X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=bal-wep-nexuiz25.cfg;fp=bal-wep-nexuiz25.cfg;h=fe517967f2f41648c0f8fe1f5c6de11fb0a4aa4c;hb=511d594cf266f8f3332fb285e213b2c33da334f4;hp=0000000000000000000000000000000000000000;hpb=e449f70197479ad384431f4cd1a23d994a8eb928;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/bal-wep-nexuiz25.cfg b/bal-wep-nexuiz25.cfg new file mode 100644 index 000000000..fe517967f --- /dev/null +++ b/bal-wep-nexuiz25.cfg @@ -0,0 +1,761 @@ +// {{{ #1: Blaster +set g_balance_blaster_primary_animtime 0.3 +set g_balance_blaster_primary_damage 35 +set g_balance_blaster_primary_delay 0 +set g_balance_blaster_primary_edgedamage 10 +set g_balance_blaster_primary_force 400 +set g_balance_blaster_primary_force_zscale 1 +set g_balance_blaster_primary_lifetime 30 +set g_balance_blaster_primary_radius 70 +set g_balance_blaster_primary_refire 0.7 +set g_balance_blaster_primary_shotangle 0 +set g_balance_blaster_primary_speed 9000 +set g_balance_blaster_primary_spread 0 +set g_balance_blaster_secondary 0 +set g_balance_blaster_secondary_animtime 0.3 +set g_balance_blaster_secondary_damage 35 +set g_balance_blaster_secondary_delay 0 +set g_balance_blaster_secondary_edgedamage 10 +set g_balance_blaster_secondary_force 400 +set g_balance_blaster_secondary_force_zscale 1 +set g_balance_blaster_secondary_lifetime 30 +set g_balance_blaster_secondary_radius 70 +set g_balance_blaster_secondary_refire 0.7 +set g_balance_blaster_secondary_shotangle 0 +set g_balance_blaster_secondary_speed 9000 +set g_balance_blaster_secondary_spread 0 +set g_balance_blaster_switchdelay_drop 0.15 +set g_balance_blaster_switchdelay_raise 0.15 +set g_balance_blaster_weaponreplace "" +set g_balance_blaster_weaponstart 1 +set g_balance_blaster_weaponstartoverride -1 +set g_balance_blaster_weaponthrowable 0 +// }}} +// {{{ #2: Shotgun +set g_balance_shotgun_primary_ammo 1 +set g_balance_shotgun_primary_animtime 0.2 +set g_balance_shotgun_primary_bullets 6 +set g_balance_shotgun_primary_damage 9 +set g_balance_shotgun_primary_force 60 +set g_balance_shotgun_primary_refire 0.5 +set g_balance_shotgun_primary_solidpenetration 3.8 +set g_balance_shotgun_primary_spread 0.07 +set g_balance_shotgun_reload_ammo 0 +set g_balance_shotgun_reload_time 2 +set g_balance_shotgun_secondary 1 +set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_secondary_damage 80 +set g_balance_shotgun_secondary_force 200 +set g_balance_shotgun_secondary_melee_delay 0.25 +set g_balance_shotgun_secondary_melee_multihit 1 +set g_balance_shotgun_secondary_melee_no_doubleslap 1 +set g_balance_shotgun_secondary_melee_nonplayerdamage 40 +set g_balance_shotgun_secondary_melee_range 120 +set g_balance_shotgun_secondary_melee_swing_side 120 +set g_balance_shotgun_secondary_melee_swing_up 30 +set g_balance_shotgun_secondary_melee_time 0.15 +set g_balance_shotgun_secondary_melee_traces 10 +set g_balance_shotgun_secondary_refire 1.25 +set g_balance_shotgun_switchdelay_drop 0.15 +set g_balance_shotgun_switchdelay_raise 0.15 +set g_balance_shotgun_weaponreplace "" +set g_balance_shotgun_weaponstart 1 +set g_balance_shotgun_weaponstartoverride -1 +set g_balance_shotgun_weaponthrowable 1 +// }}} +// {{{ #3: Machine Gun +set g_balance_machinegun_burst 0 +set g_balance_machinegun_burst_ammo 3 +set g_balance_machinegun_burst_animtime 0.75 +set g_balance_machinegun_burst_refire 0.05 +set g_balance_machinegun_burst_refire2 0.75 +set g_balance_machinegun_burst_speed 0 +set g_balance_machinegun_first 1 +set g_balance_machinegun_first_ammo 1 +set g_balance_machinegun_first_damage 30 +set g_balance_machinegun_first_force 50 +set g_balance_machinegun_first_refire 0.2 +set g_balance_machinegun_first_spread 0.015 +set g_balance_machinegun_mode 0 +set g_balance_machinegun_reload_ammo 60 +set g_balance_machinegun_reload_time 2 +set g_balance_machinegun_solidpenetration 13.1 +set g_balance_machinegun_spread_add 0.02 +set g_balance_machinegun_spread_max 0.6 +set g_balance_machinegun_spread_min 0.02 +set g_balance_machinegun_sustained_ammo 1 +set g_balance_machinegun_sustained_damage 15 +set g_balance_machinegun_sustained_force 27 +set g_balance_machinegun_sustained_refire 0.1 +set g_balance_machinegun_sustained_spread 0.05 +set g_balance_machinegun_switchdelay_drop 0.15 +set g_balance_machinegun_switchdelay_raise 0.15 +set g_balance_machinegun_weaponreplace "" +set g_balance_machinegun_weaponstart 0 +set g_balance_machinegun_weaponstartoverride -1 +set g_balance_machinegun_weaponthrowable 1 +// }}} +// {{{ #4: Mortar +set g_balance_mortar_bouncefactor 0.5 +set g_balance_mortar_bouncestop 0.075 +set g_balance_mortar_primary_ammo 2 +set g_balance_mortar_primary_animtime 0.3 +set g_balance_mortar_primary_damage 70 +set g_balance_mortar_primary_damageforcescale 4 +set g_balance_mortar_primary_edgedamage 25 +set g_balance_mortar_primary_force 400 +set g_balance_mortar_primary_health 25 +set g_balance_mortar_primary_lifetime 30 +set g_balance_mortar_primary_lifetime_stick 1 +set g_balance_mortar_primary_radius 140 +set g_balance_mortar_primary_refire 0.8 +set g_balance_mortar_primary_remote_minbouncecnt 0 +set g_balance_mortar_primary_speed 2000 +set g_balance_mortar_primary_speed_up 200 +set g_balance_mortar_primary_speed_z 0 +set g_balance_mortar_primary_spread 0 +set g_balance_mortar_primary_type 0 +set g_balance_mortar_reload_ammo 0 +set g_balance_mortar_reload_time 2 +set g_balance_mortar_secondary_ammo 2 +set g_balance_mortar_secondary_animtime 0.3 +set g_balance_mortar_secondary_damage 70 +set g_balance_mortar_secondary_damageforcescale 4 +set g_balance_mortar_secondary_edgedamage 38 +set g_balance_mortar_secondary_force 400 +set g_balance_mortar_secondary_health 10 +set g_balance_mortar_secondary_lifetime 2.5 +set g_balance_mortar_secondary_lifetime_bounce 0 +set g_balance_mortar_secondary_lifetime_stick 0 +set g_balance_mortar_secondary_radius 140 +set g_balance_mortar_secondary_refire 0.7 +set g_balance_mortar_secondary_remote_detonateprimary 0 +set g_balance_mortar_secondary_speed 1400 +set g_balance_mortar_secondary_speed_up 200 +set g_balance_mortar_secondary_speed_z 0 +set g_balance_mortar_secondary_spread 0 +set g_balance_mortar_secondary_type 1 +set g_balance_mortar_switchdelay_drop 0.15 +set g_balance_mortar_switchdelay_raise 0.15 +set g_balance_mortar_weaponreplace "" +set g_balance_mortar_weaponstart 0 +set g_balance_mortar_weaponstartoverride -1 +set g_balance_mortar_weaponthrowable 1 +// }}} +// {{{ #5: Mine Layer (MUTATOR WEAPON) +set g_balance_minelayer_ammo 4 +set g_balance_minelayer_animtime 0.4 +set g_balance_minelayer_damage 40 +set g_balance_minelayer_damageforcescale 0 +set g_balance_minelayer_detonatedelay -1 +set g_balance_minelayer_edgedamage 20 +set g_balance_minelayer_force 250 +set g_balance_minelayer_health 15 +set g_balance_minelayer_lifetime 10 +set g_balance_minelayer_lifetime_countdown 0.5 +set g_balance_minelayer_limit 3 +set g_balance_minelayer_protection 0 +set g_balance_minelayer_proximityradius 150 +set g_balance_minelayer_radius 175 +set g_balance_minelayer_refire 1.5 +set g_balance_minelayer_reload_ammo 0 +set g_balance_minelayer_reload_time 2 +set g_balance_minelayer_remote_damage 45 +set g_balance_minelayer_remote_edgedamage 40 +set g_balance_minelayer_remote_force 300 +set g_balance_minelayer_remote_radius 200 +set g_balance_minelayer_speed 1000 +set g_balance_minelayer_switchdelay_drop 0.2 +set g_balance_minelayer_switchdelay_raise 0.2 +set g_balance_minelayer_time 0.5 +set g_balance_minelayer_weaponreplace "" +set g_balance_minelayer_weaponstart 0 +set g_balance_minelayer_weaponstartoverride -1 +set g_balance_minelayer_weaponthrowable 1 +// }}} +// {{{ #6: Electro +set g_balance_electro_combo_comboradius 0 +set g_balance_electro_combo_comboradius_thruwall 0 +set g_balance_electro_combo_damage 80 +set g_balance_electro_combo_edgedamage 0 +set g_balance_electro_combo_force 200 +set g_balance_electro_combo_radius 250 +set g_balance_electro_combo_safeammocheck 0 +set g_balance_electro_combo_speed 2000 +set g_balance_electro_primary_ammo 2 +set g_balance_electro_primary_animtime 0.3 +set g_balance_electro_primary_comboradius 0 +set g_balance_electro_primary_damage 65 +set g_balance_electro_primary_edgedamage 0 +set g_balance_electro_primary_force 200 +set g_balance_electro_primary_lifetime 30 +set g_balance_electro_primary_midaircombo_explode 0 +set g_balance_electro_primary_midaircombo_interval 0 +set g_balance_electro_primary_midaircombo_radius 0 +set g_balance_electro_primary_radius 150 +set g_balance_electro_primary_refire 0.6 +set g_balance_electro_primary_speed 2000 +set g_balance_electro_primary_spread 0 +set g_balance_electro_reload_ammo 0 +set g_balance_electro_reload_time 2 +set g_balance_electro_secondary_ammo 2 +set g_balance_electro_secondary_animtime 0.3 +set g_balance_electro_secondary_bouncefactor 0.5 +set g_balance_electro_secondary_bouncestop 0.075 +set g_balance_electro_secondary_count 1 +set g_balance_electro_secondary_damage 50 +set g_balance_electro_secondary_damagedbycontents 0 +set g_balance_electro_secondary_damageforcescale 4 +set g_balance_electro_secondary_edgedamage 0 +set g_balance_electro_secondary_force 200 +set g_balance_electro_secondary_health 5 +set g_balance_electro_secondary_lifetime 5 +set g_balance_electro_secondary_radius 150 +set g_balance_electro_secondary_refire 0.3 +set g_balance_electro_secondary_refire2 0 +set g_balance_electro_secondary_speed 900 +set g_balance_electro_secondary_speed_up 200 +set g_balance_electro_secondary_speed_z 0 +set g_balance_electro_secondary_spread 0.04 +set g_balance_electro_secondary_touchexplode 0 +set g_balance_electro_switchdelay_drop 0.15 +set g_balance_electro_switchdelay_raise 0.15 +set g_balance_electro_weaponreplace "" +set g_balance_electro_weaponstart 0 +set g_balance_electro_weaponstartoverride -1 +set g_balance_electro_weaponthrowable 1 +// }}} +// {{{ #7: Crylink +set g_balance_crylink_primary_ammo 2 +set g_balance_crylink_primary_animtime 0.3 +set g_balance_crylink_primary_bouncedamagefactor 0.5 +set g_balance_crylink_primary_bounces 1 +set g_balance_crylink_primary_damage 18 +set g_balance_crylink_primary_edgedamage 0 +set g_balance_crylink_primary_force -55 +set g_balance_crylink_primary_joindelay 0 +set g_balance_crylink_primary_joinexplode 0 +set g_balance_crylink_primary_joinexplode_damage 0 +set g_balance_crylink_primary_joinexplode_edgedamage 0 +set g_balance_crylink_primary_joinexplode_force 0 +set g_balance_crylink_primary_joinexplode_radius 0 +set g_balance_crylink_primary_joinspread 0 +set g_balance_crylink_primary_linkexplode 1 +set g_balance_crylink_primary_middle_fadetime 5 +set g_balance_crylink_primary_middle_lifetime 5 +set g_balance_crylink_primary_other_fadetime 0.25 +set g_balance_crylink_primary_other_lifetime 0.1 +set g_balance_crylink_primary_radius 80 +set g_balance_crylink_primary_refire 0.4 +set g_balance_crylink_primary_shots 4 +set g_balance_crylink_primary_speed 7000 +set g_balance_crylink_primary_spread 0.03 +set g_balance_crylink_reload_ammo 0 +set g_balance_crylink_reload_time 2 +set g_balance_crylink_secondary 1 +set g_balance_crylink_secondary_ammo 2 +set g_balance_crylink_secondary_animtime 0.2 +set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_bounces 0 +set g_balance_crylink_secondary_damage 18 +set g_balance_crylink_secondary_edgedamage 5 +set g_balance_crylink_secondary_force -55 +set g_balance_crylink_secondary_joindelay 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode_edgedamage 0 +set g_balance_crylink_secondary_joinexplode_force 0 +set g_balance_crylink_secondary_joinexplode_radius 0 +set g_balance_crylink_secondary_joinspread 0 +set g_balance_crylink_secondary_linkexplode 1 +set g_balance_crylink_secondary_middle_fadetime 5 +set g_balance_crylink_secondary_middle_lifetime 5 +set g_balance_crylink_secondary_other_fadetime 2 +set g_balance_crylink_secondary_other_lifetime 2 +set g_balance_crylink_secondary_radius 100 +set g_balance_crylink_secondary_refire 0.7 +set g_balance_crylink_secondary_shots 7 +set g_balance_crylink_secondary_speed 7000 +set g_balance_crylink_secondary_spread 0.08 +set g_balance_crylink_secondary_spreadtype 0 +set g_balance_crylink_switchdelay_drop 0.15 +set g_balance_crylink_switchdelay_raise 0.15 +set g_balance_crylink_weaponreplace "" +set g_balance_crylink_weaponstart 0 +set g_balance_crylink_weaponstartoverride -1 +set g_balance_crylink_weaponthrowable 1 +// }}} +// {{{ #8: Vortex +set g_balance_vortex_charge 0 +set g_balance_vortex_charge_animlimit 0.5 +set g_balance_vortex_charge_limit 1 +set g_balance_vortex_charge_maxspeed 800 +set g_balance_vortex_charge_mindmg 40 +set g_balance_vortex_charge_minspeed 400 +set g_balance_vortex_charge_rate 0.4 +set g_balance_vortex_charge_rot_pause 0 +set g_balance_vortex_charge_rot_rate 0 +set g_balance_vortex_charge_shot_multiplier 0 +set g_balance_vortex_charge_start 0.5 +set g_balance_vortex_charge_velocity_rate 0 +set g_balance_vortex_primary_ammo 5 +set g_balance_vortex_primary_animtime 0.3 +set g_balance_vortex_primary_damage 100 +set g_balance_vortex_primary_damagefalloff_forcehalflife 0 +set g_balance_vortex_primary_damagefalloff_halflife 0 +set g_balance_vortex_primary_damagefalloff_maxdist 0 +set g_balance_vortex_primary_damagefalloff_mindist 0 +set g_balance_vortex_primary_force 600 +set g_balance_vortex_primary_refire 1.5 +set g_balance_vortex_reload_ammo 0 +set g_balance_vortex_reload_time 2 +set g_balance_vortex_secondary 0 +set g_balance_vortex_secondary_ammo 2 +set g_balance_vortex_secondary_animtime 0 +set g_balance_vortex_secondary_chargepool 0 +set g_balance_vortex_secondary_chargepool_pause_regen 1 +set g_balance_vortex_secondary_chargepool_regen 0.15 +set g_balance_vortex_secondary_damage 0 +set g_balance_vortex_secondary_damagefalloff_forcehalflife 0 +set g_balance_vortex_secondary_damagefalloff_halflife 0 +set g_balance_vortex_secondary_damagefalloff_maxdist 0 +set g_balance_vortex_secondary_damagefalloff_mindist 0 +set g_balance_vortex_secondary_force 0 +set g_balance_vortex_secondary_refire 0 +set g_balance_vortex_switchdelay_drop 0.15 +set g_balance_vortex_switchdelay_raise 0.15 +set g_balance_vortex_weaponreplace "" +set g_balance_vortex_weaponstart 0 +set g_balance_vortex_weaponstartoverride -1 +set g_balance_vortex_weaponthrowable 1 +// }}} +// {{{ #9: Hagar +set g_balance_hagar_primary_ammo 1 +set g_balance_hagar_primary_damage 37 +set g_balance_hagar_primary_damageforcescale 0 +set g_balance_hagar_primary_edgedamage 15 +set g_balance_hagar_primary_force 100 +set g_balance_hagar_primary_health 0 +set g_balance_hagar_primary_lifetime 30 +set g_balance_hagar_primary_radius 65 +set g_balance_hagar_primary_refire 0.15 +set g_balance_hagar_primary_speed 3000 +set g_balance_hagar_primary_spread 0.010 +set g_balance_hagar_reload_ammo 0 +set g_balance_hagar_reload_time 2 +set g_balance_hagar_secondary 1 +set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_secondary_damage 37 +set g_balance_hagar_secondary_damageforcescale 0 +set g_balance_hagar_secondary_edgedamage 15 +set g_balance_hagar_secondary_force 100 +set g_balance_hagar_secondary_health 0 +set g_balance_hagar_secondary_lifetime_min 30 +set g_balance_hagar_secondary_lifetime_rand 0 +set g_balance_hagar_secondary_load 0 +set g_balance_hagar_secondary_load_abort 1 +set g_balance_hagar_secondary_load_animtime 0.2 +set g_balance_hagar_secondary_load_hold 4 +set g_balance_hagar_secondary_load_linkexplode 0 +set g_balance_hagar_secondary_load_max 4 +set g_balance_hagar_secondary_load_releasedeath 0 +set g_balance_hagar_secondary_load_speed 0.5 +set g_balance_hagar_secondary_load_spread 0.075 +set g_balance_hagar_secondary_load_spread_bias 0.5 +set g_balance_hagar_secondary_radius 80 +set g_balance_hagar_secondary_refire 0.15 +set g_balance_hagar_secondary_speed 1400 +set g_balance_hagar_secondary_spread 0.015 +set g_balance_hagar_switchdelay_drop 0.15 +set g_balance_hagar_switchdelay_raise 0.15 +set g_balance_hagar_weaponreplace "" +set g_balance_hagar_weaponstart 0 +set g_balance_hagar_weaponstartoverride -1 +set g_balance_hagar_weaponthrowable 1 +// }}} +// {{{ #10: Devastator +set g_balance_devastator_ammo 3 +set g_balance_devastator_animtime 0.3 +set g_balance_devastator_damage 105 +set g_balance_devastator_damageforcescale 4 +set g_balance_devastator_detonatedelay 0.2 +set g_balance_devastator_edgedamage 40 +set g_balance_devastator_force 600 +set g_balance_devastator_guidedelay 0.15 +set g_balance_devastator_guidegoal 512 +set g_balance_devastator_guiderate 90 +set g_balance_devastator_guideratedelay 0.015 +set g_balance_devastator_guidestop 0 +set g_balance_devastator_health 40 +set g_balance_devastator_lifetime 30 +set g_balance_devastator_radius 150 +set g_balance_devastator_refire 1.1 +set g_balance_devastator_reload_ammo 0 +set g_balance_devastator_reload_time 2 +set g_balance_devastator_remote_damage 70 +set g_balance_devastator_remote_edgedamage 35 +set g_balance_devastator_remote_force 400 +set g_balance_devastator_remote_jump_damage 70 +set g_balance_devastator_remote_jump_radius 0 +set g_balance_devastator_remote_jump_velocity_z_add 400 +set g_balance_devastator_remote_jump_velocity_z_max 1500 +set g_balance_devastator_remote_jump_velocity_z_min 400 +set g_balance_devastator_remote_radius 110 +set g_balance_devastator_speed 850 +set g_balance_devastator_speedaccel 0 +set g_balance_devastator_speedstart 850 +set g_balance_devastator_switchdelay_drop 0.15 +set g_balance_devastator_switchdelay_raise 0.15 +set g_balance_devastator_weaponreplace "" +set g_balance_devastator_weaponstart 0 +set g_balance_devastator_weaponstartoverride -1 +set g_balance_devastator_weaponthrowable 1 +// }}} +// {{{ #11: Port-O-Launch +set g_balance_porto_primary_animtime 0.3 +set g_balance_porto_primary_lifetime 30 +set g_balance_porto_primary_refire 1.5 +set g_balance_porto_primary_speed 2000 +set g_balance_porto_secondary 1 +set g_balance_porto_secondary_animtime 0.3 +set g_balance_porto_secondary_lifetime 30 +set g_balance_porto_secondary_refire 1.5 +set g_balance_porto_secondary_speed 2000 +set g_balance_porto_switchdelay_drop 0.15 +set g_balance_porto_switchdelay_raise 0.15 +set g_balance_porto_weaponreplace "" +set g_balance_porto_weaponstart 0 +set g_balance_porto_weaponstartoverride -1 +set g_balance_porto_weaponthrowable 1 +// }}} +// {{{ #12: Vaporizer +set g_balance_vaporizer_primary_ammo 10 +set g_balance_vaporizer_primary_animtime 0.3 +set g_balance_vaporizer_primary_refire 1 +set g_balance_vaporizer_reload_ammo 0 +set g_balance_vaporizer_reload_time 0 +set g_balance_vaporizer_secondary_ammo 0 +set g_balance_vaporizer_secondary_animtime 0.2 +set g_balance_vaporizer_secondary_damage 25 +set g_balance_vaporizer_secondary_delay 0 +set g_balance_vaporizer_secondary_edgedamage 12.5 +set g_balance_vaporizer_secondary_force 400 +set g_balance_vaporizer_secondary_lifetime 5 +set g_balance_vaporizer_secondary_radius 70 +set g_balance_vaporizer_secondary_refire 0.7 +set g_balance_vaporizer_secondary_shotangle 0 +set g_balance_vaporizer_secondary_speed 6000 +set g_balance_vaporizer_secondary_spread 0 +set g_balance_vaporizer_switchdelay_drop 0.2 +set g_balance_vaporizer_switchdelay_raise 0.2 +set g_balance_vaporizer_weaponreplace "" +set g_balance_vaporizer_weaponstart 0 +set g_balance_vaporizer_weaponstartoverride -1 +set g_balance_vaporizer_weaponthrowable 0 +// }}} +// {{{ #13: Grappling Hook +set g_balance_hook_primary_ammo 5 +set g_balance_hook_primary_animtime 0.3 +set g_balance_hook_primary_hooked_ammo 5 +set g_balance_hook_primary_hooked_time_free 2 +set g_balance_hook_primary_hooked_time_max 0 +set g_balance_hook_primary_refire 0.2 +set g_balance_hook_secondary_animtime 0.3 +set g_balance_hook_secondary_damage 25 +set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_secondary_duration 1.5 +set g_balance_hook_secondary_edgedamage 5 +set g_balance_hook_secondary_force -2000 +set g_balance_hook_secondary_gravity 5 +set g_balance_hook_secondary_health 15 +set g_balance_hook_secondary_lifetime 5 +set g_balance_hook_secondary_power 3 +set g_balance_hook_secondary_radius 500 +set g_balance_hook_secondary_refire 3 +set g_balance_hook_secondary_speed 0 +set g_balance_hook_switchdelay_drop 0.2 +set g_balance_hook_switchdelay_raise 0.2 +set g_balance_hook_weaponreplace "" +set g_balance_hook_weaponstart 0 +set g_balance_hook_weaponstartoverride -1 +set g_balance_hook_weaponthrowable 1 +// }}} +// {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON) +set g_balance_hlac_primary_ammo 1 +set g_balance_hlac_primary_animtime 0.4 +set g_balance_hlac_primary_damage 18 +set g_balance_hlac_primary_edgedamage 9 +set g_balance_hlac_primary_force 90 +set g_balance_hlac_primary_lifetime 5 +set g_balance_hlac_primary_radius 70 +set g_balance_hlac_primary_refire 0.15 +set g_balance_hlac_primary_speed 9000 +set g_balance_hlac_primary_spread_add 0.0045 +set g_balance_hlac_primary_spread_crouchmod 0.25 +set g_balance_hlac_primary_spread_max 0.25 +set g_balance_hlac_primary_spread_min 0.01 +set g_balance_hlac_reload_ammo 0 +set g_balance_hlac_reload_time 2 +set g_balance_hlac_secondary 1 +set g_balance_hlac_secondary_ammo 10 +set g_balance_hlac_secondary_animtime 0.3 +set g_balance_hlac_secondary_damage 15 +set g_balance_hlac_secondary_edgedamage 7.5 +set g_balance_hlac_secondary_force 90 +set g_balance_hlac_secondary_lifetime 5 +set g_balance_hlac_secondary_radius 70 +set g_balance_hlac_secondary_refire 1 +set g_balance_hlac_secondary_shots 6 +set g_balance_hlac_secondary_speed 9000 +set g_balance_hlac_secondary_spread 0.15 +set g_balance_hlac_secondary_spread_crouchmod 0.5 +set g_balance_hlac_switchdelay_drop 0.2 +set g_balance_hlac_switchdelay_raise 0.2 +set g_balance_hlac_weaponreplace "" +set g_balance_hlac_weaponstart 0 +set g_balance_hlac_weaponstartoverride -1 +set g_balance_hlac_weaponthrowable 1 +// }}} +// {{{ #15: @!#%'n Tuba +set g_balance_tuba_animtime 0.05 +set g_balance_tuba_attenuation 0.5 +set g_balance_tuba_damage 5 +set g_balance_tuba_edgedamage 0 +set g_balance_tuba_fadetime 0.25 +set g_balance_tuba_force 40 +set g_balance_tuba_pitchstep 6 +set g_balance_tuba_radius 200 +set g_balance_tuba_refire 0.05 +set g_balance_tuba_switchdelay_drop 0.2 +set g_balance_tuba_switchdelay_raise 0.2 +set g_balance_tuba_volume 1 +set g_balance_tuba_weaponreplace "" +set g_balance_tuba_weaponstart 0 +set g_balance_tuba_weaponstartoverride -1 +set g_balance_tuba_weaponthrowable 1 +// }}} +// {{{ #16: Rifle (MUTATOR WEAPON) +set g_balance_rifle_bursttime 0 +set g_balance_rifle_primary_ammo 10 +set g_balance_rifle_primary_animtime 0.4 +set g_balance_rifle_primary_bullethail 0 +set g_balance_rifle_primary_burstcost 0 +set g_balance_rifle_primary_damage 80 +set g_balance_rifle_primary_force 100 +set g_balance_rifle_primary_refire 1.2 +set g_balance_rifle_primary_shots 1 +set g_balance_rifle_primary_solidpenetration 62.2 +set g_balance_rifle_primary_spread 0 +set g_balance_rifle_primary_tracer 1 +set g_balance_rifle_reload_ammo 80 +set g_balance_rifle_reload_time 2 +set g_balance_rifle_secondary 1 +set g_balance_rifle_secondary_ammo 10 +set g_balance_rifle_secondary_animtime 0.3 +set g_balance_rifle_secondary_bullethail 0 +set g_balance_rifle_secondary_burstcost 0 +set g_balance_rifle_secondary_damage 20 +set g_balance_rifle_secondary_force 50 +set g_balance_rifle_secondary_refire 0.9 +set g_balance_rifle_secondary_reload 0 +set g_balance_rifle_secondary_shots 4 +set g_balance_rifle_secondary_solidpenetration 15.5 +set g_balance_rifle_secondary_spread 0.04 +set g_balance_rifle_secondary_tracer 0 +set g_balance_rifle_switchdelay_drop 0.2 +set g_balance_rifle_switchdelay_raise 0.2 +set g_balance_rifle_weaponreplace "" +set g_balance_rifle_weaponstart 0 +set g_balance_rifle_weaponstartoverride -1 +set g_balance_rifle_weaponthrowable 1 +// }}} +// {{{ #17: Fireball +set g_balance_fireball_primary_animtime 0.4 +set g_balance_fireball_primary_bfgdamage 100 +set g_balance_fireball_primary_bfgforce 0 +set g_balance_fireball_primary_bfgradius 1000 +set g_balance_fireball_primary_damage 200 +set g_balance_fireball_primary_damageforcescale 0 +set g_balance_fireball_primary_edgedamage 50 +set g_balance_fireball_primary_force 600 +set g_balance_fireball_primary_health 0 +set g_balance_fireball_primary_laserburntime 0.5 +set g_balance_fireball_primary_laserdamage 80 +set g_balance_fireball_primary_laseredgedamage 20 +set g_balance_fireball_primary_laserradius 256 +set g_balance_fireball_primary_lifetime 15 +set g_balance_fireball_primary_radius 200 +set g_balance_fireball_primary_refire 2 +set g_balance_fireball_primary_refire2 0 +set g_balance_fireball_primary_speed 1200 +set g_balance_fireball_primary_spread 0 +set g_balance_fireball_secondary_animtime 0.3 +set g_balance_fireball_secondary_damage 40 +set g_balance_fireball_secondary_damageforcescale 4 +set g_balance_fireball_secondary_damagetime 5 +set g_balance_fireball_secondary_laserburntime 0.5 +set g_balance_fireball_secondary_laserdamage 50 +set g_balance_fireball_secondary_laseredgedamage 20 +set g_balance_fireball_secondary_laserradius 110 +set g_balance_fireball_secondary_lifetime 7 +set g_balance_fireball_secondary_refire 1.5 +set g_balance_fireball_secondary_speed 900 +set g_balance_fireball_secondary_speed_up 100 +set g_balance_fireball_secondary_speed_z 0 +set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_switchdelay_drop 0.2 +set g_balance_fireball_switchdelay_raise 0.2 +set g_balance_fireball_weaponreplace "" +set g_balance_fireball_weaponstart 0 +set g_balance_fireball_weaponstartoverride -1 +set g_balance_fireball_weaponthrowable 0 +// }}} +// {{{ #18: T.A.G. Seeker (MUTATOR WEAPON) +set g_balance_seeker_flac_ammo 1 +set g_balance_seeker_flac_animtime 0.1 +set g_balance_seeker_flac_damage 15 +set g_balance_seeker_flac_edgedamage 10 +set g_balance_seeker_flac_force 50 +set g_balance_seeker_flac_lifetime 0.1 +set g_balance_seeker_flac_lifetime_rand 0.05 +set g_balance_seeker_flac_radius 100 +set g_balance_seeker_flac_refire 0.1 +set g_balance_seeker_flac_speed 3000 +set g_balance_seeker_flac_speed_up 1000 +set g_balance_seeker_flac_speed_z 0 +set g_balance_seeker_flac_spread 0.4 +set g_balance_seeker_missile_accel 1400 +set g_balance_seeker_missile_ammo 2 +set g_balance_seeker_missile_animtime 0.2 +set g_balance_seeker_missile_count 3 +set g_balance_seeker_missile_damage 30 +set g_balance_seeker_missile_damageforcescale 4 +set g_balance_seeker_missile_decel 1400 +set g_balance_seeker_missile_delay 0.25 +set g_balance_seeker_missile_edgedamage 10 +set g_balance_seeker_missile_force 150 +set g_balance_seeker_missile_health 5 +set g_balance_seeker_missile_lifetime 15 +set g_balance_seeker_missile_proxy 0 +set g_balance_seeker_missile_proxy_delay 0.2 +set g_balance_seeker_missile_proxy_maxrange 45 +set g_balance_seeker_missile_radius 80 +set g_balance_seeker_missile_refire 0.5 +set g_balance_seeker_missile_smart 1 +set g_balance_seeker_missile_smart_mindist 800 +set g_balance_seeker_missile_smart_trace_max 2500 +set g_balance_seeker_missile_smart_trace_min 1000 +set g_balance_seeker_missile_speed 700 +set g_balance_seeker_missile_speed_max 1300 +set g_balance_seeker_missile_speed_up 300 +set g_balance_seeker_missile_speed_z 0 +set g_balance_seeker_missile_spread 0 +set g_balance_seeker_missile_turnrate 0.65 +set g_balance_seeker_reload_ammo 0 +set g_balance_seeker_reload_time 2 +set g_balance_seeker_switchdelay_drop 0.2 +set g_balance_seeker_switchdelay_raise 0.2 +set g_balance_seeker_tag_ammo 1 +set g_balance_seeker_tag_animtime 0.2 +set g_balance_seeker_tag_damageforcescale 4 +set g_balance_seeker_tag_health 5 +set g_balance_seeker_tag_lifetime 15 +set g_balance_seeker_tag_refire 0.75 +set g_balance_seeker_tag_speed 5000 +set g_balance_seeker_tag_spread 0 +set g_balance_seeker_tag_tracker_lifetime 10 +set g_balance_seeker_type 0 +set g_balance_seeker_weaponreplace "" +set g_balance_seeker_weaponstart 0 +set g_balance_seeker_weaponstartoverride -1 +set g_balance_seeker_weaponthrowable 1 +// }}} +// {{{ #19: Shockwave (MUTATOR WEAPON) +set g_balance_shockwave_blast_animtime 0.3 +set g_balance_shockwave_blast_damage 20 +set g_balance_shockwave_blast_distance 1000 +set g_balance_shockwave_blast_edgedamage 0 +set g_balance_shockwave_blast_force 200 +set g_balance_shockwave_blast_force_forwardbias 50 +set g_balance_shockwave_blast_force_zscale 2 +set g_balance_shockwave_blast_jump_damage 20 +set g_balance_shockwave_blast_jump_edgedamage 0 +set g_balance_shockwave_blast_jump_force 300 +set g_balance_shockwave_blast_jump_force_velocitybias 0 +set g_balance_shockwave_blast_jump_force_zscale 1.25 +set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_jump_multiplier_distance 0.5 +set g_balance_shockwave_blast_jump_multiplier_min 0 +set g_balance_shockwave_blast_jump_radius 150 +set g_balance_shockwave_blast_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_multiplier_distance 0.5 +set g_balance_shockwave_blast_multiplier_min 0 +set g_balance_shockwave_blast_refire 0.75 +set g_balance_shockwave_blast_splash_damage 15 +set g_balance_shockwave_blast_splash_edgedamage 0 +set g_balance_shockwave_blast_splash_force 100 +set g_balance_shockwave_blast_splash_force_forwardbias 50 +set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_splash_multiplier_distance 0.5 +set g_balance_shockwave_blast_splash_multiplier_min 0 +set g_balance_shockwave_blast_splash_radius 70 +set g_balance_shockwave_blast_spread_max 120 +set g_balance_shockwave_blast_spread_min 25 +set g_balance_shockwave_melee_animtime 1.3 +set g_balance_shockwave_melee_damage 80 +set g_balance_shockwave_melee_delay 0.25 +set g_balance_shockwave_melee_force 200 +set g_balance_shockwave_melee_multihit 1 +set g_balance_shockwave_melee_no_doubleslap 1 +set g_balance_shockwave_melee_nonplayerdamage 40 +set g_balance_shockwave_melee_range 120 +set g_balance_shockwave_melee_refire 1.25 +set g_balance_shockwave_melee_swing_side 120 +set g_balance_shockwave_melee_swing_up 30 +set g_balance_shockwave_melee_time 0.15 +set g_balance_shockwave_melee_traces 10 +set g_balance_shockwave_switchdelay_drop 0.2 +set g_balance_shockwave_switchdelay_raise 0.2 +set g_balance_shockwave_weaponreplace "" +set g_balance_shockwave_weaponstart 1 +set g_balance_shockwave_weaponstartoverride -1 +set g_balance_shockwave_weaponthrowable 0 +// }}} +// {{{ #20: Arc +set g_balance_arc_beam_ammo 4 +set g_balance_arc_beam_animtime 0.2 +set g_balance_arc_beam_botaimlifetime 0 +set g_balance_arc_beam_botaimspeed 0 +set g_balance_arc_beam_damage 115 +set g_balance_arc_beam_degreespersegment 1 +set g_balance_arc_beam_distancepersegment 0 +set g_balance_arc_beam_falloff_halflifedist 0 +set g_balance_arc_beam_falloff_maxdist 0 +set g_balance_arc_beam_falloff_mindist 0 +set g_balance_arc_beam_force 900 +set g_balance_arc_beam_healing_amax 100 +set g_balance_arc_beam_healing_aps 50 +set g_balance_arc_beam_healing_hmax 150 +set g_balance_arc_beam_healing_hps 50 +set g_balance_arc_cooldown 2.5 +set g_balance_arc_overheat_max 5 +set g_balance_arc_overheat_min 3 +set g_balance_arc_beam_heat 1 +set g_balance_arc_burst_heat 5 +set g_balance_arc_beam_maxangle 10 +set g_balance_arc_beam_nonplayerdamage 80 +set g_balance_arc_beam_range 1000 +set g_balance_arc_beam_refire 0.5 +set g_balance_arc_beam_returnspeed 8 +set g_balance_arc_beam_tightness 0.5 +set g_balance_arc_burst_ammo 15 +set g_balance_arc_burst_damage 150 +set g_balance_arc_burst_healing_aps 100 +set g_balance_arc_burst_healing_hps 100 +set g_balance_arc_switchdelay_drop 0.3 +set g_balance_arc_switchdelay_raise 0.3 +set g_balance_arc_weaponreplace "" +set g_balance_arc_weaponstart 0 +set g_balance_arc_weaponstartoverride -1 +set g_balance_arc_weaponthrowable 1 +// }}}