X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=balanceXonotic.cfg;h=f1b2426d716dec6816ad7aa3f4aee115b4635adf;hb=9d9cf783d3ac428fbbe95553c8f5c7e113d888bb;hp=274b5909208a7eb93480d99a9027381608d80fae;hpb=4399a38273cbc1a582a08d9305b3066b570e4ffa;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index 274b59092..f1b2426d7 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -145,7 +145,6 @@ set g_balance_fuel_limit 999 // {{{ misc set g_balance_selfdamagepercent 0.65 -set g_balance_weaponswitchdelay 0.2 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" set g_weapondamagefactor 1 "weapon damage multiplier" @@ -258,9 +257,6 @@ set g_balance_laser_primary_force_zscale 1.25 set g_balance_laser_primary_force_velocitybias 0 set g_balance_laser_primary_force_other_scale 1 -set g_balance_laser_reload_ammo 0 //default: 6 -set g_balance_laser_reload_time 2 - set g_balance_laser_secondary 2 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary set g_balance_laser_secondary_damage 25 set g_balance_laser_secondary_edgedamage 12.5 @@ -305,6 +301,11 @@ set g_balance_laser_shockwave_splash_multiplier_min 0 set g_balance_laser_shockwave_splash_radius 70 set g_balance_laser_shockwave_spread_max 120 set g_balance_laser_shockwave_spread_min 25 + +set g_balance_laser_switchdelay_drop 0.15 +set g_balance_laser_switchdelay_raise 0.15 +set g_balance_laser_reload_ammo 0 //default: 6 +set g_balance_laser_reload_time 2 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 14 @@ -330,6 +331,8 @@ set g_balance_shotgun_secondary_damage 80 set g_balance_shotgun_secondary_force 200 set g_balance_shotgun_secondary_refire 1.25 set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_switchdelay_drop 0.2 +set g_balance_shotgun_switchdelay_raise 0.2 set g_balance_shotgun_reload_ammo 0 //default: 5 set g_balance_shotgun_reload_time 2 // }}} @@ -350,14 +353,12 @@ set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 14 -set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force 5 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.125 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 10 // 100 dps -set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 5 set g_balance_uzi_sustained_spread 0.03 set g_balance_uzi_sustained_refire 0.1 @@ -366,6 +367,9 @@ set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu +set g_balance_uzi_switchdelay_drop 0.2 +set g_balance_uzi_switchdelay_raise 0.2 + set g_balance_uzi_reload_ammo 60 //default: 30 set g_balance_uzi_reload_time 2 // }}} @@ -410,6 +414,9 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 set g_balance_grenadelauncher_bouncestop 0.075 +set g_balance_grenadelauncher_switchdelay_drop 0.2 +set g_balance_grenadelauncher_switchdelay_raise 0.2 + set g_balance_grenadelauncher_reload_ammo 0 //default: 12 set g_balance_grenadelauncher_reload_time 2 // }}} @@ -439,9 +446,9 @@ set g_balance_electro_secondary_speed 1000 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 set g_balance_electro_secondary_spread 0.04 -set g_balance_electro_secondary_lifetime 3 +set g_balance_electro_secondary_lifetime 4 set g_balance_electro_secondary_refire 0.2 -set g_balance_electro_secondary_refire2 1.5 +set g_balance_electro_secondary_refire2 1.6 set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 5 @@ -453,17 +460,19 @@ set g_balance_electro_secondary_bouncestop 0.05 set g_balance_electro_combo_damage 50 set g_balance_electro_combo_edgedamage 25 set g_balance_electro_combo_force 120 -set g_balance_electro_combo_radius 175 +set g_balance_electro_combo_radius 150 set g_balance_electro_combo_comboradius 300 set g_balance_electro_combo_speed 2000 set g_balance_electro_combo_safeammocheck 1 +set g_balance_electro_switchdelay_drop 0.2 +set g_balance_electro_switchdelay_raise 0.2 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} // {{{ crylink set g_balance_crylink_primary_damage 12 set g_balance_crylink_primary_edgedamage 6 -set g_balance_crylink_primary_force -60 +set g_balance_crylink_primary_force -50 set g_balance_crylink_primary_radius 80 set g_balance_crylink_primary_speed 2000 set g_balance_crylink_primary_spread 0.08 @@ -489,15 +498,16 @@ set g_balance_crylink_primary_other_lifetime 5 set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 5 -set g_balance_crylink_secondary_edgedamage 0 -set g_balance_crylink_secondary_force -40 -set g_balance_crylink_secondary_radius 70 -set g_balance_crylink_secondary_speed 2000 -set g_balance_crylink_secondary_spread 0.02 -set g_balance_crylink_secondary_shots 3 -set g_balance_crylink_secondary_bounces 1 -set g_balance_crylink_secondary_refire 0.2 +set g_balance_crylink_secondary_damage 10 +set g_balance_crylink_secondary_edgedamage 5 +set g_balance_crylink_secondary_force -150 +set g_balance_crylink_secondary_radius 100 +set g_balance_crylink_secondary_speed 3000 +set g_balance_crylink_secondary_spread 0.01 +set g_balance_crylink_secondary_spreadtype 1 +set g_balance_crylink_secondary_shots 5 +set g_balance_crylink_secondary_bounces 0 +set g_balance_crylink_secondary_refire 0.7 set g_balance_crylink_secondary_animtime 0.2 set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 @@ -516,14 +526,17 @@ set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_line_lifetime 5 set g_balance_crylink_secondary_line_fadetime 5 +set g_balance_crylink_switchdelay_drop 0.2 +set g_balance_crylink_switchdelay_raise 0.2 + set g_balance_crylink_reload_ammo 0 //default: 10 set g_balance_crylink_reload_time 2 // }}} // {{{ nex -set g_balance_nex_primary_damage 90 +set g_balance_nex_primary_damage 80 set g_balance_nex_primary_force 400 set g_balance_nex_primary_refire 1.5 -set g_balance_nex_primary_animtime 0.4 +set g_balance_nex_primary_animtime 0.6 set g_balance_nex_primary_ammo 6 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000 @@ -560,6 +573,9 @@ set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 set g_balance_nex_charge_maxspeed 800 +set g_balance_nex_switchdelay_drop 0.3 +set g_balance_nex_switchdelay_raise 0.3 + set g_balance_nex_reload_ammo 0 //default: 25 set g_balance_nex_reload_time 2 // }}} @@ -570,6 +586,8 @@ set g_balance_minstanex_ammo 10 set g_balance_minstanex_laser_ammo 0 set g_balance_minstanex_laser_animtime 0.3 set g_balance_minstanex_laser_refire 0.7 +set g_balance_minstanex_switchdelay_drop 0.2 +set g_balance_minstanex_switchdelay_raise 0.2 set g_balance_minstanex_reload_ammo 0 //default: 50 set g_balance_minstanex_reload_time 2 // }}} @@ -608,6 +626,8 @@ set g_balance_hagar_secondary_lifetime_min 10 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.5 set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_switchdelay_drop 0.2 +set g_balance_hagar_switchdelay_raise 0.2 set g_balance_hagar_reload_ammo 0 //default: 25 set g_balance_hagar_reload_time 2 // }}} @@ -635,6 +655,8 @@ set g_balance_rocketlauncher_remote_damage 70 set g_balance_rocketlauncher_remote_edgedamage 35 set g_balance_rocketlauncher_remote_radius 110 set g_balance_rocketlauncher_remote_force 400 +set g_balance_rocketlauncher_switchdelay_drop 0.2 +set g_balance_rocketlauncher_switchdelay_raise 0.2 set g_balance_rocketlauncher_reload_ammo 0 //default: 25 set g_balance_rocketlauncher_reload_time 2 // }}} @@ -648,6 +670,8 @@ set g_balance_porto_secondary_refire 1.5 set g_balance_porto_secondary_animtime 0.3 set g_balance_porto_secondary_speed 1000 set g_balance_porto_secondary_lifetime 5 +set g_balance_porto_switchdelay_drop 0.2 +set g_balance_porto_switchdelay_raise 0.2 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} @@ -671,7 +695,9 @@ set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds set g_balance_hook_secondary_health 15 -set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_switchdelay_drop 0.2 +set g_balance_hook_switchdelay_raise 0.2 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -684,6 +710,8 @@ set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 set g_balance_tuba_pitchstep 6 +set g_balance_tuba_switchdelay_drop 0.2 +set g_balance_tuba_switchdelay_raise 0.2 // }}} // {{{ fireball // this is a superweapon -- lets make it behave as one. set g_balance_fireball_primary_animtime 0.2 @@ -720,4 +748,6 @@ set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_switchdelay_drop 0.2 +set g_balance_fireball_switchdelay_raise 0.2 // }}}