X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fserver%2Fweapons%2Fthrowing.qc;h=7e8a061f049b1ebc552308c796219c1b716eedbd;hb=be37ea91fb3bbd1a6fa4f0b70b32d1ea95343ad4;hp=dcf9ee41b33f2805c2364b4c909bda592ff4feb7;hpb=76de60deecae125795551ba1a4576a265d7ae7de;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/throwing.qc b/qcsrc/server/weapons/throwing.qc index dcf9ee41b..7e8a061f0 100644 --- a/qcsrc/server/weapons/throwing.qc +++ b/qcsrc/server/weapons/throwing.qc @@ -3,7 +3,7 @@ #include "weaponsystem.qh" #include "../resources.qh" #include "../items.qh" -#include "../mutators/_mod.qh" +#include #include #include "../g_damage.qh" #include @@ -33,11 +33,9 @@ void thrown_wep_think(entity this) SUB_VanishOrRemove(this); } -// returns amount of ammo used as string, or -1 for failure, or 0 for no ammo count -string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo, .entity weaponentity) +// returns amount of ammo used, or -1 for failure, or 0 for no ammo count +float W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo, .entity weaponentity) { - float thisammo; - string s; Weapon info = Weapons_from(wpn); int ammotype = info.ammo_type; @@ -84,21 +82,19 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto weapon_defaultspawnfunc(wep, info); if(startitem_failed) - return string_null; + return -1; setthink(wep, thrown_wep_think); wep.savenextthink = wep.nextthink; wep.nextthink = min(wep.nextthink, time + 0.5); wep.pickup_anyway = true; // these are ALWAYS pickable //wa = W_AmmoItemCode(wpn); - if(ammotype == RESOURCE_NONE) + if(ammotype == RES_NONE) { - return ""; + return 0; } else { - s = ""; - if(doreduce && g_weapon_stay == 2) { // if our weapon is loaded, give its load back to the player @@ -108,7 +104,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto GiveResource(own, ammotype, own.(weaponentity).(weapon_load[i])); own.(weaponentity).(weapon_load[i]) = -1; // schedule the weapon for reloading } - SetResourceAmount(wep, ammotype, 0); + SetResource(wep, ammotype, 0); } else if(doreduce) { @@ -120,24 +116,14 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto own.(weaponentity).(weapon_load[i]) = -1; // schedule the weapon for reloading } - float ownderammo = GetResourceAmount(own, ammotype); - thisammo = min(ownderammo, GetResourceAmount(wep, ammotype)); - SetResourceAmount(wep, ammotype, thisammo); - SetResourceAmount(own, ammotype, ownderammo - thisammo); - - switch (ammotype) - { - case RESOURCE_SHELLS: s = sprintf("%s and %d shells", s, thisammo); break; - case RESOURCE_BULLETS: s = sprintf("%s and %d nails", s, thisammo); break; - case RESOURCE_ROCKETS: s = sprintf("%s and %d rockets", s, thisammo); break; - case RESOURCE_CELLS: s = sprintf("%s and %d cells", s, thisammo); break; - case RESOURCE_PLASMA: s = sprintf("%s and %d plasma", s, thisammo); break; - case RESOURCE_FUEL: s = sprintf("%s and %d fuel", s, thisammo); break; - } + float ownderammo = GetResource(own, ammotype); + float thisammo = min(ownderammo, GetResource(wep, ammotype)); + SetResource(wep, ammotype, thisammo); + SetResource(own, ammotype, ownderammo - thisammo); - s = substring(s, 5, -1); + return thisammo; } - return s; + return 0; } } @@ -148,9 +134,9 @@ bool W_IsWeaponThrowable(entity this, int w) if (!autocvar_g_pickup_items) return false; if (g_weaponarena) - return 0; - if(w == WEP_Null.m_id) - return false; + return false; + if (w == WEP_Null.m_id) + return false; return (Weapons_from(w)).weaponthrowable; } @@ -175,10 +161,10 @@ void W_ThrowWeapon(entity this, .entity weaponentity, vector velo, vector delta, STAT(WEAPONS, this) &= ~set; W_SwitchWeapon_Force(this, w_getbestweapon(this, weaponentity), weaponentity); - string a = W_ThrowNewWeapon(this, w.m_id, doreduce, this.origin + delta, velo, weaponentity); + float a = W_ThrowNewWeapon(this, w.m_id, doreduce, this.origin + delta, velo, weaponentity); - if(!a) return; - Send_Notification(NOTIF_ONE, this, MSG_MULTI, ITEM_WEAPON_DROP, a, w.m_id); + if(a < 0) return; + Send_Notification(NOTIF_ONE, this, MSG_MULTI, ITEM_WEAPON_DROP, w.m_id, a); } void SpawnThrownWeapon(entity this, vector org, Weapon wep, .entity weaponentity)