X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=cl_input.c;h=357ce6c5c9db5909ee733483c0eac100e6282028;hb=5a62228b228e2a329d2ba7fef9dacd12de4d9033;hp=d9a061658a912dcaf0b75a6298391d5f7ffd9d50;hpb=544356c7bb6288760533142b8ab402f4d8d966ef;p=xonotic%2Fdarkplaces.git diff --git a/cl_input.c b/cl_input.c index d9a06165..357ce6c5 100644 --- a/cl_input.c +++ b/cl_input.c @@ -274,9 +274,12 @@ cvar_t cl_movement_maxspeed = {0, "cl_movement_maxspeed", "320", "how fast you c cvar_t cl_movement_maxairspeed = {0, "cl_movement_maxairspeed", "30", "how fast you can move while in the air (should match sv_maxairspeed)"}; cvar_t cl_movement_stopspeed = {0, "cl_movement_stopspeed", "100", "speed below which you will be slowed rapidly to a stop rather than sliding endlessly (should match sv_stopspeed)"}; cvar_t cl_movement_friction = {0, "cl_movement_friction", "4", "how fast you slow down (should match sv_friction)"}; +cvar_t cl_movement_waterfriction = {0, "cl_movement_waterfriction", "-1", "how fast you slow down (should match sv_friction), if less than 0 the cl_movement_friction variable is used instead"}; cvar_t cl_movement_edgefriction = {0, "cl_movement_edgefriction", "2", "how much to slow down when you may be about to fall off a ledge (should match edgefriction)"}; cvar_t cl_movement_stepheight = {0, "cl_movement_stepheight", "18", "how tall a step you can step in one instant (should match sv_stepheight)"}; cvar_t cl_movement_accelerate = {0, "cl_movement_accelerate", "10", "how fast you accelerate (should match sv_accelerate)"}; +cvar_t cl_movement_airaccelerate = {0, "cl_movement_airaccelerate", "-1", "how fast you accelerate while in the air (should match sv_airaccelerate), if less than 0 the cl_movement_accelerate variable is used instead"}; +cvar_t cl_movement_wateraccelerate = {0, "cl_movement_wateraccelerate", "-1", "how fast you accelerate while in the air (should match sv_airaccelerate), if less than 0 the cl_movement_accelerate variable is used instead"}; cvar_t cl_movement_jumpvelocity = {0, "cl_movement_jumpvelocity", "270", "how fast you move upward when you begin a jump (should match the quakec code)"}; cvar_t cl_gravity = {0, "cl_gravity", "800", "how much gravity to apply in client physics (should match sv_gravity)"}; cvar_t cl_slowmo = {0, "cl_slowmo", "1", "speed of game time (should match slowmo)"}; @@ -520,8 +523,12 @@ void CL_ClientMovement_InputQW(qw_usercmd_t *cmd) n = cl.movement_numqueue; cl.movement_numqueue = 0; for (i = 0;i < n;i++) + { if (cl.movement_queue[i].sequence > cls.netcon->qw.incoming_sequence) cl.movement_queue[cl.movement_numqueue++] = cl.movement_queue[i]; + else if (i == 0) + cl.movement_replay_canjump = !cl.movement_queue[i].jump; // FIXME: this logic is quite broken + } // add to input queue if there is room if (cl.movement_numqueue < (int)(sizeof(cl.movement_queue)/sizeof(cl.movement_queue[0]))) { @@ -544,21 +551,29 @@ void CL_ClientMovement_Input(qboolean buttonjump, qboolean buttoncrouch) { int i; int n; - double lasttime = cl.movement_numqueue >= 0 ? cl.movement_queue[cl.movement_numqueue - 1].time : 0; + double lasttime = (cls.protocol == PROTOCOL_DARKPLACES6 || cls.protocol == PROTOCOL_DARKPLACES7) ? cl.mtime[1] : (cl.movement_numqueue >= 0 ? cl.movement_queue[cl.movement_numqueue - 1].time : 0); // remove stale queue items n = cl.movement_numqueue; cl.movement_numqueue = 0; if (cl.servermovesequence) { for (i = 0;i < n;i++) + { if (cl.movement_queue[i].sequence > cl.servermovesequence) cl.movement_queue[cl.movement_numqueue++] = cl.movement_queue[i]; + else if (i == 0) + cl.movement_replay_canjump = !cl.movement_queue[i].jump; // FIXME: this logic is quite broken + } } else { for (i = 0;i < n;i++) + { if (cl.movement_queue[i].time >= cl.mtime[0] - cl_movement_latency.value / 1000.0 && cl.movement_queue[i].time <= cl.mtime[0]) cl.movement_queue[cl.movement_numqueue++] = cl.movement_queue[i]; + else if (i == 0) + cl.movement_replay_canjump = !cl.movement_queue[i].jump; // FIXME: this logic is quite broken + } } // add to input queue if there is room if (cl.movement_numqueue < (int)(sizeof(cl.movement_queue)/sizeof(cl.movement_queue[0])) && cl.mtime[0] > cl.mtime[1]) @@ -910,7 +925,7 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s) // jump if on ground with jump button pressed but only if it has been // released at least once since the last jump - if (s->q.jump && s->canjump && s->onground) + if (s->q.jump && s->onground)// && s->canjump) // FIXME: canjump doesn't work properly { s->velocity[2] += s->movevars_jumpvelocity; s->onground = false; @@ -1019,7 +1034,7 @@ void CL_ClientMovement_Replay(void) VectorCopy(cl.entities[cl.playerentity].state_current.origin, s.origin); VectorCopy(cl.mvelocity[0], s.velocity); s.crouched = true; // will be updated on first move - s.canjump = true; + s.canjump = cl.movement_replay_canjump; // set up movement variables if (cls.protocol == PROTOCOL_QUAKEWORLD) @@ -1046,10 +1061,10 @@ void CL_ClientMovement_Replay(void) s.movevars_maxspeed = cl_movement_maxspeed.value; s.movevars_spectatormaxspeed = cl_movement_maxspeed.value; s.movevars_accelerate = cl_movement_accelerate.value; - s.movevars_airaccelerate = cl_movement_accelerate.value; - s.movevars_wateraccelerate = cl_movement_accelerate.value; + s.movevars_airaccelerate = cl_movement_airaccelerate.value < 0 ? cl_movement_accelerate.value : cl_movement_airaccelerate.value; + s.movevars_wateraccelerate = cl_movement_wateraccelerate.value < 0 ? cl_movement_accelerate.value : cl_movement_wateraccelerate.value; s.movevars_friction = cl_movement_friction.value; - s.movevars_waterfriction = cl_movement_friction.value; + s.movevars_waterfriction = cl_movement_waterfriction.value < 0 ? cl_movement_friction.value : cl_movement_waterfriction.value; s.movevars_entgravity = 1; s.movevars_jumpvelocity = cl_movement_jumpvelocity.value; s.movevars_edgefriction = cl_movement_edgefriction.value; @@ -1057,7 +1072,8 @@ void CL_ClientMovement_Replay(void) s.movevars_stepheight = cl_movement_stepheight.value; } - if (cl.movement) + cl.movement_predicted = (cl_movement.integer && cls.signon == SIGNONS && cl.stats[STAT_HEALTH] > 0 && !cl.intermission) && ((cls.protocol != PROTOCOL_DARKPLACES6 && cls.protocol != PROTOCOL_DARKPLACES7) || cl.servermovesequence); + if (cl.movement_predicted) { //Con_Printf("%f: ", cl.mtime[0]); @@ -1167,7 +1183,6 @@ void CL_SendMove(void) accumtotal++; #endif - cl.movement = cl_movement.integer && cls.signon == SIGNONS && cl.stats[STAT_HEALTH] > 0 && !cl.intermission; if (cl_movement.integer && cls.signon == SIGNONS && cls.protocol != PROTOCOL_QUAKEWORLD) { if (!cl.movement_needupdate)