X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=balanceXonotic.cfg;h=52c8a74d84cecfe381db5adbb156bc778f7da233;hb=0c1c734d016af2223115339d3bc757e6fc5ee715;hp=2f1d16d82e3a9a11b62fc8cb19ffbc36921c0756;hpb=20194b24b0b3a019e53ce08ed100b78f79f5652b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index 2f1d16d82..52c8a74d8 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -162,13 +162,12 @@ set g_projectiles_damage 2 // 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally +set g_projectiles_keep_owner 0 set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) -// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) set g_projectiles_newton_style_2_minfactor 0.8 set g_projectiles_newton_style_2_maxfactor 1.5 set g_projectiles_spread_style 7