X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=_hud_common.cfg;h=f246ab7bc014a29188a3341232813a9e9631f7ae;hb=6df768c84ccb55d40df3d4140531412cb22d3ba7;hp=75d04fb8ae3ece7da1f22d90f61342cf97ae3edc;hpb=0564d58d793fc4940e0870dddc7bce7ca8ed701f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/_hud_common.cfg b/_hud_common.cfg index 75d04fb8a..f246ab7bc 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -1,64 +1,38 @@ // hud variables set _hud_configure 0 "1 = configure the HUD" seta hud_configure_teamcolorforced 0 "1 = force display of team colors in configure mode" -seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode" +seta hud_configure_checkcollisions 0 "check for collisions against other panels when in hud configure mode" seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode" seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode" -// user preference cvars (i.e. shouldn't be adjusted by a skin config) -seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon" -seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out" -seta hud_panel_weapons_complainbubble_fadetime 0.25 "fade out time" -seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background; colors can be configured with accuracy_color* cvars" -seta hud_panel_weapons_ammo 1 "show ammo as a status bar" -seta hud_panel_weapons_ammo_full_shells 50 "show 100% of the status bar at this ammo count" -seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this ammo count" -seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count" -seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count" +seta hud_fontsize 11 "text fontsize for the hud" +seta hud_width 560 "2D virtual width for the hud" + +// general hud panel cvars (i.e. shouldn't be adjusted by a skin config) +seta hud_panel_weapons_ammo_full_shells 60 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_nails 320 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_cells 180 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_rockets 160 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" -seta hud_panel_weapons_onlyowned 1 "show only owned weapons" seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full" seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full" seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full" -seta hud_panel_healtharmor_progressbar_gfx 1 "enable graphic effects on the progressbars" seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect" seta hud_panel_healtharmor_progressbar_gfx_lowhealth 40 "health progressbar blinks when health is lower than this amount" -seta hud_panel_healtharmor_progressbar_gfx_smooth 2 "smooth changes of the progressbar when health/armor change at least by this amount; 0 disables the effect" - -seta hud_panel_notify_time 10 "time that a new entry stays until it fades out" -seta hud_panel_notify_fadetime 3 "fade out time" - -seta hud_panel_modicons_dom_layout 1 "3 possible layouts: 0) only icons; 1) icons and percentage of average pps (points per second); 2) icons and average pps" -seta hud_panel_timer_increment 0 "show elapsed time instead of remaining time" +seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" +seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" +seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" -seta hud_panel_radar_scale 4096 "distance you can see on the team radar" -seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" -seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" +// hud panel aliases alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" -seta hud_panel_radar_maximized_scale 8192 "distance you can see on the radar when maximized" -seta hud_panel_radar_maximized_size "0.5 0.5" "size of the radar when maximized" alias +hud_panel_radar_maximized "cl_cmd hud_panel_radar_maximized 1" alias -hud_panel_radar_maximized "cl_cmd hud_panel_radar_maximized 0" alias hud_panel_radar_maximized "cl_cmd hud_panel_radar_maximized" -seta hud_panel_engineinfo_framecounter_time 0.1 "time between framerate display updates" -seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show" -seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" -seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" -seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" - -seta hud_panel_physics_speed_unit 3 "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)" -seta hud_panel_physics_speed_unit_show 1 "also show speed unit" -seta hud_panel_physics_speed_max 1800 "speed progressbar gets filled up completely by this value (in qu/s)" -seta hud_panel_physics_speed_vertical 0 "include the speed on the Z-axis" -seta hud_panel_physics_topspeed 1 "also show top speed" -seta hud_panel_physics_topspeed_time 4 "how many seconds the top speed takes to fade out" -seta hud_panel_physics_acceleration_max 1.5 "acceleration progressbar gets completely filled up by this value (in g)" -seta hud_panel_physics_acceleration_vertical 0 "include the acceleration on the Z-axis" - +// other hud cvars seta hud_showbinds 1 "what to show in the HUD to indicate certain keys to press: 0 display commands, 1 bound keys, 2 both" seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" @@ -91,15 +65,18 @@ seta hud_contents_blur_alpha 0.5 "Amount of alpha to use when merging the blurre seta hud_contents_factor 1 "factor at which to multiply the current faded value." seta hud_contents_fadeintime 0.02 "factor of time it takes for the alpha level to reach normal value when entering the liquid" seta hud_contents_fadeouttime 0.1 "factor of time it takes for the alpha level to reach normal value when leaving the liquid" -seta hud_contents_lava_alpha 0.7 "alpha of the lava color blend when inside it" -seta hud_contents_lava_color "0.8 0.1 0" -seta hud_contents_slime_alpha 0.7 "alpha of the slime color blend when inside it" -seta hud_contents_slime_color "0 0.4 0.1" -seta hud_contents_water_alpha 0.5 "alpha of the water color blend when inside it" -seta hud_contents_water_color "0.4 0.3 0.3" +seta hud_contents_lava_alpha 0.7 "alpha of the lava" +seta hud_contents_lava_color "0.8 0.1 0" "color blend when inside lava" +seta hud_contents_slime_alpha 0.7 "alpha of the slime" +seta hud_contents_slime_color "0 0.4 0.1" "color blend when inside slime" +seta hud_contents_water_alpha 0.5 "alpha of the water" +seta hud_contents_water_color "0.4 0.3 0.3" "color blend when inside water" seta hud_shownames 1 "draw names and health/armor of nearby players" -seta hud_shownames_enemies 2 "1 = draw names of enemies you point at (TODO), 2 = draw names of all enemies in view" +seta hud_shownames_enemies 1 "show tags for enemies as well" +seta hud_shownames_crosshairdistance 0 "if set, only draw tags which came within this distance of your crosshair (25 recommended)" +seta hud_shownames_crosshairdistance_time 5 "how many seconds the tag is still visible after pointing at them" +seta hud_shownames_crosshairdistance_antioverlap 0 "allow antioverlap to work as normal even with crosshairdistance on" seta hud_shownames_self 0 "also include your own name to be shown when third person camera mode is on (chase_active/cl_eventchase)" seta hud_shownames_status 1 "1 = draw health/armor status of teammates" seta hud_shownames_statusbar_height 4 "height of status bar" @@ -109,7 +86,7 @@ seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolori seta hud_shownames_alpha 0.7 "alpha" seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size" seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance" -seta hud_shownames_maxdistance 2500 "alpha/size is 0 at this distance" +seta hud_shownames_maxdistance 5000 "alpha/size is 0 at this distance" seta hud_shownames_antioverlap 1 "if two tags get too close to each other, fade out the one further away from you" -seta hud_shownames_antioverlap_distance 125 "2d distance to other tag after which to fade out" +seta hud_shownames_antioverlap_distance 50 "2d distance to other tag after which to fade out" seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units" \ No newline at end of file