X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=bspfile.h;h=e29a9f3946560aa47f0790bfbd059e794d163a01;hb=d8767499b46a431a0dd5de4a744a56a669e9e3ce;hp=730fbde4ccab5c68cbaabbe1a05702411040bf0b;hpb=6a3503802b09163bef8aba815277841463391b1e;p=xonotic%2Fdarkplaces.git diff --git a/bspfile.h b/bspfile.h index 730fbde4..e29a9f39 100644 --- a/bspfile.h +++ b/bspfile.h @@ -19,21 +19,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -#define MAX_MAP_HULLS 16 // was 4 -#define MAX_MAP_LEAFS 65536 // was 8192 - -// key / value pair sizes - -#define MAX_KEY 32 -#define MAX_VALUE 1024 +#define MAX_MAP_HULLS 16 // Q1BSP has 4, Hexen2 Q1BSP has 8, MCBSP has 16 //============================================================================= #define BSPVERSION 29 -#define MCBSPVERSION 2 -typedef struct +typedef struct lump_s { int fileofs, filelen; } lump_t; @@ -55,14 +48,24 @@ typedef struct #define LUMP_MODELS 14 #define HEADER_LUMPS 15 -typedef struct +typedef struct hullinfo_s { - int numhulls; int filehulls; float hullsizes[MAX_MAP_HULLS][2][3]; -} dhullinfo_t; +} hullinfo_t; + +typedef struct mmodel_s +{ + float mins[3], maxs[3]; + float origin[3]; + int headnode[MAX_MAP_HULLS]; + int visleafs; // not including the solid leaf 0 + int firstface, numfaces; +} mmodel_t; -typedef struct +/* +// WARNING: this struct does NOT match q1bsp's disk format because MAX_MAP_HULLS has been changed by Sajt's MCBSP code, this struct is only being used in memory as a result +typedef struct dmodel_s { float mins[3], maxs[3]; float origin[3]; @@ -71,19 +74,21 @@ typedef struct int firstface, numfaces; } dmodel_t; -typedef struct +typedef struct dheader_s { int version; lump_t lumps[HEADER_LUMPS]; } dheader_t; -typedef struct +typedef struct dmiptexlump_s { int nummiptex; int dataofs[4]; // [nummiptex] } dmiptexlump_t; +*/ #define MIPLEVELS 4 +/* typedef struct miptex_s { char name[16]; @@ -92,10 +97,11 @@ typedef struct miptex_s } miptex_t; -typedef struct +typedef struct dvertex_s { float point[3]; } dvertex_t; +*/ // 0-2 are axial planes @@ -108,12 +114,14 @@ typedef struct #define PLANE_ANYY 4 #define PLANE_ANYZ 5 -typedef struct +/* +typedef struct dplane_s { float normal[3]; float dist; int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate } dplane_t; +*/ // contents values in Q1 maps @@ -170,6 +178,7 @@ typedef struct #define CONTENTSQ3_JUMPPAD 0x00080000 // hint for Q3's bots #define CONTENTSQ3_CLUSTERPORTAL 0x00100000 // hint for Q3's bots #define CONTENTSQ3_DONOTENTER 0x00200000 // hint for Q3's bots +#define CONTENTSQ3_BOTCLIP 0x00400000 // hint for Q3's bots #define CONTENTSQ3_ORIGIN 0x01000000 // used by origin brushes to indicate origin of bmodel (removed by map compiler) #define CONTENTSQ3_BODY 0x02000000 // used by bbox entities (should never be on a brush) #define CONTENTSQ3_CORPSE 0x04000000 // used by dead bodies (SOLID_CORPSE in darkplaces) @@ -190,7 +199,19 @@ typedef struct #define SUPERCONTENTS_PLAYERCLIP 0x00000100 #define SUPERCONTENTS_MONSTERCLIP 0x00000200 #define SUPERCONTENTS_DONOTENTER 0x00000400 +#define SUPERCONTENTS_BOTCLIP 0x00000800 +#define SUPERCONTENTS_OPAQUE 0x00001000 +// TODO: is there any reason to define: +// fog? +// areaportal? +// teleporter? +// jumppad? +// clusterportal? +// detail? (div0) no, game code should not be allowed to differentiate between structural and detail +// structural? (div0) no, game code should not be allowed to differentiate between structural and detail +// trigger? (div0) no, as these are always solid anyway, and that's all that matters for trigger brushes #define SUPERCONTENTS_LIQUIDSMASK (SUPERCONTENTS_LAVA | SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER) +#define SUPERCONTENTS_VISBLOCKERMASK SUPERCONTENTS_OPAQUE /* #define SUPERCONTENTS_DEADMONSTER 0x00000000 @@ -217,8 +238,8 @@ typedef struct #define SUPERCONTENTS_WINDOW 0x00000000 */ - -typedef struct +/* +typedef struct dnode_s { int planenum; short children[2]; // negative numbers are -(leafs+1), not nodes @@ -228,30 +249,34 @@ typedef struct unsigned short numfaces; // counting both sides } dnode_t; -typedef struct +typedef struct dclipnode_s { int planenum; short children[2]; // negative numbers are contents } dclipnode_t; -typedef struct +typedef struct texinfo_s { float vecs[2][4]; // [s/t][xyz offset] int miptex; int flags; } texinfo_t; +*/ #define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision // note that edge 0 is never used, because negative edge nums are used for // counterclockwise use of the edge in a face -typedef struct +/* +typedef struct dedge_s { unsigned short v[2]; // vertex numbers } dedge_t; +*/ #define MAXLIGHTMAPS 4 -typedef struct +/* +typedef struct dface_s { // LordHavoc: changed from short to unsigned short for q2 support unsigned short planenum; @@ -262,9 +287,10 @@ typedef struct short texinfo; // lighting info - qbyte styles[MAXLIGHTMAPS]; + unsigned char styles[MAXLIGHTMAPS]; int lightofs; // start of [numstyles*surfsize] samples } dface_t; +*/ @@ -277,7 +303,8 @@ typedef struct // leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas // all other leafs need visibility info -typedef struct +/* +typedef struct dleaf_s { int contents; int visofs; // -1 = no visibility info @@ -288,6 +315,7 @@ typedef struct unsigned short firstmarksurface; unsigned short nummarksurfaces; - qbyte ambient_level[NUM_AMBIENTS]; + unsigned char ambient_level[NUM_AMBIENTS]; } dleaf_t; +*/