X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=balance25.cfg;h=666482f4a365423b4a47dbed4e0a1b5866711b19;hb=a477a0e8ceca690893202372d002a5bee109093f;hp=9783f5e8b348e55260ea256c9b589e9d4ac75ea3;hpb=55d3273e61152efe4244561d71c313512c20c20d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balance25.cfg b/balance25.cfg index 9783f5e8b..666482f4a 100644 --- a/balance25.cfg +++ b/balance25.cfg @@ -162,13 +162,12 @@ set g_projectiles_damage 2 // 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally +set g_projectiles_keep_owner 0 set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) -// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) set g_projectiles_newton_style_2_minfactor 0.7 set g_projectiles_newton_style_2_maxfactor 5 set g_projectiles_spread_style 0 @@ -307,14 +306,12 @@ set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 30 -set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.015 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 15 -set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 27 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.1 @@ -452,6 +449,7 @@ set g_balance_crylink_secondary_force -55 set g_balance_crylink_secondary_radius 3 set g_balance_crylink_secondary_speed 7000 set g_balance_crylink_secondary_spread 0.08 +set g_balance_crylink_secondary_spreadtype 0 set g_balance_crylink_secondary_shots 7 set g_balance_crylink_secondary_bounces 0 set g_balance_crylink_secondary_refire 0.5