X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=balanceXonotic.cfg;h=930c9dc1f32e39b16334e23d5e09532ecb648fb6;hb=f67eb817266195731d26fac384a33de8089a447b;hp=c96ea218707c446825ad3d065dda6c66c3c68232;hpb=1633673cc6c65bdca0120f2a4fc33e8c2449f06d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index c96ea2187..930c9dc1f 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -145,7 +145,6 @@ set g_balance_fuel_limit 999 // {{{ misc set g_balance_selfdamagepercent 0.65 -set g_balance_weaponswitchdelay 0.2 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" set g_weapondamagefactor 1 "weapon damage multiplier" @@ -259,6 +258,8 @@ set g_balance_laser_secondary_gauntlet 0 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 set g_balance_laser_secondary_force_other_scale 1 +set g_balance_laser_switchdelay_drop 0.15 +set g_balance_laser_switchdelay_raise 0.15 set g_balance_laser_reload_ammo 0 //default: 6 set g_balance_laser_reload_time 2 // }}} @@ -286,6 +287,8 @@ set g_balance_shotgun_secondary_damage 80 set g_balance_shotgun_secondary_force 200 set g_balance_shotgun_secondary_refire 1.25 set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_switchdelay_drop 0.2 +set g_balance_shotgun_switchdelay_raise 0.2 set g_balance_shotgun_reload_ammo 0 //default: 5 set g_balance_shotgun_reload_time 2 // }}} @@ -320,6 +323,9 @@ set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu +set g_balance_uzi_switchdelay_drop 0.2 +set g_balance_uzi_switchdelay_raise 0.2 + set g_balance_uzi_reload_ammo 60 //default: 30 set g_balance_uzi_reload_time 2 // }}} @@ -364,6 +370,9 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 set g_balance_grenadelauncher_bouncestop 0.075 +set g_balance_grenadelauncher_switchdelay_drop 0.2 +set g_balance_grenadelauncher_switchdelay_raise 0.2 + set g_balance_grenadelauncher_reload_ammo 0 //default: 12 set g_balance_grenadelauncher_reload_time 2 // }}} @@ -411,6 +420,8 @@ set g_balance_electro_combo_radius 150 set g_balance_electro_combo_comboradius 300 set g_balance_electro_combo_speed 2000 set g_balance_electro_combo_safeammocheck 1 +set g_balance_electro_switchdelay_drop 0.2 +set g_balance_electro_switchdelay_raise 0.2 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} @@ -471,6 +482,9 @@ set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_line_lifetime 5 set g_balance_crylink_secondary_line_fadetime 5 +set g_balance_crylink_switchdelay_drop 0.2 +set g_balance_crylink_switchdelay_raise 0.2 + set g_balance_crylink_reload_ammo 0 //default: 10 set g_balance_crylink_reload_time 2 // }}} @@ -478,7 +492,7 @@ set g_balance_crylink_reload_time 2 set g_balance_nex_primary_damage 80 set g_balance_nex_primary_force 400 set g_balance_nex_primary_refire 1.5 -set g_balance_nex_primary_animtime 0.5 +set g_balance_nex_primary_animtime 0.6 set g_balance_nex_primary_ammo 6 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000 @@ -515,6 +529,9 @@ set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 set g_balance_nex_charge_maxspeed 800 +set g_balance_nex_switchdelay_drop 0.3 +set g_balance_nex_switchdelay_raise 0.3 + set g_balance_nex_reload_ammo 0 //default: 25 set g_balance_nex_reload_time 2 // }}} @@ -525,6 +542,8 @@ set g_balance_minstanex_ammo 10 set g_balance_minstanex_laser_ammo 0 set g_balance_minstanex_laser_animtime 0.3 set g_balance_minstanex_laser_refire 0.7 +set g_balance_minstanex_switchdelay_drop 0.2 +set g_balance_minstanex_switchdelay_raise 0.2 set g_balance_minstanex_reload_ammo 0 //default: 50 set g_balance_minstanex_reload_time 2 // }}} @@ -563,6 +582,8 @@ set g_balance_hagar_secondary_lifetime_min 10 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.5 set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_switchdelay_drop 0.2 +set g_balance_hagar_switchdelay_raise 0.2 set g_balance_hagar_reload_ammo 0 //default: 25 set g_balance_hagar_reload_time 2 // }}} @@ -590,6 +611,8 @@ set g_balance_rocketlauncher_remote_damage 70 set g_balance_rocketlauncher_remote_edgedamage 35 set g_balance_rocketlauncher_remote_radius 110 set g_balance_rocketlauncher_remote_force 400 +set g_balance_rocketlauncher_switchdelay_drop 0.2 +set g_balance_rocketlauncher_switchdelay_raise 0.2 set g_balance_rocketlauncher_reload_ammo 0 //default: 25 set g_balance_rocketlauncher_reload_time 2 // }}} @@ -603,6 +626,8 @@ set g_balance_porto_secondary_refire 1.5 set g_balance_porto_secondary_animtime 0.3 set g_balance_porto_secondary_speed 1000 set g_balance_porto_secondary_lifetime 5 +set g_balance_porto_switchdelay_drop 0.2 +set g_balance_porto_switchdelay_raise 0.2 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} @@ -626,7 +651,9 @@ set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds set g_balance_hook_secondary_health 15 -set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_switchdelay_drop 0.2 +set g_balance_hook_switchdelay_raise 0.2 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -639,6 +666,8 @@ set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 set g_balance_tuba_pitchstep 6 +set g_balance_tuba_switchdelay_drop 0.2 +set g_balance_tuba_switchdelay_raise 0.2 // }}} // {{{ fireball // this is a superweapon -- lets make it behave as one. set g_balance_fireball_primary_animtime 0.2 @@ -675,4 +704,6 @@ set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_switchdelay_drop 0.2 +set g_balance_fireball_switchdelay_raise 0.2 // }}}