X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=balancetZork.cfg;h=72f938ba523498858ec55520caa9169f314d6c6d;hb=07eb025a72464c410d482abacaca95658119e9cf;hp=f4ae1c0074aea275af554202ef4b50886db7b0c1;hpb=9190ff9a3c18d4469455323ea5ffbaedcacb347b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balancetZork.cfg b/balancetZork.cfg index f4ae1c007..72f938ba5 100644 --- a/balancetZork.cfg +++ b/balancetZork.cfg @@ -178,6 +178,7 @@ set g_balance_falldamage_deadminspeed 150 set g_balance_falldamage_minspeed 800 set g_balance_falldamage_factor 0.02 // maxspeed = minspeed + maxdamage / factor = 4550 set g_balance_falldamage_maxdamage 75 +set g_balance_damagepush_speedfactor 0 // }}} // {{{ powerups @@ -226,6 +227,7 @@ set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 set g_balance_laser_primary_force_zscale 1.2 set g_balance_laser_primary_force_velocitybias 0 +set g_balance_laser_primary_force_other_scale 1 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 35 set g_balance_laser_secondary_edgedamage 10 @@ -241,6 +243,9 @@ set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 0 set g_balance_laser_secondary_force_zscale 1 set g_balance_laser_secondary_force_velocitybias 0 +set g_balance_laser_secondary_force_other_scale 1 +set g_balance_laser_reload_ammo 0 //default: 6 +set g_balance_laser_reload_time 2 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 10 @@ -261,6 +266,8 @@ set g_balance_shotgun_secondary_damage 110 set g_balance_shotgun_secondary_force 150 set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_reload_ammo 0 //default: 5 +set g_balance_shotgun_reload_time 2 // }}} // {{{ uzi set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary @@ -292,6 +299,9 @@ set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu + +set g_balance_uzi_reload_ammo 0 //default: 30 +set g_balance_uzi_reload_time 2 // }}} // {{{ mortar set g_balance_grenadelauncher_primary_type 0 @@ -332,6 +342,9 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 set g_balance_grenadelauncher_bouncestop 0.075 + +set g_balance_grenadelauncher_reload_ammo 0 //default: 12 +set g_balance_grenadelauncher_reload_time 2 // }}} // {{{ minelayer set g_balance_minelayer_damage 35 @@ -341,6 +354,7 @@ set g_balance_minelayer_radius 175 set g_balance_minelayer_proximityradius 150 set g_balance_minelayer_speed 750 set g_balance_minelayer_lifetime 60 +set g_balance_minelayer_lifetime_countdown 0 set g_balance_minelayer_refire 1.5 set g_balance_minelayer_animtime 0.4 set g_balance_minelayer_ammo 5 @@ -354,6 +368,8 @@ set g_balance_minelayer_remote_damage 45 set g_balance_minelayer_remote_edgedamage 40 set g_balance_minelayer_remote_radius 200 set g_balance_minelayer_remote_force 300 +set g_balance_minelayer_reload_ammo 0 //default: 15 +set g_balance_minelayer_reload_time 2 // }}} // {{{ electro set g_balance_electro_lightning 0 @@ -397,6 +413,8 @@ set g_balance_electro_combo_force 150 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 1000 +set g_balance_electro_reload_ammo 0 //default: 20 +set g_balance_electro_reload_time 2 // }}} // {{{ crylink set g_balance_crylink_primary_damage 5 @@ -453,6 +471,8 @@ set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000 set g_balance_crylink_secondary_line_fadetime 2 +set g_balance_crylink_reload_ammo 0 //default: 10 +set g_balance_crylink_reload_time 2 // }}} // {{{ nex set g_balance_nex_primary_damage 100 @@ -486,6 +506,7 @@ set g_balance_nex_charge 1 set g_balance_nex_charge_mindmg 10 set g_balance_nex_charge_start 0 set g_balance_nex_charge_rate 0.35 +set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 0.5 set g_balance_nex_charge_rot_rate 0.1 set g_balance_nex_charge_rot_pause 1 // Dont rot down untill this long after release of charge button @@ -493,11 +514,17 @@ set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 set g_balance_nex_charge_maxspeed 1000 + +set g_balance_nex_reload_ammo 0 //default: 25 +set g_balance_nex_reload_time 2 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 set g_balance_minstanex_animtime 0.3 set g_balance_minstanex_ammo 10 +set g_balance_minstanex_laser_ammo 0 +set g_balance_minstanex_reload_ammo 0 //default: 50 +set g_balance_minstanex_reload_time 2 // }}} // {{{ hagar set g_balance_hagar_primary_damage 25 @@ -520,6 +547,8 @@ set g_balance_hagar_secondary_lifetime_min 30 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.15 set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_reload_ammo 0 //default: 25 +set g_balance_hagar_reload_time 2 // }}} // {{{ rocketlauncher set g_balance_rocketlauncher_damage 120 @@ -545,6 +574,8 @@ set g_balance_rocketlauncher_remote_damage 90 set g_balance_rocketlauncher_remote_edgedamage 20 set g_balance_rocketlauncher_remote_radius 125 set g_balance_rocketlauncher_remote_force 350 +set g_balance_rocketlauncher_reload_ammo 0 //default: 25 +set g_balance_rocketlauncher_reload_time 2 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 @@ -606,11 +637,11 @@ set g_balance_hlac_secondary_refire 1 set g_balance_hlac_secondary_animtime 0.7 set g_balance_hlac_secondary_ammo 10 set g_balance_hlac_secondary_shots 6 + +set g_balance_hlac_reload_ammo 0 //default: 20 +set g_balance_hlac_reload_time 2 // }}} // {{{ sniperrifle -set g_balance_sniperrifle_magazinecapacity 8 // make it pretty much useless in close combat -set g_balance_sniperrifle_reloadtime 2 // matches reload anim -set g_balance_sniperrifle_auto_reload_on_switch 0 set g_balance_sniperrifle_bursttime 0 set g_balance_sniperrifle_primary_tracer 1 set g_balance_sniperrifle_primary_damage 40 @@ -626,6 +657,7 @@ set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu set g_balance_sniperrifle_primary_burstcost 0 set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot set g_balance_sniperrifle_secondary 1 +set g_balance_sniperrifle_secondary_reload 0 set g_balance_sniperrifle_secondary_tracer 0 set g_balance_sniperrifle_secondary_damage 50 set g_balance_sniperrifle_secondary_headshotaddeddamage 50 // 50 damage only on head @@ -639,6 +671,8 @@ set g_balance_sniperrifle_secondary_ammo 10 set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu set g_balance_sniperrifle_secondary_burstcost 0 set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot +set g_balance_sniperrifle_reload_ammo 80 //default: 80 +set g_balance_sniperrifle_reload_time 2 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -688,8 +722,11 @@ set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_reload_ammo 0 //default: 60 +set g_balance_fireball_reload_time 2 // }}} // {{{ seeker +set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. set g_balance_seeker_flac_ammo 0.5 set g_balance_seeker_flac_animtime 0.1 set g_balance_seeker_flac_damage 15 @@ -738,4 +775,7 @@ set g_balance_seeker_tag_lifetime 15 set g_balance_seeker_tag_refire 1 set g_balance_seeker_tag_speed 9000 set g_balance_seeker_tag_spread 0 +set g_balance_seeker_tag_tracker_lifetime 10 +set g_balance_seeker_reload_ammo 0 //default: 15 +set g_balance_seeker_reload_time 2 // End new seeker