X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=r_lightning.c;h=6b38c35b5bf1874b5c83a44c2f7cac23bdd9f9b4;hb=7fcf45d8b42f6af79b0a08bb2c5cecf6b75fe460;hp=c11ad9fd0cdaac27f6817b5928ab489b0345db42;hpb=6824d8ddc8a43cae0609be5bbe8bee01fa1a4225;p=xonotic%2Fdarkplaces.git diff --git a/r_lightning.c b/r_lightning.c index c11ad9fd..6b38c35b 100644 --- a/r_lightning.c +++ b/r_lightning.c @@ -2,13 +2,13 @@ #include "quakedef.h" #include "image.h" -cvar_t r_lightningbeam_thickness = {CVAR_SAVE, "r_lightningbeam_thickness", "4"}; -cvar_t r_lightningbeam_scroll = {CVAR_SAVE, "r_lightningbeam_scroll", "5"}; -cvar_t r_lightningbeam_repeatdistance = {CVAR_SAVE, "r_lightningbeam_repeatdistance", "128"}; -cvar_t r_lightningbeam_color_red = {CVAR_SAVE, "r_lightningbeam_color_red", "1"}; -cvar_t r_lightningbeam_color_green = {CVAR_SAVE, "r_lightningbeam_color_green", "1"}; -cvar_t r_lightningbeam_color_blue = {CVAR_SAVE, "r_lightningbeam_color_blue", "1"}; -cvar_t r_lightningbeam_qmbtexture = {CVAR_SAVE, "r_lightningbeam_qmbtexture", "0"}; +cvar_t r_lightningbeam_thickness = {CVAR_SAVE, "r_lightningbeam_thickness", "4", "thickness of the lightning beam effect"}; +cvar_t r_lightningbeam_scroll = {CVAR_SAVE, "r_lightningbeam_scroll", "5", "speed of texture scrolling on the lightning beam effect"}; +cvar_t r_lightningbeam_repeatdistance = {CVAR_SAVE, "r_lightningbeam_repeatdistance", "128", "how far to stretch the texture along the lightning beam effect"}; +cvar_t r_lightningbeam_color_red = {CVAR_SAVE, "r_lightningbeam_color_red", "1", "color of the lightning beam effect"}; +cvar_t r_lightningbeam_color_green = {CVAR_SAVE, "r_lightningbeam_color_green", "1", "color of the lightning beam effect"}; +cvar_t r_lightningbeam_color_blue = {CVAR_SAVE, "r_lightningbeam_color_blue", "1", "color of the lightning beam effect"}; +cvar_t r_lightningbeam_qmbtexture = {CVAR_SAVE, "r_lightningbeam_qmbtexture", "0", "load the qmb textures/particles/lightning.pcx texture instead of generating one, can look better"}; rtexture_t *r_lightningbeamtexture; rtexture_t *r_lightningbeamqmbtexture; @@ -229,14 +229,17 @@ void R_FogLightningBeam_Vertex3f_Color4f(const float *v, float *c, int numverts, float beamrepeatscale; -void R_DrawLightningBeamCallback(const void *calldata1, int calldata2) +void R_DrawLightningBeam_TransparentCallback(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight) { - const beam_t *b = (beam_t *)calldata1; + const beam_t *b = cl.beams + surfacenumber; rmeshstate_t m; vec3_t beamdir, right, up, offset; float length, t1, t2; + float vertex3f[12*3]; + float texcoord2f[12*2]; + float color4f[12*4]; - R_Mesh_Matrix(&r_identitymatrix); + R_Mesh_Matrix(&identitymatrix); // calculate beam direction (beamdir) vector and beam length // get difference vector @@ -282,8 +285,8 @@ void R_DrawLightningBeamCallback(const void *calldata1, int calldata2) m.tex[0] = R_GetTexture(r_lightningbeamqmbtexture); else m.tex[0] = R_GetTexture(r_lightningbeamtexture); - m.pointer_texcoord[0] = varray_texcoord2f[0]; - m.pointer_vertex = varray_vertex3f; + m.pointer_texcoord[0] = texcoord2f; + m.pointer_vertex = vertex3f; GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); GL_DepthMask(false); @@ -295,24 +298,24 @@ void R_DrawLightningBeamCallback(const void *calldata1, int calldata2) // polygon 1, verts 0-3 VectorScale(right, r_lightningbeam_thickness.value, offset); - R_CalcLightningBeamPolygonVertex3f(varray_vertex3f + 0, b->start, b->end, offset); + R_CalcLightningBeamPolygonVertex3f(vertex3f + 0, b->start, b->end, offset); // polygon 2, verts 4-7 VectorAdd(right, up, offset); VectorScale(offset, r_lightningbeam_thickness.value * 0.70710681f, offset); - R_CalcLightningBeamPolygonVertex3f(varray_vertex3f + 12, b->start, b->end, offset); + R_CalcLightningBeamPolygonVertex3f(vertex3f + 12, b->start, b->end, offset); // polygon 3, verts 8-11 VectorSubtract(right, up, offset); VectorScale(offset, r_lightningbeam_thickness.value * 0.70710681f, offset); - R_CalcLightningBeamPolygonVertex3f(varray_vertex3f + 24, b->start, b->end, offset); - R_CalcLightningBeamPolygonTexCoord2f(varray_texcoord2f[0] + 0, t1, t2); - R_CalcLightningBeamPolygonTexCoord2f(varray_texcoord2f[0] + 8, t1 + 0.33, t2 + 0.33); - R_CalcLightningBeamPolygonTexCoord2f(varray_texcoord2f[0] + 16, t1 + 0.66, t2 + 0.66); + R_CalcLightningBeamPolygonVertex3f(vertex3f + 24, b->start, b->end, offset); + R_CalcLightningBeamPolygonTexCoord2f(texcoord2f + 0, t1, t2); + R_CalcLightningBeamPolygonTexCoord2f(texcoord2f + 8, t1 + 0.33, t2 + 0.33); + R_CalcLightningBeamPolygonTexCoord2f(texcoord2f + 16, t1 + 0.66, t2 + 0.66); if (fogenabled) { // per vertex colors if fog is used - m.pointer_color = varray_color4f; - R_FogLightningBeam_Vertex3f_Color4f(varray_vertex3f, varray_color4f, 12, r_lightningbeam_color_red.value, r_lightningbeam_color_green.value, r_lightningbeam_color_blue.value, 1); + m.pointer_color = color4f; + R_FogLightningBeam_Vertex3f_Color4f(vertex3f, color4f, 12, r_lightningbeam_color_red.value, r_lightningbeam_color_green.value, r_lightningbeam_color_blue.value, 1); } else { @@ -337,13 +340,13 @@ void R_DrawLightningBeams(void) return; beamrepeatscale = 1.0f / r_lightningbeam_repeatdistance.value; - for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++) + for (i = 0, b = cl.beams;i < cl.num_beams;i++, b++) { if (b->model && b->endtime >= r_refdef.time && b->lightning) { VectorAdd(b->start, b->end, org); VectorScale(org, 0.5f, org); - R_MeshQueue_AddTransparent(org, R_DrawLightningBeamCallback, b, 0); + R_MeshQueue_AddTransparent(org, R_DrawLightningBeam_TransparentCallback, NULL, i, NULL); } } }