X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Ft_items.qh;h=e52604d994e97c1bf970394d083e1357550f31e6;hb=refs%2Fmerge-requests%2F472%2Fhead;hp=5ebc9d7e6234f4e8bd06d1233f0584a91946a254;hpb=edf01df130d0d1877461561178b8833a9ab6051c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/t_items.qh b/qcsrc/common/t_items.qh index 5ebc9d7e6..e52604d99 100644 --- a/qcsrc/common/t_items.qh +++ b/qcsrc/common/t_items.qh @@ -1,5 +1,8 @@ -#ifndef T_ITEMS_H -#define T_ITEMS_H +#pragma once + +#ifdef SVQC +#include +#endif const int AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel @@ -13,7 +16,7 @@ const int ISF_STATUS = BIT(3); const int ITS_AVAILABLE = BIT(3); const int ITS_ALLOWFB = BIT(4); const int ITS_ALLOWSI = BIT(5); - const int ITS_POWERUP = BIT(6); + const int ITS_GLOW = BIT(6); const int ISF_COLORMAP = BIT(4); const int ISF_DROP = BIT(5); const int ISF_ANGLES = BIT(6); @@ -21,6 +24,7 @@ const int ISF_SIZE = BIT(7); .int ItemStatus; +.float onground_time; .float fade_start; .float fade_end; @@ -30,6 +34,7 @@ void StartItem(entity this, entity a); #ifdef CSQC +bool autocvar_cl_items_nofade; float autocvar_cl_animate_items = 1; float autocvar_cl_ghost_items = 0.45; vector autocvar_cl_ghost_items_color = '-1 -1 -1'; @@ -88,7 +93,7 @@ float Item_GiveAmmoTo(entity item, entity player, .float ammotype, float ammomax float Item_GiveTo(entity item, entity player); -void Item_Touch(entity this); +void Item_Touch(entity this, entity toucher); void Item_Reset(entity this); @@ -106,13 +111,15 @@ void UpdateItemAfterTeleport(entity this); float generic_pickupevalfunc(entity player, entity item);// {return item.bot_pickupbasevalue;} // WEAPONTODO float weapon_pickupevalfunc(entity player, entity item); - -float commodity_pickupevalfunc(entity player, entity item); +float ammo_pickupevalfunc(entity player, entity item); +float healtharmor_pickupevalfunc(entity player, entity item); .float is_item; .entity itemdef; void _StartItem(entity this, entity def, float defaultrespawntime, float defaultrespawntimejitter); +void setItemGroup(entity this); +void setItemGroupCount(); float GiveWeapon(entity e, float wpn, float op, float val); @@ -133,4 +140,3 @@ void GiveRot(entity e, float v0, float v1, .float rotfield, float rottime, .floa float GiveItems(entity e, float beginarg, float endarg); #endif -#endif