X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=cl_main.c;h=2cae309c27914cd757fa6b658f288103d1c84bdf;hb=aa33d8f8642530f7f266d6cde1422f95aa74b2be;hp=e463e8efe26c2b829ac3c4944f4b213eb257bf8a;hpb=17fdc60aff5ea50886d4fd180ff00af11f7272d9;p=xonotic%2Fdarkplaces.git diff --git a/cl_main.c b/cl_main.c index e463e8ef..2cae309c 100644 --- a/cl_main.c +++ b/cl_main.c @@ -63,6 +63,13 @@ cvar_t cl_noplayershadow = {CVAR_SAVE, "cl_noplayershadow", "0"}; cvar_t cl_prydoncursor = {0, "cl_prydoncursor", "0"}; +cvar_t cl_deathnoviewmodel = {0, "cl_deathnoviewmodel", "1"}; + +vec3_t cl_playerstandmins; +vec3_t cl_playerstandmaxs; +vec3_t cl_playercrouchmins; +vec3_t cl_playercrouchmaxs; + mempool_t *cl_mempool; client_static_t cls; @@ -85,13 +92,17 @@ cl_effect_t *cl_effects; beam_t *cl_beams; dlight_t *cl_dlights; lightstyle_t *cl_lightstyle; -entity_render_t **cl_brushmodel_entities; +int *cl_brushmodel_entities; int cl_num_entities; int cl_num_static_entities; int cl_num_temp_entities; int cl_num_brushmodel_entities; +// keep track of quake entities because they need to be killed if they get stale +extern int cl_lastquakeentity; +extern qbyte cl_isquakeentity[MAX_EDICTS]; + /* ===================== CL_ClearState @@ -140,15 +151,18 @@ void CL_ClearState(void) cl_max_lightstyle = MAX_LIGHTSTYLES; cl_max_brushmodel_entities = MAX_EDICTS; - cl_entities = Mem_Alloc(cl_mempool, cl_max_entities * sizeof(entity_t)); - cl_entities_active = Mem_Alloc(cl_mempool, cl_max_brushmodel_entities * sizeof(qbyte)); - cl_static_entities = Mem_Alloc(cl_mempool, cl_max_static_entities * sizeof(entity_t)); - cl_temp_entities = Mem_Alloc(cl_mempool, cl_max_temp_entities * sizeof(entity_t)); - cl_effects = Mem_Alloc(cl_mempool, cl_max_effects * sizeof(cl_effect_t)); - cl_beams = Mem_Alloc(cl_mempool, cl_max_beams * sizeof(beam_t)); - cl_dlights = Mem_Alloc(cl_mempool, cl_max_dlights * sizeof(dlight_t)); - cl_lightstyle = Mem_Alloc(cl_mempool, cl_max_lightstyle * sizeof(lightstyle_t)); - cl_brushmodel_entities = Mem_Alloc(cl_mempool, cl_max_brushmodel_entities * sizeof(entity_render_t *)); + cl_entities = (entity_t *)Mem_Alloc(cl_mempool, cl_max_entities * sizeof(entity_t)); + cl_entities_active = (qbyte *)Mem_Alloc(cl_mempool, cl_max_brushmodel_entities * sizeof(qbyte)); + cl_static_entities = (entity_t *)Mem_Alloc(cl_mempool, cl_max_static_entities * sizeof(entity_t)); + cl_temp_entities = (entity_t *)Mem_Alloc(cl_mempool, cl_max_temp_entities * sizeof(entity_t)); + cl_effects = (cl_effect_t *)Mem_Alloc(cl_mempool, cl_max_effects * sizeof(cl_effect_t)); + cl_beams = (beam_t *)Mem_Alloc(cl_mempool, cl_max_beams * sizeof(beam_t)); + cl_dlights = (dlight_t *)Mem_Alloc(cl_mempool, cl_max_dlights * sizeof(dlight_t)); + cl_lightstyle = (lightstyle_t *)Mem_Alloc(cl_mempool, cl_max_lightstyle * sizeof(lightstyle_t)); + cl_brushmodel_entities = (int *)Mem_Alloc(cl_mempool, cl_max_brushmodel_entities * sizeof(int)); + + cl_lastquakeentity = 0; + memset(cl_isquakeentity, 0, sizeof(cl_isquakeentity)); // LordHavoc: have to set up the baseline info for alpha and other stuff for (i = 0;i < cl_max_entities;i++) @@ -158,6 +172,21 @@ void CL_ClearState(void) cl_entities[i].state_current = defaultstate; } + if (gamemode == GAME_NEXUIZ) + { + VectorSet(cl_playerstandmins, -16, -16, -24); + VectorSet(cl_playerstandmaxs, 16, 16, 45); + VectorSet(cl_playercrouchmins, -16, -16, -24); + VectorSet(cl_playercrouchmaxs, 16, 16, 25); + } + else + { + VectorSet(cl_playerstandmins, -16, -16, -24); + VectorSet(cl_playerstandmaxs, 16, 16, 24); + VectorSet(cl_playercrouchmins, -16, -16, -24); + VectorSet(cl_playercrouchmaxs, 16, 16, 24); + } + CL_Screen_NewMap(); CL_Particles_Clear(); CL_CGVM_Clear(); @@ -170,13 +199,13 @@ void CL_ExpandEntities(int num) if (num >= cl_max_entities) { if (!cl_entities) - Host_Error("CL_ExpandEntities: cl_entities not initialized\n"); + Sys_Error("CL_ExpandEntities: cl_entities not initialized\n"); if (num >= MAX_EDICTS) Host_Error("CL_ExpandEntities: num %i >= %i\n", num, MAX_EDICTS); oldmaxentities = cl_max_entities; oldentities = cl_entities; cl_max_entities = (num & ~255) + 256; - cl_entities = Mem_Alloc(cl_mempool, cl_max_entities * sizeof(entity_t)); + cl_entities = (entity_t *)Mem_Alloc(cl_mempool, cl_max_entities * sizeof(entity_t)); memcpy(cl_entities, oldentities, oldmaxentities * sizeof(entity_t)); Mem_Free(oldentities); for (i = oldmaxentities;i < cl_max_entities;i++) @@ -311,9 +340,9 @@ static void CL_PrintEntities_f(void) strlcpy (name, ent->render.model->name, 25); else strcpy(name, "--no model--"); - for (j = strlen(name);j < 25;j++) + for (j = (int)strlen(name);j < 25;j++) name[j] = ' '; - Con_Printf("%3i: %s:%04i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", i, name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha); + Con_Printf("%3i: %s:%4i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", i, name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha); } } @@ -543,9 +572,10 @@ void CL_LinkNetworkEntity(entity_t *e) matrix4x4_t *matrix, blendmatrix, tempmatrix, matrix2; //matrix4x4_t dlightmatrix; int j, k, l, trailtype, temp; - float origin[3], angles[3], delta[3], lerp, dlightcolor[3], dlightradius, mins[3], maxs[3], v[3], v2[3], d; + float origin[3], angles[3], delta[3], lerp, dlightcolor[3], dlightradius, mins[3], maxs[3], v2[3], d; entity_t *t; model_t *model; + trace_t trace; //entity_persistent_t *p = &e->persistent; //entity_render_t *r = &e->render; if (e->persistent.linkframe != entitylinkframenumber) @@ -558,15 +588,47 @@ void CL_LinkNetworkEntity(entity_t *e) e->render.scale = e->state_current.scale * (1.0f / 16.0f); // FIXME: interpolate? e->render.flags = e->state_current.flags; e->render.effects = e->state_current.effects; + VectorScale(e->state_current.colormod, (1.0f / 32.0f), e->render.colormod); if (e->state_current.flags & RENDER_COLORMAPPED) + { + int cb; + qbyte *cbcolor; e->render.colormap = e->state_current.colormap; - else if (cl.scores != NULL && e->state_current.colormap) + cb = (e->render.colormap & 0xF) << 4;cb += (cb >= 128 && cb < 224) ? 4 : 12; + cbcolor = (qbyte *) (&palette_complete[cb]); + e->render.colormap_pantscolor[0] = cbcolor[0] * (1.0f / 255.0f) * e->render.colormod[0]; + e->render.colormap_pantscolor[1] = cbcolor[1] * (1.0f / 255.0f) * e->render.colormod[1]; + e->render.colormap_pantscolor[2] = cbcolor[2] * (1.0f / 255.0f) * e->render.colormod[2]; + cb = (e->render.colormap & 0xF0);cb += (cb >= 128 && cb < 224) ? 4 : 12; + cbcolor = (qbyte *) (&palette_complete[cb]); + e->render.colormap_shirtcolor[0] = cbcolor[0] * (1.0f / 255.0f) * e->render.colormod[0]; + e->render.colormap_shirtcolor[1] = cbcolor[1] * (1.0f / 255.0f) * e->render.colormod[1]; + e->render.colormap_shirtcolor[2] = cbcolor[2] * (1.0f / 255.0f) * e->render.colormod[2]; + } + else if (e->state_current.colormap && cl.scores != NULL) + { + int cb; + qbyte *cbcolor; e->render.colormap = cl.scores[e->state_current.colormap - 1].colors; // color it + cb = (e->render.colormap & 0xF) << 4;cb += (cb >= 128 && cb < 224) ? 4 : 12; + cbcolor = (qbyte *) (&palette_complete[cb]); + e->render.colormap_pantscolor[0] = cbcolor[0] * (1.0f / 255.0f) * e->render.colormod[0]; + e->render.colormap_pantscolor[1] = cbcolor[1] * (1.0f / 255.0f) * e->render.colormod[1]; + e->render.colormap_pantscolor[2] = cbcolor[2] * (1.0f / 255.0f) * e->render.colormod[2]; + cb = (e->render.colormap & 0xF0);cb += (cb >= 128 && cb < 224) ? 4 : 12; + cbcolor = (qbyte *) (&palette_complete[cb]); + e->render.colormap_shirtcolor[0] = cbcolor[0] * (1.0f / 255.0f) * e->render.colormod[0]; + e->render.colormap_shirtcolor[1] = cbcolor[1] * (1.0f / 255.0f) * e->render.colormod[1]; + e->render.colormap_shirtcolor[2] = cbcolor[2] * (1.0f / 255.0f) * e->render.colormod[2]; + } else + { e->render.colormap = -1; // no special coloring + VectorClear(e->render.colormap_pantscolor); + VectorClear(e->render.colormap_shirtcolor); + } e->render.skinnum = e->state_current.skin; - VectorScale(e->state_current.colormod, (1.0f / 32.0f), e->render.colormod); - if (e->render.flags & RENDER_VIEWMODEL) + if (e->render.flags & RENDER_VIEWMODEL && !e->state_current.tagentity) { if (!r_drawviewmodel.integer || chase_active.integer || envmap) return; @@ -593,7 +655,7 @@ void CL_LinkNetworkEntity(entity_t *e) // make relative to the entity matrix = &t->render.matrix; // some properties of the tag entity carry over - e->render.flags |= t->render.flags & RENDER_EXTERIORMODEL; + e->render.flags |= t->render.flags & (RENDER_EXTERIORMODEL | RENDER_VIEWMODEL); // if a valid tagindex is used, make it relative to that tag instead // FIXME: use a model function to get tag info (need to handle skeletal) if (e->state_current.tagentity && e->state_current.tagindex >= 1 && (model = t->render.model)) @@ -617,7 +679,15 @@ void CL_LinkNetworkEntity(entity_t *e) } // movement lerp - if (e->persistent.lerpdeltatime > 0 && (lerp = (cl.time - e->persistent.lerpstarttime) / e->persistent.lerpdeltatime) < 1) + // if it's the player entity, update according to client movement + if (e == cl_entities + cl.playerentity && cl.movement) + { + lerp = (cl.time - cl.mtime[1]) / (cl.mtime[0] - cl.mtime[1]); + lerp = bound(0, lerp, 1); + VectorLerp(cl.movement_oldorigin, lerp, cl.movement_origin, origin); + VectorSet(angles, 0, cl.viewangles[1], 0); + } + else if (e->persistent.lerpdeltatime > 0 && (lerp = (cl.time - e->persistent.lerpstarttime) / e->persistent.lerpdeltatime) < 1) { // interpolate the origin and angles VectorLerp(e->persistent.oldorigin, lerp, e->persistent.neworigin, origin); @@ -650,7 +720,7 @@ void CL_LinkNetworkEntity(entity_t *e) } // transfer certain model flags to effects e->render.effects |= e->render.model->flags2 & (EF_FULLBRIGHT | EF_ADDITIVE); - if (cl_prydoncursor.integer && (e->render.effects & EF_SELECTABLE) && cl.cmd.cursor_entitynumber == e - cl_entities) + if (cl_prydoncursor.integer && (e->render.effects & EF_SELECTABLE) && cl.cmd.cursor_entitynumber == e->state_current.number) VectorScale(e->render.colormod, 2, e->render.colormod); } @@ -689,9 +759,19 @@ void CL_LinkNetworkEntity(entity_t *e) CL_BoundingBoxForEntity(&e->render); // handle effects now that we know where this entity is in the world... - origin[0] = e->render.matrix.m[0][3]; - origin[1] = e->render.matrix.m[1][3]; - origin[2] = e->render.matrix.m[2][3]; + if (e->render.model && e->render.model->soundfromcenter) + { + // bmodels are treated specially since their origin is usually '0 0 0' + vec3_t o; + VectorMAM(0.5f, e->render.model->normalmins, 0.5f, e->render.model->normalmaxs, o); + Matrix4x4_Transform(&e->render.matrix, o, origin); + } + else + { + origin[0] = e->render.matrix.m[0][3]; + origin[1] = e->render.matrix.m[1][3]; + origin[2] = e->render.matrix.m[2][3]; + } trailtype = -1; dlightradius = 0; dlightcolor[0] = 0; @@ -782,11 +862,11 @@ void CL_LinkNetworkEntity(entity_t *e) if (e->persistent.muzzleflash > 0) { Matrix4x4_Transform(&e->render.matrix, muzzleflashorigin, v2); - CL_TraceLine(origin, v2, v, NULL, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY); + trace = CL_TraceBox(origin, vec3_origin, vec3_origin, v2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, false); tempmatrix = e->render.matrix; - tempmatrix.m[0][3] = v[0]; - tempmatrix.m[1][3] = v[1]; - tempmatrix.m[2][3] = v[2]; + tempmatrix.m[0][3] = trace.endpos[0]; + tempmatrix.m[1][3] = trace.endpos[1]; + tempmatrix.m[2][3] = trace.endpos[2]; CL_AllocDlight(NULL, &tempmatrix, 100, e->persistent.muzzleflash, e->persistent.muzzleflash, e->persistent.muzzleflash, 0, 0, 0, -1, true, 0, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); e->persistent.muzzleflash -= cl.frametime * 10; } @@ -858,7 +938,7 @@ void CL_LinkNetworkEntity(entity_t *e) { //dlightmatrix = e->render.matrix; // hack to make glowing player light shine on their gun - //if ((e - cl_entities) == cl.viewentity/* && !chase_active.integer*/) + //if (e->state_current.number == cl.viewentity/* && !chase_active.integer*/) // dlightmatrix.m[2][3] += 30; CL_AllocDlight(&e->render, &e->render.matrix, dlightradius, dlightcolor[0], dlightcolor[1], dlightcolor[2], 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); } @@ -885,7 +965,7 @@ void CL_LinkNetworkEntity(entity_t *e) if (gamemode == GAME_TENEBRAE && e->render.model && e->render.model->type == mod_sprite) e->render.effects |= EF_ADDITIVE; // player model is only shown with chase_active on - if (e - cl_entities == cl.viewentity) + if (e->state_current.number == cl.viewentity) e->render.flags |= RENDER_EXTERIORMODEL; // transparent stuff can't be lit during the opaque stage if (e->render.effects & (EF_ADDITIVE | EF_NODEPTHTEST) || e->render.alpha < 1) @@ -899,15 +979,15 @@ void CL_LinkNetworkEntity(entity_t *e) && (!(e->render.flags & RENDER_EXTERIORMODEL) || (!cl.intermission && cl.protocol != PROTOCOL_NEHAHRAMOVIE && !cl_noplayershadow.integer))) e->render.flags |= RENDER_SHADOW; // as soon as player is known we can call V_CalcRefDef - if ((e - cl_entities) == cl.viewentity) + if (e->state_current.number == cl.viewentity) V_CalcRefdef(); if (e->render.model && e->render.model->name[0] == '*' && e->render.model->TraceBox) - cl_brushmodel_entities[cl_num_brushmodel_entities++] = &e->render; + cl_brushmodel_entities[cl_num_brushmodel_entities++] = e->state_current.number; // don't show entities with no modelindex (note: this still shows // entities which have a modelindex that resolved to a NULL model) if (e->render.model && !(e->render.effects & EF_NODRAW) && r_refdef.numentities < r_refdef.maxentities) r_refdef.entities[r_refdef.numentities++] = &e->render; - //if (cl.viewentity && e - cl_entities == cl.viewentity) + //if (cl.viewentity && e->state_current.number == cl.viewentity) // Matrix4x4_Print(&e->render.matrix); } } @@ -915,7 +995,7 @@ void CL_LinkNetworkEntity(entity_t *e) void CL_RelinkWorld(void) { entity_t *ent = &cl_entities[0]; - cl_brushmodel_entities[cl_num_brushmodel_entities++] = &ent->render; + cl_brushmodel_entities[cl_num_brushmodel_entities++] = 0; // FIXME: this should be done at load Matrix4x4_CreateIdentity(&ent->render.matrix); Matrix4x4_CreateIdentity(&ent->render.inversematrix); @@ -971,7 +1051,7 @@ static void CL_RelinkNetworkEntities(void) ent->state_current.modelindex = cl.stats[STAT_WEAPON]; ent->state_current.frame = cl.stats[STAT_WEAPONFRAME]; ent->state_current.flags = RENDER_VIEWMODEL; - if (cl.stats[STAT_HEALTH] <= 0 || cl.intermission) + if ((cl.stats[STAT_HEALTH] <= 0 && cl_deathnoviewmodel.integer) || cl.intermission) ent->state_current.modelindex = 0; else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) { @@ -1208,6 +1288,7 @@ CL_ReadFromServer Read all incoming data from the server =============== */ +extern void CL_ClientMovement_Replay(); int CL_ReadFromServer(void) { CL_ReadDemoMessage(); @@ -1215,6 +1296,7 @@ int CL_ReadFromServer(void) r_refdef.time = cl.time; r_refdef.extraupdate = !r_speeds.integer; r_refdef.numentities = 0; + Matrix4x4_CreateIdentity(&r_refdef.viewentitymatrix); cl_num_brushmodel_entities = 0; if (cls.state == ca_connected && cls.signon == SIGNONS) @@ -1227,6 +1309,7 @@ int CL_ReadFromServer(void) V_FadeViewFlashs(); // relink network entities (note: this sets up the view!) + CL_ClientMovement_Replay(); CL_RelinkNetworkEntities(); // move particles @@ -1254,11 +1337,9 @@ int CL_ReadFromServer(void) CL_SendCmd ================= */ +void CL_UpdatePrydonCursor(void); void CL_SendCmd(void) { - if (cls.signon == SIGNONS) - CL_SendMove(); - if (cls.demoplayback) { SZ_Clear(&cls.message); @@ -1361,10 +1442,10 @@ void CL_Init (void) memset(&r_refdef, 0, sizeof(r_refdef)); // max entities sent to renderer per frame r_refdef.maxentities = MAX_EDICTS + 256 + 512; - r_refdef.entities = Mem_Alloc(cl_mempool, sizeof(entity_render_t *) * r_refdef.maxentities); + r_refdef.entities = (entity_render_t **)Mem_Alloc(cl_mempool, sizeof(entity_render_t *) * r_refdef.maxentities); // 256k drawqueue buffer r_refdef.maxdrawqueuesize = 256 * 1024; - r_refdef.drawqueue = Mem_Alloc(cl_mempool, r_refdef.maxdrawqueuesize); + r_refdef.drawqueue = (qbyte *)Mem_Alloc(cl_mempool, r_refdef.maxdrawqueuesize); cls.message.data = cls.message_buf; cls.message.maxsize = sizeof(cls.message_buf); @@ -1425,6 +1506,8 @@ void CL_Init (void) Cvar_RegisterVariable(&cl_prydoncursor); + Cvar_RegisterVariable(&cl_deathnoviewmodel); + Cmd_AddCommand("timerefresh", CL_TimeRefresh_f); CL_Parse_Init();