X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Fvehicles%2Fsv_vehicles.qc;h=8daa561a10b83d0df3e8aca1c8d253cc6fb91235;hb=30648cd6167b20ad5924c03cd39efff9ef5b62df;hp=75d2f4635889e0d78b04229fff77ad0a5794ccf3;hpb=a3d9634886e52c442bd9d68a86b8df77e6ed26ed;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/vehicles/sv_vehicles.qc b/qcsrc/common/vehicles/sv_vehicles.qc index 75d2f4635..8daa561a1 100644 --- a/qcsrc/common/vehicles/sv_vehicles.qc +++ b/qcsrc/common/vehicles/sv_vehicles.qc @@ -24,6 +24,13 @@ bool SendAuxiliaryXhair(entity this, entity to, int sf) return true; } +bool AuxiliaryXhair_customize(entity this, entity client) +{ + //entity e = WaypointSprite_getviewentity(client); + entity axh = client.(AuxiliaryXhair[this.cnt]); + return axh.owner == this.owner; // cheaply check if the client's axh owner is the same as our real owner +} + .vector axh_prevorigin; .vector axh_prevcolors; @@ -39,7 +46,8 @@ void UpdateAuxiliaryXhair(entity own, vector loc, vector clr, int axh_id) { axh = new(auxiliary_xhair); axh.cnt = axh_id; - axh.drawonlytoclient = own; + //axh.drawonlytoclient = own; // not spectatable + setcefc(axh, AuxiliaryXhair_customize); axh.owner = own; Net_LinkEntity(axh, false, 0, SendAuxiliaryXhair); } @@ -68,6 +76,18 @@ void CSQCVehicleSetup(entity own, int vehicle_id) WriteHeader(MSG_ONE, TE_CSQC_VEHICLESETUP); WriteByte(MSG_ONE, vehicle_id); + + if(vehicle_id == 0 || vehicle_id == HUD_NORMAL) + { + for(int i = 0; i < MAX_AXH; ++i) + { + entity axh = own.(AuxiliaryXhair[i]); + own.(AuxiliaryXhair[i]) = NULL; + + if(axh.owner == own && axh != NULL && !wasfreed(axh)) + delete(axh); + } + } } void vehicles_locktarget(entity this, float incr, float decr, float _lock_time) @@ -541,7 +561,7 @@ void vehicle_use(entity this, entity actor, entity trigger) else this.active = ACTIVE_ACTIVE; - if(this.active == ACTIVE_ACTIVE && !IS_DEAD(this) && !gameover) + if(this.active == ACTIVE_ACTIVE && !IS_DEAD(this) && !game_stopped) { LOG_DEBUG("Respawning vehicle: ", this.netname); if(this.effects & EF_NODRAW) @@ -737,9 +757,10 @@ void vehicles_impact(entity this, float _minspeed, float _speedfac, float _maxpa } // vehicle enter/exit handling -vector vehicles_findgoodexit(entity this, vector prefer_spot) +vector vehicles_findgoodexit(entity this, entity player, vector prefer_spot) { - tracebox(this.origin + '0 0 32', STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), prefer_spot, MOVE_NORMAL, this.owner); + // TODO: we actually want the player's size here + tracebox(this.origin + '0 0 32', PL_MIN_CONST, PL_MAX_CONST, prefer_spot, MOVE_NORMAL, player); if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid) return prefer_spot; @@ -751,7 +772,7 @@ vector vehicles_findgoodexit(entity this, vector prefer_spot) v = randomvec(); v_z = 0; v = v2 + normalize(v) * mysize; - tracebox(v2, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), v, MOVE_NORMAL, this.owner); + tracebox(v2, PL_MIN_CONST, PL_MAX_CONST, v, MOVE_NORMAL, player); if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid) return v; } @@ -793,7 +814,7 @@ void vehicles_exit(entity vehic, bool eject) WriteAngle(MSG_ONE, 0); } - setsize(player, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL)); + setsize(player, STAT(PL_MIN,player), STAT(PL_MAX, player)); player.takedamage = DAMAGE_AIM; player.solid = SOLID_SLIDEBOX; @@ -803,7 +824,7 @@ void vehicles_exit(entity vehic, bool eject) player.alpha = 1; player.PlayerPhysplug = func_null; player.vehicle = NULL; - player.view_ofs = STAT(PL_VIEW_OFS, NULL); + player.view_ofs = STAT(PL_VIEW_OFS, player); player.event_damage = PlayerDamage; player.hud = HUD_NORMAL; for(int slot = 0; slot < MAX_WEAPONSLOTS; ++ slot) @@ -905,7 +926,7 @@ bool vehicle_impulse(entity this, int imp) void vehicles_enter(entity pl, entity veh) { - // Remove this when bots know how to use vehicles + // Remove this when bots know how to use vehicles if((IS_BOT_CLIENT(pl) && !autocvar_g_vehicles_allow_bots)) return; @@ -964,11 +985,12 @@ void vehicles_enter(entity pl, entity veh) veh.vehicle_hudmodel.viewmodelforclient = pl; pl.crouch = false; - pl.view_ofs = STAT(PL_VIEW_OFS, NULL); - setsize (pl, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL)); + pl.view_ofs = STAT(PL_VIEW_OFS, pl); + setsize (pl, STAT(PL_MIN, pl), STAT(PL_MAX, pl)); veh.event_damage = vehicles_damage; veh.nextthink = 0; + pl.items &= ~IT_USING_JETPACK; pl.angles = veh.angles; pl.takedamage = DAMAGE_NO; pl.solid = SOLID_NOT; @@ -1185,6 +1207,7 @@ bool vehicle_initialize(entity this, Vehicle info, bool nodrop) this.iscreature = true; this.teleportable = false; // no teleporting for vehicles, too buggy this.damagedbycontents = true; + IL_PUSH(g_damagedbycontents, this); this.vehicleid = info.vehicleid; this.PlayerPhysplug = info.PlayerPhysplug; this.event_damage = func_null; @@ -1242,7 +1265,7 @@ bool vehicle_initialize(entity this, Vehicle info, bool nodrop) else this.nextthink = time + game_starttime; - if(!MUTATOR_CALLHOOK(VehicleInit, this)) + if(MUTATOR_CALLHOOK(VehicleInit, this)) return false; return true;