X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=balanceFruit.cfg;h=f8bdb2a3c87ebb822c6b386ccdeee4c11faa8c20;hb=3f6c59a85ff4500b595236725b68382bcbf6483c;hp=cf5622c209bfd99020908ac8e103709af33ed238;hpb=3fd63d6feb784a8045d5bcae80db8755f9b7005f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceFruit.cfg b/balanceFruit.cfg index cf5622c20..f8bdb2a3c 100644 --- a/balanceFruit.cfg +++ b/balanceFruit.cfg @@ -155,7 +155,7 @@ set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 set g_throughfloor_damage 0.7 set g_throughfloor_force 0.8 -set g_projectiles_damage 1 +set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) @@ -186,7 +186,7 @@ set g_balance_falldamage_minspeed 800 set g_balance_falldamage_factor 0.20 set g_balance_falldamage_maxdamage 15 set g_balance_damagepush_speedfactor 2.5 -set g_balance_contents_damagerate 5 // how many times to apply damage per second (so 5 is 0.2 second delay per impulse of damage) +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage set g_balance_contents_drowndelay 10 // time under water before a player begins drowning set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava @@ -306,12 +306,14 @@ set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15 +set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 2 set g_balance_uzi_sustained_damage 12 // 120 dps +set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 12 set g_balance_uzi_sustained_spread 0.06 set g_balance_uzi_sustained_refire 0.1