++; } if (cl_beams_polygons.integer) continue; @@ -1746,7 +1768,7 @@ static void CL_RelinkQWNails(void) continue; // normal stuff - entrender->model = cl.model_precache[cl.qw_modelindex_spike]; + entrender->model = CL_GetModelByIndex(cl.qw_modelindex_spike); entrender->alpha = 1; VectorSet(entrender->colormod, 1, 1, 1); VectorSet(entrender->glowmod, 1, 1, 1); @@ -2283,7 +2305,7 @@ void CL_Init (void) r_refdef.scene.maxentities = MAX_EDICTS + 256 + 512; r_refdef.scene.entities = (entity_render_t **)Mem_Alloc(cls.permanentmempool, sizeof(entity_render_t *) * r_refdef.scene.maxentities); - r_refdef.scene.maxtempentities = 4096; // FIXME: make this grow + r_refdef.scene.maxtempentities = MAX_TEMPENTITIES; // FIXME: make this grow r_refdef.scene.tempentities = (entity_render_t *)Mem_Alloc(cls.permanentmempool, sizeof(entity_render_t) * r_refdef.scene.maxtempentities); CL_InitInput (); @@ -2301,6 +2323,8 @@ void CL_Init (void) Cvar_RegisterVariable (&cl_anglespeedkey); Cvar_RegisterVariable (&cl_shownet); Cvar_RegisterVariable (&cl_nolerp); + Cvar_RegisterVariable (&cl_lerpanim_maxdelta_server); + Cvar_RegisterVariable (&cl_lerpanim_maxdelta_framegroups); Cvar_RegisterVariable (&cl_deathfade); Cvar_RegisterVariable (&lookspring); Cvar_RegisterVariable (&lookstrafe);