X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=radiant%2Fbrush_primit.cpp;h=02b821ddcfe0657fd53d790f430e975ec182f7fe;hb=0d98822b3c7232c4859c9605653685a7dab86ba8;hp=b8cc5d38719304479a90f6fdb2bf20c8fd44fbce;hpb=3591d7dc01732577ebbb25f3818ccec8f440338f;p=xonotic%2Fnetradiant.git diff --git a/radiant/brush_primit.cpp b/radiant/brush_primit.cpp index b8cc5d38..02b821dd 100644 --- a/radiant/brush_primit.cpp +++ b/radiant/brush_primit.cpp @@ -255,17 +255,17 @@ void Texdef_basisForNormal(const TextureProjection& projection, const Vector3& n if(g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES) { basis = g_matrix4_identity; - ComputeAxisBase(normal, basis.x(), basis.y()); - static_cast(basis.z()) = normal; + ComputeAxisBase(normal, vector4_to_vector3(basis.x()), vector4_to_vector3(basis.y())); + vector4_to_vector3(basis.z()) = normal; matrix4_transpose(basis); //DebugAxisBase(normal); } else if(g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_HALFLIFE) { basis = g_matrix4_identity; - static_cast(basis.x()) = projection.m_basis_s; - static_cast(basis.y()) = vector3_negated(projection.m_basis_t); - static_cast(basis.z()) = vector3_normalised(vector3_cross(static_cast(basis.x()), static_cast(basis.y()))); + vector4_to_vector3(basis.x()) = projection.m_basis_s; + vector4_to_vector3(basis.y()) = vector3_negated(projection.m_basis_t); + vector4_to_vector3(basis.z()) = vector3_normalised(vector3_cross(vector4_to_vector3(basis.x()), vector4_to_vector3(basis.y()))); matrix4_multiply_by_matrix4(basis, matrix4_rotation_for_z_degrees(-projection.m_texdef.rotate)); //globalOutputStream() << "debug: " << projection.m_basis_s << projection.m_basis_t << normal << "\n"; matrix4_transpose(basis); @@ -1447,8 +1447,8 @@ void BP_from_matrix(brushprimit_texdef_t& bp_texdef, const Vector3& normal, cons { Matrix4 basis; basis = g_matrix4_identity; - ComputeAxisBase(normal, basis.x(), basis.y()); - static_cast(basis.z()) = normal; + ComputeAxisBase(normal, vector4_to_vector3(basis.x()), vector4_to_vector3(basis.y())); + vector4_to_vector3(basis.z()) = normal; matrix4_transpose(basis); matrix4_affine_invert(basis);