X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=bspfile.h;h=648b294d4d978abe79a58a7ceb7a87fc4204a81d;hb=51aafe9342690d957150b99e4950be41fbdcfe5b;hp=724e6438a611a753a72baf654d92280347940ac8;hpb=8b4de3bd8359370109160ad06047219d42c6836a;p=xonotic%2Fdarkplaces.git diff --git a/bspfile.h b/bspfile.h index 724e6438..648b294d 100644 --- a/bspfile.h +++ b/bspfile.h @@ -19,13 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -#define MAX_MAP_HULLS 16 // was 4 -#define MAX_MAP_LEAFS 65536 // was 8192 - -// key / value pair sizes - -#define MAX_KEY 32 -#define MAX_VALUE 1024 +#define MAX_MAP_HULLS 16 // Q1BSP has 4, Hexen2 Q1BSP has 8, MCBSP has 16 //============================================================================= @@ -202,6 +196,7 @@ typedef struct dplane_s // structural? (div0) no, game code should not be allowed to differentiate between structural and detail // trigger? (div0) no, as these are always solid anyway, and that's all that matters for trigger brushes #define SUPERCONTENTS_LIQUIDSMASK (SUPERCONTENTS_LAVA | SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER) +#define SUPERCONTENTS_VISBLOCKERMASK SUPERCONTENTS_OPAQUE /* #define SUPERCONTENTS_DEADMONSTER 0x00000000