X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fserver%2Fmutators%2Fgamemode_freezetag.qc;fp=qcsrc%2Fserver%2Fmutators%2Fgamemode_freezetag.qc;h=3853d49f27d96114bb181d9d19f4230d9487f112;hb=3aed354c1125db3e6e862f552c253b06b09d5d86;hp=c43a398754c34b0e513e60f189423e2a12f78406;hpb=3b84c2fd559e06f8c0a259b28e4813df719758b7;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/gamemode_freezetag.qc b/qcsrc/server/mutators/gamemode_freezetag.qc index c43a39875..3853d49f2 100644 --- a/qcsrc/server/mutators/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/gamemode_freezetag.qc @@ -1,46 +1,141 @@ -void freezetag_Initialize() +.float freezetag_frozen_time; +.float freezetag_frozen_timeout; +.float freezetag_revive_progress; +.entity freezetag_ice; +#define ICE_MAX_ALPHA 1 +#define ICE_MIN_ALPHA 0.1 +float freezetag_teams; + +void freezetag_count_alive_players() { - precache_model("models/ice/ice.md3"); - warmup = time + autocvar_g_start_delay + autocvar_g_freezetag_warmup; - ScoreRules_freezetag(); + entity e; + total_players = redalive = bluealive = yellowalive = pinkalive = 0; + FOR_EACH_PLAYER(e) { + if(e.team == COLOR_TEAM1 && e.health >= 1) + { + ++total_players; + if (!e.freezetag_frozen) ++redalive; + } + else if(e.team == COLOR_TEAM2 && e.health >= 1) + { + ++total_players; + if (!e.freezetag_frozen) ++bluealive; + } + else if(e.team == COLOR_TEAM3 && e.health >= 1) + { + ++total_players; + if (!e.freezetag_frozen) ++yellowalive; + } + else if(e.team == COLOR_TEAM4 && e.health >= 1) + { + ++total_players; + if (!e.freezetag_frozen) ++pinkalive; + } + } + FOR_EACH_REALCLIENT(e) { + e.redalive_stat = redalive; + e.bluealive_stat = bluealive; + e.yellowalive_stat = yellowalive; + e.pinkalive_stat = pinkalive; + } } +#define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0)) +#define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == freezetag_teams) -void freezetag_CheckWinner() +float prev_total_players; +float freezetag_CheckTeams() { - if(time <= game_starttime) // game didn't even start yet! nobody can win in that case. - return; - - if(next_round || (time > warmup - autocvar_g_freezetag_warmup && time < warmup)) - return; // already waiting for next round to start - - if((redalive >= 1 && bluealive >= 1) - || (redalive >= 1 && yellowalive >= 1) - || (redalive >= 1 && pinkalive >= 1) - || (bluealive >= 1 && yellowalive >= 1) - || (bluealive >= 1 && pinkalive >= 1) - || (yellowalive >= 1 && pinkalive >= 1)) - return; // we still have active players on two or more teams, nobody won yet - - entity e, winner; - winner = world; - - FOR_EACH_PLAYER(e) + entity e; + if(FREEZETAG_ALIVE_TEAMS_OK()) { - if(e.freezetag_frozen == 0 && e.health >= 1) // here's one player from the winning team... good + if(prev_total_players != -1) { - winner = e; - break; // break, we found the winner + FOR_EACH_REALCLIENT(e) + Send_CSQC_Centerprint_Generic_Expire(e, CPID_WAITING_PLAYERS); } + prev_total_players = -1; + return 1; + } + if(prev_total_players != total_players) + { + string teams_missing = ""; + if(!redalive) teams_missing = strcat(teams_missing, ColoredTeamName(COLOR_TEAM1), ", "); + if(!bluealive) teams_missing = strcat(teams_missing, ColoredTeamName(COLOR_TEAM2), ", "); + if(freezetag_teams >= 3) + if(!yellowalive) teams_missing = strcat(teams_missing, ColoredTeamName(COLOR_TEAM3), ", "); + if(freezetag_teams == 4) + if(!pinkalive) teams_missing = strcat(teams_missing, ColoredTeamName(COLOR_TEAM4), ", "); + teams_missing = substring(teams_missing, 0, strlen(teams_missing)-2); + + FOR_EACH_REALCLIENT(e) + Send_CSQC_Centerprint_Generic(e, CPID_WAITING_PLAYERS, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), -1, 0); + prev_total_players = total_players; + } + return 0; +} + +float freezetag_getWinnerTeam() +{ + float winner_team = 0; + if(redalive >= 1) + winner_team = COLOR_TEAM1; + if(bluealive >= 1) + { + if(winner_team) return 0; + winner_team = COLOR_TEAM2; + } + if(yellowalive >= 1) + { + if(winner_team) return 0; + winner_team = COLOR_TEAM3; + } + if(pinkalive >= 1) + { + if(winner_team) return 0; + winner_team = COLOR_TEAM4; + } + if(winner_team) + return winner_team; + return -1; // no player left +} + +float freezetag_CheckWinner() +{ + entity e; + if(round_handler_GetTimeLeft() <= 0) + { + FOR_EACH_REALCLIENT(e) + centerprint(e, "Round over, there's no winner"); + bprint("Round over, there's no winner.\n"); + FOR_EACH_PLAYER(e) + e.freezetag_frozen_timeout = 0; + round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); + return 1; } - if(winner != world) // just in case a winner wasn't found + if(FREEZETAG_ALIVE_TEAMS() > 1) + return 0; + + float winner_team; + string teamname; + winner_team = freezetag_getWinnerTeam(); + if(winner_team > 0) { Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner.team, CENTER_FREEZETAG_ROUND_WIN_)); Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner.team, INFO_FREEZETAG_ROUND_WIN_)); - TeamScore_AddToTeam(winner.team, ST_SCORE, +1); + TeamScore_AddToTeam(winner_team, ST_SCORE, +1); + } + else if(winner_team == -1) + { + FOR_EACH_REALCLIENT(e) + centerprint(e, "^5Round tied! All teams were frozen."); + bprint("^5Round tied! All teams were frozen.\n"); } - next_round = time + 5; + FOR_EACH_PLAYER(e) + e.freezetag_frozen_timeout = 0; + round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); + return 1; } // this is needed to allow the player to turn his view around (fixangle can't @@ -52,13 +147,36 @@ void freezetag_Ice_Think() self.nextthink = time; } +void freezetag_Add_Score(entity attacker) +{ + if(attacker == self) + { + // you froze your own dumb self + // counted as "suicide" already + PlayerScore_Add(self, SP_SCORE, -1); + } + else if(attacker.classname == "player") + { + // got frozen by an enemy + // counted as "kill" and "death" already + PlayerScore_Add(self, SP_SCORE, -1); + PlayerScore_Add(attacker, SP_SCORE, +1); + } + // else nothing - got frozen by the game type rules themselves +} + void freezetag_Freeze(entity attacker) { if(self.freezetag_frozen) return; self.freezetag_frozen = 1; + self.freezetag_frozen_time = time; self.freezetag_revive_progress = 0; self.health = 1; + if(autocvar_g_freezetag_frozen_maxtime > 0) + self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime; + + freezetag_count_alive_players(); entity ice; ice = spawn(); @@ -67,53 +185,31 @@ void freezetag_Freeze(entity attacker) ice.think = freezetag_Ice_Think; ice.nextthink = time; ice.frame = floor(random() * 21); // ice model has 20 different looking frames + ice.alpha = ICE_MAX_ALPHA; + ice.colormod = TeamColor(self.team); + ice.glowmod = ice.colormod; setmodel(ice, "models/ice/ice.md3"); - entity oldself; - oldself = self; - self = ice; - freezetag_Ice_Think(); - self = oldself; + self.freezetag_ice = ice; RemoveGrapplingHook(self); // add waypoint WaypointSprite_Spawn("freezetag_frozen", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1'); - if(attacker == self) - { - // you froze your own dumb self - // counted as "suicide" already - PlayerScore_Add(self, SP_SCORE, -1); - } - else if(attacker.classname == "player") - { - // got frozen by an enemy - // counted as "kill" and "death" already - PlayerScore_Add(self, SP_SCORE, -1); - PlayerScore_Add(attacker, SP_SCORE, +1); - } - else - { - // nothing - got frozen by the game type rules themselves - } + freezetag_Add_Score(attacker); } void freezetag_Unfreeze(entity attacker) { self.freezetag_frozen = 0; + self.freezetag_frozen_time = 0; + self.freezetag_frozen_timeout = 0; self.freezetag_revive_progress = 0; - self.health = autocvar_g_balance_health_start; - // remove the ice block - entity ice; - for(ice = world; (ice = find(ice, classname, "freezetag_ice")); ) if(ice.owner == self) - { - remove(ice); - break; - } + remove(self.freezetag_ice); + self.freezetag_ice = world; - // remove waypoint if(self.waypointsprite_attached) WaypointSprite_Kill(self.waypointsprite_attached); } @@ -229,44 +325,45 @@ void havocbot_role_ft_freeing() MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer) { - if(self.freezetag_frozen == 0 && self.health >= 1) - { - if(self.team == NUM_TEAM_1) - --redalive; - else if(self.team == NUM_TEAM_2) - --bluealive; - else if(self.team == NUM_TEAM_3) - --yellowalive; - else if(self.team == NUM_TEAM_4) - --pinkalive; - --totalalive; - } - - if(total_players > 2) // only check for winners if we had more than two players (one of them left, don't let the other player win just because of that) - freezetag_CheckWinner(); - + self.health = 0; // neccessary to update correctly alive stats freezetag_Unfreeze(world); - + freezetag_count_alive_players(); return 1; } MUTATOR_HOOKFUNCTION(freezetag_PlayerDies) { - if(self.freezetag_frozen == 0) + if(round_handler_IsActive()) + if(round_handler_CountdownRunning()) { - if(self.team == NUM_TEAM_1) - --redalive; - else if(self.team == NUM_TEAM_2) - --bluealive; - else if(self.team == NUM_TEAM_3) - --yellowalive; - else if(self.team == NUM_TEAM_4) - --pinkalive; - --totalalive; + if(self.freezetag_frozen) + freezetag_Unfreeze(world); + freezetag_count_alive_players(); + return 1; // let the player die so that he can respawn whenever he wants + } - freezetag_Freeze(frag_attacker); + // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe + // you succeed changing team through the menu: you both really die (gibbing) and get frozen + if(ITEM_DAMAGE_NEEDKILL(frag_deathtype) + || frag_deathtype == DEATH_TEAMCHANGE || frag_deathtype == DEATH_AUTOTEAMCHANGE) + { + // let the player die, he will be automatically frozen when he respawns + if(!self.freezetag_frozen) + { + freezetag_Add_Score(frag_attacker); + freezetag_count_alive_players(); + } + else + freezetag_Unfreeze(world); // remove ice + self.freezetag_frozen_timeout = -2; // freeze on respawn + return 1; } + if(self.freezetag_frozen) + return 1; + + freezetag_Freeze(frag_attacker); + if(frag_attacker == frag_target || frag_attacker == world) { if(frag_target.classname == STR_PLAYER) @@ -284,22 +381,24 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDies) frag_target.health = 1; // "respawn" the player :P - freezetag_CheckWinner(); - return 1; } MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn) { - freezetag_Unfreeze(world); // start by making sure that all ice blocks are removed + if(self.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players + return 1; // do nothing, round is starting right now - if(total_players == 1 && time > game_starttime) // only one player active on server, start a new match immediately - if(!next_round && warmup && (time < warmup - autocvar_g_freezetag_warmup || time > warmup)) // not awaiting next round + if(self.freezetag_frozen_timeout == -2) // player was dead { - next_round = time; + freezetag_Freeze(world); return 1; } - if(warmup && time > warmup) // spawn too late, freeze player + + freezetag_count_alive_players(); + + if(round_handler_IsActive()) + if(round_handler_IsRoundStarted()) { Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE); freezetag_Freeze(world); @@ -308,33 +407,69 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn) return 1; } +MUTATOR_HOOKFUNCTION(freezetag_reset_map_players) +{ + FOR_EACH_PLAYER(self) + { + if (self.freezetag_frozen) + freezetag_Unfreeze(world); + self.freezetag_frozen_timeout = -1; + PutClientInServer(); + self.freezetag_frozen_timeout = 0; + } + freezetag_count_alive_players(); + return 1; +} + MUTATOR_HOOKFUNCTION(freezetag_GiveFragsForKill) { frag_score = 0; // no frags counted in Freeze Tag return 1; } +.float reviving; // temp var MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink) { float n; - vector revive_extra_size; - revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size; + if(gameover) + return 1; + + if(self.freezetag_frozen) + { + // keep health = 1 + self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen; + } + + if(round_handler_IsActive()) + if(!round_handler_IsRoundStarted()) + return 1; entity o; o = world; - n = 0; - FOR_EACH_PLAYER(other) if(self != other) + if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout) + self.freezetag_ice.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time); + + if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout) + n = -1; + else { - if(other.freezetag_frozen == 0) + vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size; + n = 0; + FOR_EACH_PLAYER(other) if(self != other) { - if(other.team == self.team) + if(other.freezetag_frozen == 0) { - if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax)) + if(other.team == self.team) { - if(!o) - o = other; - ++n; + if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax)) + { + if(!o) + o = other; + if(self.freezetag_frozen) + other.reviving = TRUE; + ++n; + } } } } @@ -348,20 +483,23 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink) if(self.freezetag_revive_progress >= 1) { freezetag_Unfreeze(self); + freezetag_count_alive_players(); + + if(n == -1) + { + string s = ftos(autocvar_g_freezetag_frozen_maxtime); + centerprint(self, strcat("^5You were automatically revived after ", s, " seconds^5.\n")); + bprint("^7", self.netname, "^5 were automatically revived after ", s, " seconds^5.\n"); + return 1; + } // EVERY team mate nearby gets a point (even if multiple!) - FOR_EACH_PLAYER(other) if(self != other) + FOR_EACH_PLAYER(other) { - if(other.freezetag_frozen == 0) + if(other.reviving) { - if(other.team == self.team) - { - if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax)) - { - PlayerScore_Add(other, SP_FREEZETAG_REVIVALS, +1); - PlayerScore_Add(other, SP_SCORE, +1); - } - } + PlayerScore_Add(other, SP_FREEZETAG_REVIVALS, +1); + PlayerScore_Add(other, SP_SCORE, +1); } } @@ -370,16 +508,12 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink) Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVE, self.netname, o.netname); } - // now find EVERY teammate within reviving radius, set their revive_progress values correct - FOR_EACH_PLAYER(other) if(self != other) + FOR_EACH_PLAYER(other) { - if(other.freezetag_frozen == 0) + if(other.reviving) { - if(other.team == self.team) - { - if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax)) - other.freezetag_revive_progress = self.freezetag_revive_progress; - } + other.freezetag_revive_progress = self.freezetag_revive_progress; + other.reviving = FALSE; } } } @@ -408,15 +542,12 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPhysics) MUTATOR_HOOKFUNCTION(freezetag_PlayerDamage_Calculate) { - if(g_freezetag) - { - if(frag_target.freezetag_frozen == 1 && frag_deathtype != DEATH_HURTTRIGGER) - { - frag_damage = 0; - frag_force = frag_force * autocvar_g_freezetag_frozen_force; - } - } - return 1; + if(frag_target.freezetag_frozen && frag_deathtype != DEATH_HURTTRIGGER) + { + frag_damage = 0; + frag_force = frag_force * autocvar_g_freezetag_frozen_force; + } + return 1; } MUTATOR_HOOKFUNCTION(freezetag_ForbidThrowCurrentWeapon) @@ -435,22 +566,59 @@ MUTATOR_HOOKFUNCTION(freezetag_BotRoles) else self.havocbot_role = havocbot_role_ft_offense; } - + return TRUE; } +MUTATOR_HOOKFUNCTION(freezetag_SpectateCopy) +{ + self.freezetag_frozen = other.freezetag_frozen; + self.freezetag_revive_progress = other.freezetag_revive_progress; + return 0; +} + +MUTATOR_HOOKFUNCTION(freezetag_GetTeamCount) +{ + freezetag_teams = autocvar_g_freezetag_teams_override; + if(freezetag_teams < 2) + freezetag_teams = autocvar_g_freezetag_teams; + freezetag_teams = bound(2, freezetag_teams, 4); + ret_float = freezetag_teams; + return 0; +} + +void freezetag_Initialize() +{ + precache_model("models/ice/ice.md3"); + ScoreRules_freezetag(); + + round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null); + round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); + + addstat(STAT_REDALIVE, AS_INT, redalive_stat); + addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat); + addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat); + addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat); + + addstat(STAT_FROZEN, AS_INT, freezetag_frozen); + addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress); +} + MUTATOR_DEFINITION(gamemode_freezetag) { MUTATOR_HOOK(MakePlayerObserver, freezetag_RemovePlayer, CBC_ORDER_ANY); MUTATOR_HOOK(ClientDisconnect, freezetag_RemovePlayer, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerDies, freezetag_PlayerDies, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerSpawn, freezetag_PlayerSpawn, CBC_ORDER_ANY); + MUTATOR_HOOK(reset_map_players, freezetag_reset_map_players, CBC_ORDER_ANY); MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST); MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST); MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST); MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY); - MUTATOR_HOOK(ForbidThrowCurrentWeapon, freezetag_ForbidThrowCurrentWeapon, CBC_ORDER_FIRST); //first, last or any? dunno. + MUTATOR_HOOK(ForbidThrowCurrentWeapon, freezetag_ForbidThrowCurrentWeapon, CBC_ORDER_ANY); MUTATOR_HOOK(HavocBot_ChooseRule, freezetag_BotRoles, CBC_ORDER_ANY); + MUTATOR_HOOK(SpectateCopy, freezetag_SpectateCopy, CBC_ORDER_ANY); + MUTATOR_HOOK(GetTeamCount, freezetag_GetTeamCount, CBC_ORDER_EXCLUSIVE); MUTATOR_ONADD {