X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=vid.h;h=df62a5a476d86d02605f32be8a2742c1779f932f;hb=HEAD;hp=7302386a301d9e6c78d8947c30033271e430c16d;hpb=121152f1632170629122559482a298ea8b3aaf75;p=xonotic%2Fdarkplaces.git diff --git a/vid.h b/vid.h index 7302386a..1fc93ef7 100644 --- a/vid.h +++ b/vid.h @@ -22,72 +22,46 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef VID_H #define VID_H +#include +#include "qtypes.h" +struct cmd_state_s; + #define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm ) extern int cl_available; -#define MAX_TEXTUREUNITS 16 +#define MAX_TEXTUREUNITS 32 typedef enum renderpath_e { - RENDERPATH_GL11, - RENDERPATH_GL13, - RENDERPATH_GL20, - RENDERPATH_D3D9, - RENDERPATH_D3D10, - RENDERPATH_D3D11, - RENDERPATH_SOFT, - RENDERPATH_GLES1, + RENDERPATH_GL32, RENDERPATH_GLES2 } renderpath_t; typedef struct viddef_support_s { - qboolean gl20shaders; - qboolean gl20shaders130; // indicates glBindFragDataLocation is available - int glshaderversion; // typical values: 100 110 120 130 140 ... - qboolean amd_texture_texture4; - qboolean arb_depth_texture; - qboolean arb_draw_buffers; - qboolean arb_framebuffer_object; - qboolean arb_multitexture; - qboolean arb_occlusion_query; - qboolean arb_query_buffer_object; - qboolean arb_shadow; - qboolean arb_texture_compression; - qboolean arb_texture_cube_map; - qboolean arb_texture_env_combine; - qboolean arb_texture_gather; - qboolean arb_texture_non_power_of_two; - qboolean arb_vertex_buffer_object; - qboolean arb_uniform_buffer_object; - qboolean ati_separate_stencil; - qboolean ext_blend_minmax; - qboolean ext_blend_subtract; - qboolean ext_blend_func_separate; - qboolean ext_draw_range_elements; - qboolean ext_framebuffer_object; - qboolean ext_packed_depth_stencil; - qboolean ext_stencil_two_side; - qboolean ext_texture_3d; - qboolean ext_texture_compression_s3tc; - qboolean ext_texture_edge_clamp; - qboolean ext_texture_filter_anisotropic; - qboolean ext_texture_srgb; - qboolean arb_multisample; + int glversion; // this is at least 32 + int glshaderversion; // this is at least 150 (GL 3.2) + qbool amd_texture_texture4; + qbool arb_texture_gather; + qbool ext_texture_compression_s3tc; + qbool ext_texture_filter_anisotropic; + qbool ext_texture_srgb; + qbool arb_debug_output; } viddef_support_t; typedef struct viddef_mode_s { + int display; + qbool fullscreen; + qbool desktopfullscreen; ///< whether the display hardware mode can be changed int width; int height; int bitsperpixel; - qboolean fullscreen; float refreshrate; - qboolean userefreshrate; - qboolean stereobuffer; + qbool stereobuffer; int samples; } viddef_mode_t; @@ -95,32 +69,16 @@ viddef_mode_t; typedef struct viddef_s { // these are set by VID_Mode - viddef_mode_t mode; // used in many locations in the renderer - int width; - int height; - int bitsperpixel; - qboolean fullscreen; - float refreshrate; - qboolean userefreshrate; - qboolean stereobuffer; - int samples; - qboolean stencil; - qboolean sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D) - qboolean sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D) - qboolean sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath, v_hwgamma) - qboolean sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath, v_hwgamma) + viddef_mode_t mode; ///< currently active video mode + qbool stencil; + qbool sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D) + qbool sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D) + qbool sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath) + qbool sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath) renderpath_t renderpath; - qboolean forcevbo; // some renderpaths can not operate without it - qboolean useinterleavedarrays; // required by some renderpaths - qboolean allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer - - unsigned int texunits; - unsigned int teximageunits; - unsigned int texarrayunits; - unsigned int drawrangeelements_maxvertices; - unsigned int drawrangeelements_maxindices; + qbool allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer unsigned int maxtexturesize_2d; unsigned int maxtexturesize_3d; @@ -130,20 +88,13 @@ typedef struct viddef_s viddef_support_t support; - // in RENDERPATH_SOFT this is a 32bpp native-endian ARGB framebuffer - // (native-endian ARGB meaning that in little endian it is BGRA bytes, - // in big endian it is ARGB byte order, the format is converted during - // blit to the window) - unsigned int *softpixels; - unsigned int *softdepthpixels; - int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc + + int xPos, yPos; // current virtual position of the top left corner of the SDL window } viddef_t; // global video state extern viddef_t vid; -extern void (*vid_menudrawfn)(void); -extern void (*vid_menukeyfn)(int key); #define MAXJOYAXIS 16 // if this is changed, the corresponding code in vid_shared.c must be updated @@ -152,7 +103,7 @@ typedef struct vid_joystate_s { float axis[MAXJOYAXIS]; // -1 to +1 unsigned char button[MAXJOYBUTTON]; // 0 or 1 - qboolean is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows + qbool is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows } vid_joystate_t; @@ -169,31 +120,30 @@ void VID_BuildJoyState(vid_joystate_t *joystate); void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate); void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate); int VID_Shared_SetJoystick(int index); -qboolean VID_JoyBlockEmulatedKeys(int keycode); -void VID_EnableJoystick(qboolean enable); +qbool VID_JoyBlockEmulatedKeys(int keycode); +void VID_EnableJoystick(qbool enable); -extern qboolean vid_hidden; -extern qboolean vid_activewindow; -extern cvar_t vid_hardwaregammasupported; -extern qboolean vid_usinghwgamma; -extern qboolean vid_supportrefreshrate; +extern cvar_t cl_demo_mousegrab; +extern qbool scr_loading; -extern cvar_t vid_soft; -extern cvar_t vid_soft_threads; -extern cvar_t vid_soft_interlace; +extern qbool vid_hidden; +extern qbool vid_activewindow; +extern qbool vid_supportrefreshrate; extern cvar_t vid_fullscreen; +extern cvar_t vid_borderless; extern cvar_t vid_width; extern cvar_t vid_height; extern cvar_t vid_bitsperpixel; extern cvar_t vid_samples; extern cvar_t vid_refreshrate; -extern cvar_t vid_userefreshrate; extern cvar_t vid_touchscreen_density; extern cvar_t vid_touchscreen_xdpi; extern cvar_t vid_touchscreen_ydpi; extern cvar_t vid_vsync; extern cvar_t vid_mouse; +extern cvar_t vid_mouse_clickthrough; +extern cvar_t vid_minimize_on_focus_loss; extern cvar_t vid_grabkeyboard; extern cvar_t vid_touchscreen; extern cvar_t vid_touchscreen_showkeyboard; @@ -201,6 +151,11 @@ extern cvar_t vid_touchscreen_supportshowkeyboard; extern cvar_t vid_stick_mouse; extern cvar_t vid_resizable; extern cvar_t vid_desktopfullscreen; +extern cvar_t vid_display; +extern cvar_t vid_info_displaycount; +#ifdef WIN32 +extern cvar_t vid_ignore_taskbar; +#endif extern cvar_t vid_minwidth; extern cvar_t vid_minheight; extern cvar_t vid_sRGB; @@ -221,7 +176,12 @@ extern cvar_t v_color_grey_b; extern cvar_t v_color_white_r; extern cvar_t v_color_white_g; extern cvar_t v_color_white_b; -extern cvar_t v_hwgamma; + +extern cvar_t gl_info_vendor; +extern cvar_t gl_info_renderer; +extern cvar_t gl_info_version; +extern cvar_t gl_info_extensions; +extern cvar_t gl_info_driver; // brand of graphics chip extern const char *gl_vendor; @@ -229,25 +189,18 @@ extern const char *gl_vendor; extern const char *gl_renderer; // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0 extern const char *gl_version; -// extensions list, space separated -extern const char *gl_extensions; -// WGL, GLX, or AGL -extern const char *gl_platform; -// another extensions list, containing platform-specific extensions that are -// not in the main list -extern const char *gl_platformextensions; -// name of driver library (opengl32.dll, libGL.so.1, or whatever) -extern char gl_driver[256]; + void *GL_GetProcAddress(const char *name); -qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent); +qbool GL_CheckExtension(const char *name, const char *disableparm, int silent); +qbool GL_ExtensionSupported(const char *name); void VID_Shared_Init(void); -void GL_Init (void); +void GL_InitFunctions(void); +void GL_Setup(void); void VID_ClearExtensions(void); -void VID_CheckExtensions(void); void VID_Init (void); // Called at startup @@ -259,40 +212,29 @@ int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures -qboolean VID_InitMode(viddef_mode_t *mode); +qbool VID_InitMode(const viddef_mode_t *mode); // allocates and opens an appropriate OpenGL context (and its window) -// sets hardware gamma correction, returns false if the device does not -// support gamma control -// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) -int VID_SetGamma(unsigned short *ramps, int rampsize); -// gets hardware gamma correction, returns false if the device does not -// support gamma control -// (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) -int VID_GetGamma(unsigned short *ramps, int rampsize); -// makes sure ramp arrays are big enough and calls VID_GetGamma/VID_SetGamma +// updates cachegamma variables and bumps vid_gammatables_serial if anything changed // (ONLY to be called from VID_Finish!) -void VID_UpdateGamma(qboolean force, int rampsize); -// turns off hardware gamma ramps immediately -// (called from various shutdown/deactivation functions) -void VID_RestoreSystemGamma(void); +void VID_UpdateGamma(void); -qboolean VID_HasScreenKeyboardSupport(void); -void VID_ShowKeyboard(qboolean show); -qboolean VID_ShowingKeyboard(void); +qbool VID_HasScreenKeyboardSupport(void); +void VID_ShowKeyboard(qbool show); +qbool VID_ShowingKeyboard(void); -void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor); void VID_Finish (void); -void VID_Restart_f(void); +void VID_Restart_f(struct cmd_state_s *cmd); void VID_Start(void); void VID_Stop(void); extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again -extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table +extern qbool vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items) +void VID_ApplyGammaToColor(const float *rgb, float *out); // applies current gamma settings to a color (0-1 range) typedef struct { @@ -300,9 +242,9 @@ typedef struct int pixelheight_num, pixelheight_denom; } vid_mode_t; -vid_mode_t *VID_GetDesktopMode(void); +vid_mode_t VID_GetDesktopMode(void); size_t VID_ListModes(vid_mode_t *modes, size_t maxcount); -size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect); +size_t VID_SortModes(vid_mode_t *modes, size_t count, qbool usebpp, qbool userefreshrate, qbool useaspect); void VID_Soft_SharedSetup(void); #endif