X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=balanceFruitieX.cfg;h=1bb8989120df04a0f5f3b7864c66c23ab0df2f57;hb=6df768c84ccb55d40df3d4140531412cb22d3ba7;hp=54e232dc4dc44277909ef7831592d7aa9d83446b;hpb=8b03ebf2c727710fcf00a2fdf506a0c7a51efb21;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceFruitieX.cfg b/balanceFruitieX.cfg index 54e232dc4..1bb898912 100644 --- a/balanceFruitieX.cfg +++ b/balanceFruitieX.cfg @@ -162,13 +162,12 @@ set g_projectiles_damage 2 // 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally +set g_projectiles_keep_owner 0 set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) -// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) set g_projectiles_newton_style_2_minfactor 0.7 set g_projectiles_newton_style_2_maxfactor 5 set g_projectiles_spread_style 7