X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=bspfile.h;h=48c83219d7ba53ed5328bf2ccb1f7c932bde62a9;hb=071f4b01d2665d6f77635425a2212b423d02a4b6;hp=acae753f8a186c811d6456f322329b2376a5c165;hpb=f1ad1e170799ce0b162b1738628006516a36d902;p=xonotic%2Fdarkplaces.git diff --git a/bspfile.h b/bspfile.h index acae753f..48c83219 100644 --- a/bspfile.h +++ b/bspfile.h @@ -109,24 +109,102 @@ typedef struct } dplane_t; +// contents values in Q1 maps +#define CONTENTS_EMPTY -1 +#define CONTENTS_SOLID -2 +#define CONTENTS_WATER -3 +#define CONTENTS_SLIME -4 +#define CONTENTS_LAVA -5 +#define CONTENTS_SKY -6 +// these were #ifdef QUAKE2 in the quake source +#define CONTENTS_ORIGIN -7 // removed at csg time +#define CONTENTS_CLIP -8 // changed to contents_solid +#define CONTENTS_CURRENT_0 -9 +#define CONTENTS_CURRENT_90 -10 +#define CONTENTS_CURRENT_180 -11 +#define CONTENTS_CURRENT_270 -12 +#define CONTENTS_CURRENT_UP -13 +#define CONTENTS_CURRENT_DOWN -14 + +//contents flags in Q2 maps +#define CONTENTSQ2_SOLID 0x00000001 // an eye is never valid in a solid +#define CONTENTSQ2_WINDOW 0x00000002 // translucent, but not watery +#define CONTENTSQ2_AUX 0x00000004 +#define CONTENTSQ2_LAVA 0x00000008 +#define CONTENTSQ2_SLIME 0x00000010 +#define CONTENTSQ2_WATER 0x00000020 +#define CONTENTSQ2_MIST 0x00000040 +#define CONTENTSQ2_AREAPORTAL 0x00008000 +#define CONTENTSQ2_PLAYERCLIP 0x00010000 +#define CONTENTSQ2_MONSTERCLIP 0x00020000 +#define CONTENTSQ2_CURRENT_0 0x00040000 +#define CONTENTSQ2_CURRENT_90 0x00080000 +#define CONTENTSQ2_CURRENT_180 0x00100000 +#define CONTENTSQ2_CURRENT_270 0x00200000 +#define CONTENTSQ2_CURRENT_UP 0x00400000 +#define CONTENTSQ2_CURRENT_DOWN 0x00800000 +#define CONTENTSQ2_ORIGIN 0x01000000 // removed before bsping an entity +#define CONTENTSQ2_MONSTER 0x02000000 // should never be on a brush, only in game +#define CONTENTSQ2_DEADMONSTER 0x04000000 +#define CONTENTSQ2_DETAIL 0x08000000 // brushes to be added after vis leafs +#define CONTENTSQ2_TRANSLUCENT 0x10000000 // auto set if any surface has trans +#define CONTENTSQ2_LADDER 0x20000000 + +//contents flags in Q3 maps +#define CONTENTSQ3_SOLID 0x00000001 // solid (opaque and transparent) +#define CONTENTSQ3_LAVA 0x00000008 // lava +#define CONTENTSQ3_SLIME 0x00000010 // slime +#define CONTENTSQ3_WATER 0x00000020 // water +#define CONTENTSQ3_FOG 0x00000040 // unused? +#define CONTENTSQ3_AREAPORTAL 0x00008000 // areaportal (separates areas) +#define CONTENTSQ3_PLAYERCLIP 0x00010000 // block players +#define CONTENTSQ3_MONSTERCLIP 0x00020000 // block monsters +#define CONTENTSQ3_TELEPORTER 0x00040000 // hint for Q3's bots +#define CONTENTSQ3_JUMPPAD 0x00080000 // hint for Q3's bots +#define CONTENTSQ3_CLUSTERPORTAL 0x00100000 // hint for Q3's bots +#define CONTENTSQ3_DONOTENTER 0x00200000 // hint for Q3's bots +#define CONTENTSQ3_ORIGIN 0x01000000 // used by origin brushes to indicate origin of bmodel (removed by map compiler) +#define CONTENTSQ3_BODY 0x02000000 // used by bbox entities (should never be on a brush) +#define CONTENTSQ3_CORPSE 0x04000000 // used by dead bodies (SOLID_CORPSE in darkplaces) +#define CONTENTSQ3_DETAIL 0x08000000 // brushes that do not split the bsp tree (decorations) +#define CONTENTSQ3_STRUCTURAL 0x10000000 // brushes that split the bsp tree +#define CONTENTSQ3_TRANSLUCENT 0x20000000 // leaves surfaces that are inside for rendering +#define CONTENTSQ3_TRIGGER 0x40000000 // used by trigger entities +#define CONTENTSQ3_NODROP 0x80000000 // remove items that fall into this brush + +#define SUPERCONTENTS_SOLID 0x00000001 +#define SUPERCONTENTS_WATER 0x00000002 +#define SUPERCONTENTS_SLIME 0x00000004 +#define SUPERCONTENTS_LAVA 0x00000008 +#define SUPERCONTENTS_SKY 0x00000010 +#define SUPERCONTENTS_BODY 0x00000020 +#define SUPERCONTENTS_CORPSE 0x00000040 +#define SUPERCONTENTS_LIQUIDSMASK (SUPERCONTENTS_LAVA | SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER) -#define CONTENTS_EMPTY -1 -#define CONTENTS_SOLID -2 -#define CONTENTS_WATER -3 -#define CONTENTS_SLIME -4 -#define CONTENTS_LAVA -5 -#define CONTENTS_SKY -6 -#define CONTENTS_ORIGIN -7 // removed at csg time -#define CONTENTS_CLIP -8 // changed to contents_solid - -// LordHavoc: Q2 water /* -#define CONTENTS_CURRENT_0 -9 -#define CONTENTS_CURRENT_90 -10 -#define CONTENTS_CURRENT_180 -11 -#define CONTENTS_CURRENT_270 -12 -#define CONTENTS_CURRENT_UP -13 -#define CONTENTS_CURRENT_DOWN -14 +#define SUPERCONTENTS_DEADMONSTER 0x00000000 +#define SUPERCONTENTS_CURRENT_0 0x00000000 +#define SUPERCONTENTS_CURRENT_90 0x00000000 +#define SUPERCONTENTS_CURRENT_180 0x00000000 +#define SUPERCONTENTS_CURRENT_270 0x00000000 +#define SUPERCONTENTS_CURRENT_DOWN 0x00000000 +#define SUPERCONTENTS_CURRENT_UP 0x00000000 +#define SUPERCONTENTS_AREAPORTAL 0x00000000 +#define SUPERCONTENTS_AUX 0x00000000 +#define SUPERCONTENTS_CLUSTERPORTAL 0x00000000 +#define SUPERCONTENTS_DETAIL 0x00000000 +#define SUPERCONTENTS_STRUCTURAL 0x00000000 +#define SUPERCONTENTS_DONOTENTER 0x00000000 +#define SUPERCONTENTS_JUMPPAD 0x00000000 +#define SUPERCONTENTS_LADDER 0x00000000 +#define SUPERCONTENTS_MONSTER 0x00000000 +#define SUPERCONTENTS_MONSTERCLIP 0x00000000 +#define SUPERCONTENTS_NODROP 0x00000000 +#define SUPERCONTENTS_PLAYERCLIP 0x00000000 +#define SUPERCONTENTS_TELEPORTER 0x00000000 +#define SUPERCONTENTS_TRANSLUCENT 0x00000000 +#define SUPERCONTENTS_TRIGGER 0x00000000 +#define SUPERCONTENTS_WINDOW 0x00000000 */