X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=balance25.cfg;h=a5d3b68f10739859db58f0a2a57511ccfa538f7e;hb=d7e06e7130d2d5c59574f645e9e2592576f1943e;hp=773962dffd0a92a7698ed355044030d6067f8603;hpb=c9fb233e136504e6e35c18d6b23875fe976b7c41;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balance25.cfg b/balance25.cfg index 773962dff..a5d3b68f1 100644 --- a/balance25.cfg +++ b/balance25.cfg @@ -1,34 +1,9 @@ -// {{{ weapon replacement -// NOTE: this only replaces weapons on the map -// use g_start_weapon_* to also replace the on-startup weapons! -// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times -// set the cvars to "0" to totally disable a weapon -set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun" -set g_weaponreplace_laser "" -set g_weaponreplace_shotgun "" -set g_weaponreplace_uzi "" -set g_weaponreplace_grenadelauncher "" -set g_weaponreplace_electro "" -set g_weaponreplace_crylink "" -set g_weaponreplace_nex "" -set g_weaponreplace_hagar "" -set g_weaponreplace_rocketlauncher "" -set g_weaponreplace_porto "" -set g_weaponreplace_minstanex "" -set g_weaponreplace_hook "" -set g_weaponreplace_hlac "" -set g_weaponreplace_campingrifle "" -set g_weaponreplace_tuba "" -set g_weaponreplace_fireball "" -set g_weaponreplace_seeker "" -set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)" -// }}} - // {{{ starting gear set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -41,7 +16,7 @@ set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 150 set g_balance_armor_start 0 set g_start_ammo_shells 40 @@ -78,33 +53,48 @@ set g_balance_nix_ammoincr_fuel 2 // }}} // {{{ pickup items +set g_pickup_ammo_anyway 0 +set g_pickup_weapons_anyway 0 set g_pickup_shells 15 +set g_pickup_shells_weapon 15 set g_pickup_shells_max 999 set g_pickup_nails 80 +set g_pickup_nails_weapon 80 set g_pickup_nails_max 999 set g_pickup_rockets 15 +set g_pickup_rockets_weapon 15 set g_pickup_rockets_max 999 set g_pickup_cells 25 +set g_pickup_cells_weapon 25 set g_pickup_cells_max 999 set g_pickup_fuel 25 +set g_pickup_fuel_weapon 25 set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 999 set g_pickup_armorsmall 5 set g_pickup_armorsmall_max 999 +set g_pickup_armorsmall_anyway 0 set g_pickup_armormedium 25 set g_pickup_armormedium_max 999 +set g_pickup_armormedium_anyway 0 set g_pickup_armorbig 50 set g_pickup_armorbig_max 999 +set g_pickup_armorbig_anyway 0 set g_pickup_armorlarge 100 set g_pickup_armorlarge_max 999 +set g_pickup_armorlarge_anyway 0 set g_pickup_healthsmall 5 set g_pickup_healthsmall_max 999 +set g_pickup_healthsmall_anyway 0 set g_pickup_healthmedium 25 set g_pickup_healthmedium_max 999 +set g_pickup_healthmedium_anyway 0 set g_pickup_healthlarge 50 set g_pickup_healthlarge_max 999 +set g_pickup_healthlarge_anyway 0 set g_pickup_healthmega 100 set g_pickup_healthmega_max 999 +set g_pickup_healthmega_anyway 0 set g_pickup_respawntime_short 15 set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 @@ -232,8 +222,10 @@ set g_balance_laser_primary_refire 0.7 set g_balance_laser_primary_animtime 0.3 set g_balance_laser_primary_lifetime 30 set g_balance_laser_primary_shotangle 0 -set g_balance_laser_primary_delay 0 -set g_balance_laser_gauntlet 0 +set g_balance_laser_primary_delay 0.05 +set g_balance_laser_primary_gauntlet 0 +set g_balance_laser_primary_force_zscale 1 +set g_balance_laser_primary_force_velocitybias 0 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 35 set g_balance_laser_secondary_edgedamage 10 @@ -246,6 +238,9 @@ set g_balance_laser_secondary_animtime 0.3 set g_balance_laser_secondary_lifetime 30 set g_balance_laser_secondary_shotangle 0 set g_balance_laser_secondary_delay 0 +set g_balance_laser_secondary_gauntlet 0 +set g_balance_laser_secondary_force_zscale 1 +set g_balance_laser_secondary_force_velocitybias 0 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 6 @@ -258,17 +253,27 @@ set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 12000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_bullets 6 -set g_balance_shotgun_secondary_damage 9 -set g_balance_shotgun_secondary_force 60 -set g_balance_shotgun_secondary_spread 0.1 -set g_balance_shotgun_secondary_refire 1.35 -set g_balance_shotgun_secondary_animtime 0.2 -set g_balance_shotgun_secondary_ammo 1 -set g_balance_shotgun_secondary_speed 12000 -set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim +set g_balance_shotgun_secondary_melee_range 60 +set g_balance_shotgun_secondary_melee_swing 50 +set g_balance_shotgun_secondary_melee_time 0.1 +set g_balance_shotgun_secondary_damage 115 +set g_balance_shotgun_secondary_force 150 +set g_balance_shotgun_secondary_refire 1.1 +set g_balance_shotgun_secondary_animtime 1 // }}} // {{{ uzi +set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst mode secondary +set g_balance_uzi_spread_min 0.02 +set g_balance_uzi_spread_max 0.6 +set g_balance_uzi_spread_add 0.012 +set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst_refire 0.05 // refire between burst bullets +set g_balance_uzi_burst_refire2 0.75 // refire after burst +set g_balance_uzi_burst_spread 0.04 +set g_balance_uzi_burst_damage 18 +set g_balance_uzi_burst_force 50 +set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 30 set g_balance_uzi_first_force 50 @@ -284,7 +289,7 @@ set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu // }}} // {{{ mortar -set g_balance_grenadelauncher_primary2secondary 0 +set g_balance_grenadelauncher_primary_type 0 set g_balance_grenadelauncher_primary_damage 70 set g_balance_grenadelauncher_primary_edgedamage 38 set g_balance_grenadelauncher_primary_force 400 @@ -294,9 +299,15 @@ set g_balance_grenadelauncher_primary_speed_up 200 set g_balance_grenadelauncher_primary_speed_z 0 set g_balance_grenadelauncher_primary_spread 0 set g_balance_grenadelauncher_primary_lifetime 30 +set g_balance_grenadelauncher_primary_lifetime2 1 set g_balance_grenadelauncher_primary_refire 0.8 set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 +set g_balance_grenadelauncher_primary_health 25 +set g_balance_grenadelauncher_primary_damageforcescale 4 +set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 + +set g_balance_grenadelauncher_secondary_type 1 set g_balance_grenadelauncher_secondary_damage 70 set g_balance_grenadelauncher_secondary_edgedamage 38 set g_balance_grenadelauncher_secondary_force 400 @@ -306,19 +317,45 @@ set g_balance_grenadelauncher_secondary_speed_up 200 set g_balance_grenadelauncher_secondary_speed_z 0 set g_balance_grenadelauncher_secondary_spread 0 set g_balance_grenadelauncher_secondary_lifetime 2.5 +set g_balance_grenadelauncher_secondary_lifetime2 0 set g_balance_grenadelauncher_secondary_refire 0.7 set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 set g_balance_grenadelauncher_secondary_health 10 set g_balance_grenadelauncher_secondary_damageforcescale 4 -set g_balance_grenadelauncher_secondary_bouncefactor 0.5 -set g_balance_grenadelauncher_secondary_bouncestop 0.075 +set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 + +set g_balance_grenadelauncher_bouncefactor 0.5 +set g_balance_grenadelauncher_bouncestop 0.075 +// }}} +// {{{ minelayer // TODO +set g_balance_minelayer_damage 35 +set g_balance_minelayer_edgedamage 30 +set g_balance_minelayer_force 250 +set g_balance_minelayer_radius 175 +set g_balance_minelayer_proximityradius 150 +set g_balance_minelayer_speed 750 +set g_balance_minelayer_lifetime 60 +set g_balance_minelayer_refire 1.5 +set g_balance_minelayer_animtime 0.4 +set g_balance_minelayer_ammo 5 +set g_balance_minelayer_health 15 +set g_balance_minelayer_limit 4 // 0 disables the limit +set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate +set g_balance_minelayer_damageforcescale 0 +set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_minelayer_time 0.5 +set g_balance_minelayer_remote_damage 45 +set g_balance_minelayer_remote_edgedamage 40 +set g_balance_minelayer_remote_radius 200 +set g_balance_minelayer_remote_force 300 // }}} // {{{ electro set g_balance_electro_lightning 0 set g_balance_electro_primary_damage 65 set g_balance_electro_primary_edgedamage 0 set g_balance_electro_primary_force 200 +set g_balance_electro_primary_force_up 0 set g_balance_electro_primary_radius 150 set g_balance_electro_primary_comboradius 0 set g_balance_electro_primary_speed 2000 @@ -327,8 +364,11 @@ set g_balance_electro_primary_lifetime 30 set g_balance_electro_primary_refire 0.6 set g_balance_electro_primary_animtime 0.3 set g_balance_electro_primary_ammo 2 +set g_balance_electro_primary_range 0 +set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius +set g_balance_electro_primary_falloff_maxdist 850 +set g_balance_electro_primary_falloff_halflifedist 425 set g_balance_electro_secondary_damage 50 -set g_balance_electro_secondary_spread 0.05 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 200 set g_balance_electro_secondary_radius 150 @@ -344,6 +384,8 @@ set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_secondary_count 1 +set g_balance_electro_secondary_bouncefactor 0.5 +set g_balance_electro_secondary_bouncestop 0.075 set g_balance_electro_combo_damage 80 set g_balance_electro_combo_edgedamage 0 set g_balance_electro_combo_force 200 @@ -364,11 +406,17 @@ set g_balance_crylink_primary_refire 0.4 set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.5 +set g_balance_crylink_primary_joinspread 0 +set g_balance_crylink_primary_jointime 0 +set g_balance_crylink_primary_joinexplode 0 +set g_balance_crylink_primary_joinexplode_damage 0 +set g_balance_crylink_primary_joinexplode_edgedamage 0 +set g_balance_crylink_primary_joinexplode_radius 0 +set g_balance_crylink_primary_joinexplode_force 0 +set g_balance_crylink_primary_linkexplode 1 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450 -set g_balance_crylink_primary_star_fadetime 0.25 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450 set g_balance_crylink_primary_other_fadetime 0.25 @@ -385,6 +433,14 @@ set g_balance_crylink_secondary_refire 0.5 set g_balance_crylink_secondary_animtime 0.3 set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_joinspread 0 +set g_balance_crylink_secondary_jointime 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode_edgedamage 0 +set g_balance_crylink_secondary_joinexplode_radius 0 +set g_balance_crylink_secondary_joinexplode_force 0 +set g_balance_crylink_secondary_linkexplode 1 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_middle_fadetime 5 @@ -392,15 +448,44 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 7 set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex -set g_balance_nex_damage 100 -set g_balance_nex_force 600 -set g_balance_nex_refire 1.5 -set g_balance_nex_animtime 0.3 -set g_balance_nex_ammo 5 -set g_balance_nex_damagefalloff_mindist 0 -set g_balance_nex_damagefalloff_maxdist 0 -set g_balance_nex_damagefalloff_halflife 0 -set g_balance_nex_damagefalloff_forcehalflife 0 +set g_balance_nex_primary_damage 100 +set g_balance_nex_primary_force 600 +set g_balance_nex_primary_refire 1.5 +set g_balance_nex_primary_animtime 0.3 +set g_balance_nex_primary_ammo 5 +set g_balance_nex_primary_damagefalloff_mindist 0 +set g_balance_nex_primary_damagefalloff_maxdist 0 +set g_balance_nex_primary_damagefalloff_halflife 0 +set g_balance_nex_primary_damagefalloff_forcehalflife 0 + +set g_balance_nex_secondary 0 +set g_balance_nex_secondary_charge 0 +set g_balance_nex_secondary_charge_rate 0.1 +set g_balance_nex_secondary_charge_pool 0 +set g_balance_nex_secondary_charge_pool_regen 0.15 +set g_balance_nex_secondary_charge_pool_pause_regen 1 +set g_balance_nex_secondary_charge_pool_pause_health_regen 1 +set g_balance_nex_secondary_damage 100 +set g_balance_nex_secondary_force 600 +set g_balance_nex_secondary_refire 1.5 +set g_balance_nex_secondary_animtime 0.3 +set g_balance_nex_secondary_ammo 5 +set g_balance_nex_secondary_damagefalloff_mindist 0 +set g_balance_nex_secondary_damagefalloff_maxdist 0 +set g_balance_nex_secondary_damagefalloff_halflife 0 +set g_balance_nex_secondary_damagefalloff_forcehalflife 0 + +set g_balance_nex_charge 0 +set g_balance_nex_charge_mindmg 40 +set g_balance_nex_charge_start 0 +set g_balance_nex_charge_rate 0.1 +set g_balance_nex_charge_limit 0.5 +set g_balance_nex_charge_rot_rate 0 +set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button +set g_balance_nex_charge_shot_multiplier 0.5 +set g_balance_nex_charge_velocity_rate 0.2 +set g_balance_nex_charge_minspeed 400 +set g_balance_nex_charge_maxspeed 1000 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 @@ -449,11 +534,10 @@ set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again -set g_balance_rocketlauncher_laserguided_speed 1000 //650 -set g_balance_rocketlauncher_laserguided_speedaccel 0 -set g_balance_rocketlauncher_laserguided_speedstart 1000 -set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 -set g_balance_rocketlauncher_laserguided_allow_steal 1 +set g_balance_rocketlauncher_remote_damage 105 +set g_balance_rocketlauncher_remote_edgedamage 40 +set g_balance_rocketlauncher_remote_radius 150 +set g_balance_rocketlauncher_remote_force 600 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 @@ -521,7 +605,7 @@ set g_balance_campingrifle_magazinecapacity 8 set g_balance_campingrifle_reloadtime 2 // matches reload anim set g_balance_campingrifle_auto_reload_after_changing_weapons 0 set g_balance_campingrifle_bursttime 0 -set g_balance_campingrifle_tracer 0 +set g_balance_campingrifle_primary_tracer 0 set g_balance_campingrifle_primary_damage 60 set g_balance_campingrifle_primary_headshotaddeddamage 100 set g_balance_campingrifle_primary_spread 0 @@ -533,6 +617,9 @@ set g_balance_campingrifle_primary_animtime 0.3 set g_balance_campingrifle_primary_ammo 10 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu set g_balance_campingrifle_primary_burstcost 0 +set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot +set g_balance_campingrifle_secondary 1 +set g_balance_campingrifle_secondary_tracer 0 set g_balance_campingrifle_secondary_damage 35 set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head set g_balance_campingrifle_secondary_spread 0.008 @@ -544,6 +631,7 @@ set g_balance_campingrifle_secondary_animtime 0.1 set g_balance_campingrifle_secondary_ammo 10 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu set g_balance_campingrifle_secondary_burstcost 0 +set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -630,6 +718,7 @@ set g_balance_seeker_missile_smart_mindist 800 set g_balance_seeker_missile_smart_trace_max 2500 set g_balance_seeker_missile_smart_trace_min 1000 set g_balance_seeker_missile_speed 700 +set g_balance_seeker_missile_speed_accel 0 set g_balance_seeker_missile_speed_up 300 set g_balance_seeker_missile_speed_z 0 set g_balance_seeker_missile_speed_max 1250