X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=Race.md;h=d233ed767feb72a336cede51fc693caf10a35db5;hb=03b7a669a988946ae0f2c63747b0c2c0f71da901;hp=d918492007dc42ea443a015c99a0763f23b7aadc;hpb=355d2af9c5eb4f40a1074852dfc04f13f8f2ee2c;p=xonotic%2Fxonotic.wiki.git diff --git a/Race.md b/Race.md index d918492..d233ed7 100644 --- a/Race.md +++ b/Race.md @@ -14,9 +14,13 @@ Your goal is to get the fastest time. You can push other players away or even frag them! -Weapons +Physics ------- +Race can use any phyics, but [XDF](XDF) is the default physics set, based on the [Quake DeFRaG](https://en.wikipedia.org/wiki/DeFRaG) mod. + +### Weapons + In some maps/servers you can use weapons to speed yourselves up. - **Blaster** and **Devastator**: Aim at the ground or walls, gain speed @@ -24,33 +28,15 @@ In some maps/servers you can use weapons to speed yourselves up. - **Mortar**: Aim in front, towards your feet at a low angle, gain height - **Crylink**: Aim behind, towards ground or wall, speed, distance -Physics -------- - -Race can use any phyics, but [XDF](XDF) is the default physics set, based on the [Quake DeFRaG](https://en.wikipedia.org/wiki/DeFRaG) mod. - ### Maneuvers -*This section is incomplete.* - -#### Bunny-hopping - -- In Xonotic, hold spacebar while moving forward to bunnyhop - -#### Circle-jumping - -- At the start of the map, a circle jump can be used to gain a speed boost of 500+ qu/s vs. ~300 from a cold start. - -#### Slick Surfaces -*To be written.* - -#### Strafe-jumping -*To be written.* - -#### Ramp-jumping -*To be written.* - -#### Turning -*TODO: Turning is nuanced, harder to explain (komier)* +*NOTE: This section is incomplete.* + +* **Bunny-hopping**: Hold the jump key while moving forward to bunny-hop +* **Circle-jumping**: At the start of the map, a circle jump can be used to gain a speed boost of 500+ qu/s vs. ~300 from a cold start. +* **Slick Surfaces**: *To be written.* +* **Strafe-jumping**: *To be written.* +* **Ramp-jumping**: *To be written.* +* **Turning**: *To be written. (Turning is nuanced, harder to explain (komier).)* Helpful Hints and Tips ----------------------