X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=_hud_common.cfg;h=a62837f5f8b4f0881871938eb9246a8aaa534eb8;hb=6f74c351f387f28c172a90a255f6f186fbed595a;hp=29c41803f11dcd69647dc4f036ce5eb70ff68604;hpb=a2e0421da1f8bba7ab0a354a7f04cd6a928578f2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/_hud_common.cfg b/_hud_common.cfg index 29c41803f..a62837f5f 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -84,6 +84,7 @@ seta hud_panel_ammo_hide_ondeath 0 "hide this panel when dead" seta hud_panel_powerups_hide_ondeath 0 "hide this panel when dead" +seta hud_panel_healtharmor_oxygenbar_startalpha "0.2" "start alpha of the oxygen bar" seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full" seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full" seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect" @@ -121,6 +122,9 @@ seta hud_panel_scoreboard_spectators_showping 1 "show ping of spectators" seta hud_panel_scoreboard_spectators_aligned 0 "align spectators in columns" seta hud_panel_scoreboard_minwidth 0.6 "minimum width of the scoreboard" seta hud_panel_scoreboard_team_size_position 0 "where to show the team size (0 = do not show, 1 = left of scoreboard, 2 = right of scoreboard), will move team scores to the other side if necessary" +seta hud_panel_scoreboard_playerid 0 "show player id (server entity number) next to player's name" +seta hud_panel_scoreboard_playerid_prefix "#" "player id prefix" +seta hud_panel_scoreboard_playerid_suffix " " "player id suffix" seta hud_panel_scoreboard_accuracy_showdelay 2 "how long to delay displaying accuracy below the scoreboard if it's too far down" seta hud_panel_scoreboard_accuracy_showdelay_minpos 0.75 "delay displaying the accuracy panel only if its position is lower than this percentage of the screen height from the top" @@ -202,7 +206,7 @@ set _hud_showbinds_reload 0 "set it to 1 to reload binds if you changed any. It seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" -seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt" +seta hud_damage 0.55 "draw a blood image when hurt (improved version of gl_polyblend)" seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" @@ -252,6 +256,6 @@ seta hud_shownames_alpha 0.7 "alpha" seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size" seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance" seta hud_shownames_maxdistance 5000 "alpha/size is 0 at this distance" -seta hud_shownames_antioverlap 1 "if two tags get too close to each other, fade out the one further away from you" -seta hud_shownames_antioverlap_distance 50 "2d distance to other tag after which to fade out" +seta hud_shownames_antioverlap 1 "if two tags overlap, fade out the one further away from you" +seta hud_shownames_antioverlap_minalpha 0.4 "fade out overlapping tags to this alpha value" seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units"