X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fserver%2Ftturrets%2Funits%2Funit_plasma.qc;h=aacca522ec9a1d63c05ac5a042da69ab7e2614fc;hb=dbcdd58814a7281aef637c8c07a02242331c4c86;hp=7867310329452f9f3fca928caa3cb760d7a25628;hpb=e7b12effc56b759e64fff06e252d1953096a9d9f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/tturrets/units/unit_plasma.qc b/qcsrc/server/tturrets/units/unit_plasma.qc index 786731032..aacca522e 100644 --- a/qcsrc/server/tturrets/units/unit_plasma.qc +++ b/qcsrc/server/tturrets/units/unit_plasma.qc @@ -5,7 +5,7 @@ void turret_plasma_std_init(); void turret_plasma_dual_init(); void turret_plasma_attack(); -void turret_plasma_projectile_explode(); + void turret_plasma_postthink() { @@ -26,77 +26,21 @@ void turret_plasma_dual_postthink() } void turret_plasma_attack() -{ - entity proj; - - sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM); +{ + entity missile = turret_projectile("weapons/hagar_fire.wav", 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE); + missile.missile_flags = MIF_SPLASH; + pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1); - - proj = spawn (); - setorigin(proj, self.tur_shotorg); - setsize(proj, '-1 -1 -1', '1 1 1'); - proj.classname = "plasmabomb"; - proj.owner = self; - proj.bot_dodge = TRUE; - proj.bot_dodgerating = self.shot_dmg; - proj.think = turret_plasma_projectile_explode; - proj.nextthink = time + 9; - proj.solid = SOLID_BBOX; - proj.movetype = MOVETYPE_FLYMISSILE; - proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed; - proj.touch = turret_plasma_projectile_explode; - proj.flags = FL_PROJECTILE; - proj.enemy = self.enemy; - proj.flags = FL_PROJECTILE | FL_NOTARGET; - - CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO_BEAM, TRUE); - if (self.tur_head.frame == 0) self.tur_head.frame = 1; } void turret_plasma_dual_attack() { - entity proj; - - sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM); - proj = spawn (); - setorigin(proj, self.tur_shotorg); - setsize(proj, '0 0 0', '0 0 0'); - proj.classname = "plasmabomb"; - proj.owner = self; - proj.bot_dodge = TRUE; - proj.bot_dodgerating = self.shot_dmg; - proj.think = turret_plasma_projectile_explode; - proj.nextthink = time + 9; - proj.solid = SOLID_BBOX; - proj.movetype = MOVETYPE_FLYMISSILE; - proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed; - proj.touch = turret_plasma_projectile_explode; - proj.flags = FL_PROJECTILE; - proj.enemy = self.enemy; - proj.flags = FL_PROJECTILE | FL_NOTARGET; - + entity missile = turret_projectile("weapons/hagar_fire.wav", 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE); + missile.missile_flags = MIF_SPLASH; + pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1); self.tur_head.frame += 1; - - CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO_BEAM, TRUE); -} - -void turret_plasma_projectile_explode() -{ - self.event_damage = SUB_Null; - //w_deathtypestring = "ate to much plasma"; -#ifdef TURRET_DEBUG - float d; - - d = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET_PLASMA, world); - self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; //self.owner.shot_dmg; - self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg; -#else - RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET_PLASMA, world); -#endif - - remove (self); } void turret_plasma_std_init() @@ -107,8 +51,8 @@ void turret_plasma_std_init() self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE; // How to aim - self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUND2; - self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MISSILEKILL; + self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUNDGROUND; + self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL; if (turret_stdproc_init("plasma_std", "models/turrets/base.md3", "models/turrets/plasma.md3", TID_PLASMA) == 0) { @@ -136,7 +80,7 @@ void turret_plasma_dual_init() self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE; // How to aim at targets - self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUND2 ; + self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUNDGROUND ; self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL; if (turret_stdproc_init("plasma_dual", "models/turrets/base.md3", "models/turrets/plasmad.md3", TID_PLASMA_DUAL) == 0)