X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=balanceFruitieX.cfg;h=16286fe0f8b85eb63c3529617bef7dc2cb259a74;hb=8f3c930799e7e46c363343733b6794f27f9ffff2;hp=54e232dc4dc44277909ef7831592d7aa9d83446b;hpb=8c5c39bee4bc48057f5094d635b80a46b060b207;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceFruitieX.cfg b/balanceFruitieX.cfg index 54e232dc4..16286fe0f 100644 --- a/balanceFruitieX.cfg +++ b/balanceFruitieX.cfg @@ -167,8 +167,6 @@ set g_projectiles_newton_style 2 // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) -// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) set g_projectiles_newton_style_2_minfactor 0.7 set g_projectiles_newton_style_2_maxfactor 5 set g_projectiles_spread_style 7