X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=balanceSamual.cfg;h=6979fb6b9e53c4265771a342e6bc50fec5b61f82;hb=6e88df336e6d228dc3f202549332c36791a5fc59;hp=8a8ed67550e7260afcdc7d2d945d92bb72966e89;hpb=2d80c22233ec5e654d7603c6711afd746701c422;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceSamual.cfg b/balanceSamual.cfg index 8a8ed6755..6979fb6b9 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -178,6 +178,7 @@ set g_balance_falldamage_deadminspeed 150 set g_balance_falldamage_minspeed 1000 set g_balance_falldamage_factor 0.20 set g_balance_falldamage_maxdamage 15 +set g_balance_damagepush_speedfactor 0 // }}} // {{{ powerups @@ -271,7 +272,7 @@ set g_balance_shotgun_reload_time 2 // {{{ uzi set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary set g_balance_uzi_spread_min 0.02 -set g_balance_uzi_spread_max 0.1 +set g_balance_uzi_spread_max 0.06 set g_balance_uzi_spread_add 0.012 set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) @@ -299,7 +300,7 @@ set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu -set g_balance_uzi_reload_ammo 40 //default: 30 +set g_balance_uzi_reload_ammo 60 //default: 30 set g_balance_uzi_reload_time 2 // }}} // {{{ mortar @@ -358,8 +359,8 @@ set g_balance_minelayer_refire 1.5 set g_balance_minelayer_animtime 0.4 set g_balance_minelayer_ammo 4 set g_balance_minelayer_health 15 -set g_balance_minelayer_limit 4 // 0 disables the limit -set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate +set g_balance_minelayer_limit 3 // 0 disables the limit +set g_balance_minelayer_protection 0 // don't explode if the mine would hurt the owner or a team mate set g_balance_minelayer_damageforcescale 0 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_minelayer_time 0.5 @@ -388,8 +389,8 @@ set g_balance_electro_primary_range 0 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius set g_balance_electro_primary_falloff_maxdist 850 set g_balance_electro_primary_falloff_halflifedist 425 -set g_balance_electro_secondary_damage 45 -set g_balance_electro_secondary_edgedamage 22.5 +set g_balance_electro_secondary_damage 40 +set g_balance_electro_secondary_edgedamage 20 set g_balance_electro_secondary_force 200 set g_balance_electro_secondary_radius 150 set g_balance_electro_secondary_speed 900 @@ -408,9 +409,9 @@ set g_balance_electro_secondary_bouncefactor 0.5 set g_balance_electro_secondary_bouncestop 0.075 set g_balance_electro_combo_damage 40 set g_balance_electro_combo_edgedamage 20 -set g_balance_electro_combo_force 200 -set g_balance_electro_combo_radius 250 -set g_balance_electro_combo_comboradius 0 +set g_balance_electro_combo_force 120 +set g_balance_electro_combo_radius 175 +set g_balance_electro_combo_comboradius 250 set g_balance_electro_combo_speed 2000 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 @@ -445,9 +446,9 @@ set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 set g_balance_crylink_secondary_damage 5 -set g_balance_crylink_secondary_edgedamage 5 +set g_balance_crylink_secondary_edgedamage 0 set g_balance_crylink_secondary_force -40 -set g_balance_crylink_secondary_radius 50 +set g_balance_crylink_secondary_radius 70 set g_balance_crylink_secondary_speed 2000 set g_balance_crylink_secondary_spread 0.02 set g_balance_crylink_secondary_shots 3 @@ -455,7 +456,7 @@ set g_balance_crylink_secondary_bounces 1 set g_balance_crylink_secondary_refire 0.2 set g_balance_crylink_secondary_animtime 0.2 set g_balance_crylink_secondary_ammo 2 -set g_balance_crylink_secondary_bouncedamagefactor 0.25 +set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 set g_balance_crylink_secondary_jointime 0 @@ -526,7 +527,7 @@ set g_balance_minstanex_laser_ammo 0 set g_balance_minstanex_reload_ammo 0 //default: 50 set g_balance_minstanex_reload_time 2 // }}} -// {{{ hagar +// {{{ hagar // TO BE REMOVED set g_balance_hagar_primary_damage 30 set g_balance_hagar_primary_edgedamage 15 set g_balance_hagar_primary_force 50 @@ -563,7 +564,7 @@ set g_balance_rocketlauncher_refire 1.1 set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 4 set g_balance_rocketlauncher_health 0 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. -set g_balance_rocketlauncher_damageforcescale 1 +set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_rocketlauncher_guiderate 110 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate @@ -605,17 +606,17 @@ set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds // }}} -// {{{ hlac +// {{{ hlac // TO BE REMOVED set g_balance_hlac_primary_spread_min 0.01 set g_balance_hlac_primary_spread_max 0.25 set g_balance_hlac_primary_spread_add 0.0045 set g_balance_hlac_primary_spread_crouchmod 0.25 set g_balance_hlac_primary_damage 18 -set g_balance_hlac_primary_edgedamage 10 -set g_balance_hlac_primary_force 100 +set g_balance_hlac_primary_edgedamage 9 +set g_balance_hlac_primary_force 90 set g_balance_hlac_primary_radius 70 -set g_balance_hlac_primary_speed 12000 +set g_balance_hlac_primary_speed 9000 set g_balance_hlac_primary_lifetime 5 set g_balance_hlac_primary_refire 0.15 @@ -626,9 +627,9 @@ set g_balance_hlac_secondary 1 set g_balance_hlac_secondary_spread 0.15 set g_balance_hlac_secondary_spread_crouchmod 0.5 -set g_balance_hlac_secondary_damage 16 -set g_balance_hlac_secondary_edgedamage 10 -set g_balance_hlac_secondary_force 100 +set g_balance_hlac_secondary_damage 15 +set g_balance_hlac_secondary_edgedamage 7.5 +set g_balance_hlac_secondary_force 90 set g_balance_hlac_secondary_radius 70 set g_balance_hlac_secondary_speed 9000 set g_balance_hlac_secondary_lifetime 5 @@ -644,14 +645,14 @@ set g_balance_hlac_reload_time 2 // {{{ sniperrifle set g_balance_sniperrifle_bursttime 0 set g_balance_sniperrifle_primary_tracer 1 -set g_balance_sniperrifle_primary_damage 50 +set g_balance_sniperrifle_primary_damage 60 set g_balance_sniperrifle_primary_headshotaddeddamage 50 set g_balance_sniperrifle_primary_spread 0 set g_balance_sniperrifle_primary_force 100 set g_balance_sniperrifle_primary_speed 40000 set g_balance_sniperrifle_primary_lifetime 5 -set g_balance_sniperrifle_primary_refire 1.25 -set g_balance_sniperrifle_primary_animtime 0.5 +set g_balance_sniperrifle_primary_refire 1.5 +set g_balance_sniperrifle_primary_animtime 0.7 set g_balance_sniperrifle_primary_ammo 10 set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu set g_balance_sniperrifle_primary_burstcost 0 @@ -685,26 +686,26 @@ set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 // }}} -// {{{ fireball -set g_balance_fireball_primary_ammo 40 -set g_balance_fireball_primary_animtime 0.15 +// {{{ fireball // this is a superweapon -- lets make it behave as one. +set g_balance_fireball_primary_ammo 20 +set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 set g_balance_fireball_primary_bfgradius 1000 set g_balance_fireball_primary_damage 200 -set g_balance_fireball_primary_damageforcescale 4 -set g_balance_fireball_primary_edgedamage 0 -set g_balance_fireball_primary_force 700 -set g_balance_fireball_primary_health 50 +set g_balance_fireball_primary_damageforcescale 0 +set g_balance_fireball_primary_edgedamage 50 +set g_balance_fireball_primary_force 600 +set g_balance_fireball_primary_health 0 set g_balance_fireball_primary_laserburntime 0.5 set g_balance_fireball_primary_laserdamage 80 set g_balance_fireball_primary_laseredgedamage 20 set g_balance_fireball_primary_laserradius 256 set g_balance_fireball_primary_lifetime 15 set g_balance_fireball_primary_radius 200 -set g_balance_fireball_primary_refire 5 +set g_balance_fireball_primary_refire 2 set g_balance_fireball_primary_refire2 0 -set g_balance_fireball_primary_speed 650 +set g_balance_fireball_primary_speed 1200 set g_balance_fireball_primary_spread 0 set g_balance_fireball_secondary_ammo 5 set g_balance_fireball_secondary_animtime 0.3 @@ -717,19 +718,33 @@ set g_balance_fireball_secondary_laserdamage 50 set g_balance_fireball_secondary_laseredgedamage 20 set g_balance_fireball_secondary_laserradius 110 set g_balance_fireball_secondary_lifetime 7 -set g_balance_fireball_secondary_refire 2 +set g_balance_fireball_secondary_refire 1.5 set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 -set g_balance_fireball_reload_ammo 0 //default: 60 +set g_balance_fireball_reload_ammo 0 //default: 100 set g_balance_fireball_reload_time 2 // }}} // {{{ seeker +set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. +set g_balance_seeker_flac_ammo 0.5 +set g_balance_seeker_flac_animtime 0.1 +set g_balance_seeker_flac_damage 15 +set g_balance_seeker_flac_edgedamage 10 +set g_balance_seeker_flac_force 50 +set g_balance_seeker_flac_lifetime 0.1 +set g_balance_seeker_flac_lifetime_rand 0.05 +set g_balance_seeker_flac_radius 100 +set g_balance_seeker_flac_refire 0.1 +set g_balance_seeker_flac_speed 3000 +set g_balance_seeker_flac_speed_up 1000 +set g_balance_seeker_flac_speed_z 0 +set g_balance_seeker_flac_spread 0.4 set g_balance_seeker_tag_ammo 1 set g_balance_seeker_tag_animtime 0.2 -set g_balance_seeker_tag_damageforcescale 4 -set g_balance_seeker_tag_health 5 +set g_balance_seeker_tag_damageforcescale 0 +set g_balance_seeker_tag_health 0 set g_balance_seeker_tag_lifetime 15 set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 set g_balance_seeker_tag_speed 5000 @@ -741,11 +756,11 @@ set g_balance_seeker_missile_animtime 0.2 set g_balance_seeker_missile_count 3 // LOG: 8 -> 3 set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30 set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 1400 +set g_balance_seeker_missile_decel 6000 set g_balance_seeker_missile_delay 0.25 set g_balance_seeker_missile_edgedamage 8 set g_balance_seeker_missile_force 50 // LOG: 100 -> 150 -set g_balance_seeker_missile_health 5 +set g_balance_seeker_missile_health 1 set g_balance_seeker_missile_lifetime 15 set g_balance_seeker_missile_proxy 0 set g_balance_seeker_missile_proxy_delay 0.2