X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fserver%2Ffunc_breakable.qc;h=4d29b014faff68c9528bb954d3d51512e88b6d3e;hb=d391785297fb3bc674195dbf7c7adacb2de97d8c;hp=44605ddeee793899a83ad425d6ed0182a4a856e2;hpb=81046f42baf4ec980a069a5e9ba88b1e5fc7f2c9;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/func_breakable.qc b/qcsrc/server/func_breakable.qc index 44605ddee..4d29b014f 100644 --- a/qcsrc/server/func_breakable.qc +++ b/qcsrc/server/func_breakable.qc @@ -37,7 +37,7 @@ void func_breakable_damage(entity inflictor, entity attacker, float damage, floa // func_breakable // - basically func_assault_destructible for general gameplay use // -void LaunchDebris (string debrisname, vector force) = +void LaunchDebris (string debrisname, vector force) { local entity dbr; @@ -65,7 +65,7 @@ void LaunchDebris (string debrisname, vector force) = if(dbr.damageforcescale) dbr.takedamage = DAMAGE_YES; SUB_SetFade(dbr, time + self.debristime + crandom() * self.debristimejitter, self.debrisfadetime); -}; +} void func_breakable_colormod() { @@ -83,7 +83,7 @@ void func_breakable_colormod() void func_breakable_look_destroyed() { - local float floor_z; + float floor_z; if(self.solid == SOLID_BSP) // in case a misc_follow moved me, save the current origin first self.dropped_origin = self.origin; @@ -114,6 +114,7 @@ void func_breakable_behave_destroyed() { self.health = self.max_health; self.takedamage = DAMAGE_NO; + self.bot_attack = FALSE; self.event_damage = SUB_Null; self.state = 1; func_breakable_colormod(); @@ -122,9 +123,16 @@ void func_breakable_behave_destroyed() void func_breakable_behave_restore() { self.health = self.max_health; + if(self.sprite) + { + WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health); + WaypointSprite_UpdateHealth(self.sprite, self.health); + } self.takedamage = DAMAGE_AIM; + self.bot_attack = TRUE; self.event_damage = func_breakable_damage; self.state = 0; + self.nextthink = 0; // cancel auto respawn func_breakable_colormod(); } @@ -156,7 +164,7 @@ void func_breakable_destroy() { func_breakable_destroyed(); if(self.noise) - sound (self, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NORM); + sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM); if(self.dmg) RadiusDamage(self, activator, self.dmg, self.dmg_edge, self.dmg_radius, self, self.dmg_force, DEATH_HURTTRIGGER, world); @@ -164,6 +172,12 @@ void func_breakable_destroy() { if(self.cnt) pointparticles(self.cnt, self.absmin * 0.5 + self.absmax * 0.5, '0 0 0', self.count); + if(self.respawntime) + { + self.think = func_breakable_restore; + self.nextthink = time + self.respawntime + crandom() * self.respawntimejitter; + } + oldmsg = self.message; self.message = ""; SUB_UseTargets(); @@ -180,9 +194,12 @@ void func_breakable_damage(entity inflictor, entity attacker, float damage, floa if(self.team) if(attacker.team == self.team) return; + self.health = self.health - damage; if(self.sprite) + { WaypointSprite_Ping(self.sprite); - self.health = self.health - damage; + WaypointSprite_UpdateHealth(self.sprite, self.health); + } func_breakable_colormod(); if(self.health <= 0) @@ -252,3 +269,8 @@ void spawnfunc_func_breakable() { self.reset = func_breakable_reset; func_breakable_reset(); } + +// for use in maps with a "model" key set +void spawnfunc_misc_breakablemodel() { + spawnfunc_func_breakable(); +}