X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=balanceXonotic.cfg;h=b7dbd3db8ceb72ecd803766d758db460b7b4c1bd;hb=c4e5adb4a6ca7e6af370ec3b8a955eba0920868f;hp=2f1d16d82e3a9a11b62fc8cb19ffbc36921c0756;hpb=98517678e4e82b32bcdf0bfc0dbf6fbd2513f471;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index 2f1d16d82..b7dbd3db8 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -167,8 +167,6 @@ set g_projectiles_newton_style 2 // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) -// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) set g_projectiles_newton_style_2_minfactor 0.8 set g_projectiles_newton_style_2_maxfactor 1.5 set g_projectiles_spread_style 7