X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Fnotifications.qc;h=45de6377afe31508599396b02f04cdfa0001952a;hb=39456788f5664f2c7d2cd8fb07ab192f688f8c0a;hp=96e36118ecf3e98e68acc4e5db9da5ffbbe86a30;hpb=fbcca3041eabb4b87b005563d7f414a2120d7358;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/notifications.qc b/qcsrc/common/notifications.qc index 96e36118e..45de6377a 100644 --- a/qcsrc/common/notifications.qc +++ b/qcsrc/common/notifications.qc @@ -3,512 +3,48 @@ // Last updated: December, 2012 // ================================================ -// main types/groups of notifications -#define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon) -#define MSG_CENTER 2 // "Personal" centerprint messages -#define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel) -#define MSG_DEATH 4 // "Personal" AND "Global" death messages - -#define NO_STR_ARG "" -#define NO_FL_ARG -12345 -#define NO_MSG -12345 - -#define F_NAME 1 -#define F_STRNUM 2 -#define F_FLNUM 3 - -#define BOT_PING -1 - -// Since this code uses macro processors to list notifications, -// the normal compiler sees these checks as "constant" and throws -// a warning. We have to get around this by using another function. -#define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b) - -#ifdef CSQC -// NO_CPID normally has a variable value, so we need to check and see -// whether a notification uses it. If so, cancel out the centerprint ID. -#define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid) - -// client-side handling of cvars -#define ADD_CSQC_AUTOCVAR(name) var float autocvar_notification_##name = TRUE; -#define CHECK_AUTOCVAR(name) if(autocvar_notification_##name) - -/* - Acquire special information to generate for display in the - notification from variables networked to the client. - Macro descriptions: - PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode - FRAG_PING: show the ping of a player - FRAG_STATS: show health/armor/ping of a player - FRAG_POS: show score status and position in the match of a player - SPREE_CEN: centerprint notif for kill spree/how many kills they have - SPREE_INF: info notif for kill spree/how many kills they have - SPREE_END: placed at the end of murder messages to show ending of sprees - SPREE_LOST: placed at the end of suicide messages to show losing of sprees - DEATH_TEAM: show the full name of the team a player is switching from - WEAPON_NAME: return the full name of a weapon from a weaponid -*/ -// CSQC replacements -string got_commandkey; -#define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "") -#define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "") -#define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : "")) -#define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "") -#define SPREE_CEN (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "") -#define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "") -#define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "") -#define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "") -#define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1)) -#define WEAPON_NAME f1 // weaponorder[f1].netname -#else -#ifdef SVQC -// SVQC replacements -#define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "") -#define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "") -#define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "") -#define DEATH_TEAM Team_ColoredFullName(f1) -#define WEAPON_NAME f1 // weaponorder[f1].netname - -// allow sending of notifications to also pass through to spectators (specifically for centerprints) -#define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname -#define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement) -#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0 -#endif - -// do nothing for the other programs, they don't need cvars (those are just for the clients) -#define ADD_CSQC_AUTOCVAR(name) -#endif +// ====================== +// Supporting Functions +// ====================== +// team code replace +string TCR(string input, string teamcolor, string teamtext) // TODO: MOVE TO UTIL.QC +{ + input = strreplace("^TC", teamcolor, input); + input = strreplace("^TT", teamtext, input); + return input; +} -// ==================================== -// Notifications List and Information -// ==================================== -/* - List of all notifications (including identifiers and display information) - Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle - Format Specifications: - MSG_INFO: - name: VAR: Name of notification - strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive) - flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive) - args: MISC: Arguments for sprintf(string, args), if no args needed then use "" - hudargs: XPND2(STRING, STRING): arguments for names in notify messages - icon: STRING: icon string name for the hud notify panel, "" if no icon is used - normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled) - gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled) - MSG_CENTER: - name: VAR: Name of notification - strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive) - flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive) - args: MISC: Arguments for sprintf(string, args), if no args needed then use "" - cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed - durcnt: XPND2(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages - normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled) - gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled) - MSG_WEAPON: - MSG_DEATH: - name: VAR: Name of chaining notification - infoname: VAR: Name of info notification for reference - centername: VAR: Name of centerprint notification for reference - - Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings - with colors according to the cvars the user has chosen. This allows for - users to create unique color profiles for their HUD, giving more customization - options to HUD designers and end users who want such a feature. - - Check out the function calls for string CCR(...) and - string TCR(...) to better understand how these codes work. - - Guidlines for notification declaration (please try and follow these): - -ALWAYS start the string with a color, preferably background. - -ALWAYS reset a color after a name (this way they don't set it for the whole string). - -NEVER re-declare an event twice. - -NEVER add or remove tokens from the format, it SHOULD already work. - -MSG_INFO messages must ALWAYS end with a new line: \n - -MSG_CENTER should NOT end with a new line - -Be clean and simple with your notification naming, - nothing too long for the name field... Abbreviations are your friend. :D - -Keep the spacing as clean as possible... if the arguments are abnormally long, - it's okay to go out of line a bit... but try and keep it clean still. - -Sort the notifications in the most appropriate order for their tasks. - TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards) - -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^ - - Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING! - The system is designed to save as much networking bandwidth as possible, - so please dynamically control your argument sending to fit *exactly* what is required. -*/ - -#define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \ - MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \ - MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \ - #if teams >= 3 \ - MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \ - #endif \ - #if teams >= 4 \ - MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \ - #endif -#define MSG_INFO_NOTIFICATIONS \ - MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, NO_STR_ARG, XPND2("", ""), "", "", "") \ - MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \ - MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \ - MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, f1/100, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \ - MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \ - MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \ - MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \ - MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \ - MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \ - MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \ - MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \ - MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPND2(s1, f1/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \ - MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \ - MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \ - MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, s2, XPND2("", ""), "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 1, XPND3(s1, s2, SPREE_LOST), XPND2(s1, ""), "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^BG%s^K1 switched to the %s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^BG%s^K1 was moved into the %s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_fall", _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_water", _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_lava", _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_slime", _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_slime", _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \ - MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED, 1, 0, s1, XPND2(s1, ""), "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \ - MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP, 1, 0, s1, XPND2(s1, ""), "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \ - MSG_INFO_NOTIF(INFO_RACE_FAIL, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "race_newfail", "", "") \ - MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "race_newrecordserver", "", "") \ - MSG_INFO_NOTIF(INFO_RACE_NEW_TIME, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "race_newtime", "", "") \ - MSG_INFO_NOTIF(INFO_RACE_NEW_RANK, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "race_newrankyellow", "", "") \ - MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 is now thinking with portals...\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 1, 0, s1, XPND2(s1, ""), "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 1, 0, s1, XPND2(s1, ""), "weaponelectro", _("^BG%s^K1 played with Electro plasma\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 0, s1, XPND2(s1, ""), "weaponfireball", _("^BG%s^K1 forgot about their firemine\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 1, 0, s1, XPND2(s1, ""), "weaponfireball", _("^BG%s^K1 should have used a smaller gun\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 0, s1, XPND2(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 0, s1, XPND2(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponminelayer", _("^BG%s^K1 forgot about their mine\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP, 2, 0, XPND2(s2, s1), XPND2(s1, s2), "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun\n"), "") - -#define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \ - MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \ - MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \ - #if teams >= 3 \ - MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \ - #endif \ - #if teams >= 4 \ - MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \ - #endif -#define MSG_CENTER_NOTIFICATIONS \ - MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), "", "") \ - MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPND2(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPND2(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \ - MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, XPND2(s1, s2), CPID_CTF_PASS, XPND2(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \ - MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \ - MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, XPND2(s1, PASS_KEY), CPID_CTF_PASS, XPND2(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \ - MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \ - MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \ - MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, s1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, XPND3(s1, s2, s1), CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, s1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, XPND3(s1, s2, s1), CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM, 2, 0, s2, NO_CPID, XPND2(0, 0), _("^K1You were %s"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Watch your step!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou are now on: %s"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You hit the ground with a crunch!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't catch your breath in time!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't stand the heat!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You melted away in slime!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You became a shooting star!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You got stuck in a swamp!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You unfairly eliminated yourself!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You died in an accident!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, XPND2(SPREE_CEN, s1), NO_CPID, XPND2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, XPND2(SPREE_CEN, s1), NO_CPID, XPND2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPND3(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPND3(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \ - MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED, 1, 0, s1, CPID_KEEPAWAY, XPND2(0, 0), _("^BG%s^BG has dropped the ball!"), "") \ - MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP, 1, 0, s1, CPID_KEEPAWAY, XPND2(0, 0), _("^BG%s^BG has picked up the ball!"), "") \ - MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN, 0, 0, NO_STR_ARG, CPID_KA_WARN, XPND2(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \ - MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST, 1, 1, XPND2(s1, WEAPON_NAME), NO_CPID, XPND2(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "") - -#define MSG_WEAPON_NOTIFICATIONS \ - MSG_WEAPON_NOTIF(WEAPON_EMPTY, NO_MSG, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \ - MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG) - -#define MSG_DEATH_NOTIFICATIONS \ - MSG_DEATH_NOTIF(DEATH_EMPTY, NO_MSG, NO_MSG) \ - MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \ - MSG_DEATH_NOTIF(DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \ - MSG_DEATH_NOTIF(DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \ - MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \ - MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \ - MSG_DEATH_NOTIF(DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \ - MSG_DEATH_NOTIF(DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \ - MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \ - MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \ - MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \ - MSG_DEATH_NOTIF(DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \ - MSG_DEATH_NOTIF(DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \ - MSG_DEATH_NOTIF(DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \ - MSG_DEATH_NOTIF(DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \ - MSG_DEATH_NOTIF(DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \ - MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \ - MSG_DEATH_NOTIF(DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \ - MSG_DEATH_NOTIF(DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \ - MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \ - MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \ - MSG_DEATH_NOTIF(DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \ - MSG_DEATH_NOTIF(DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \ - MSG_DEATH_NOTIF(DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \ - MSG_DEATH_NOTIF(DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \ - MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \ - MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \ - MSG_DEATH_NOTIF(DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \ - MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \ - MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \ - MSG_DEATH_NOTIF(DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \ - MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \ - MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \ - MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \ - MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED) \ - MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST) \ - MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST) \ - MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \ - MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \ - MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \ - MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \ - MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \ - MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \ - MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \ - MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \ - MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \ - MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \ - MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG, NO_MSG, CENTER_DEATH_TEAMKILL_FRAG) \ - MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED, NO_MSG, CENTER_DEATH_TEAMKILL_FRAGGED) +// color code replace, place inside of sprintf and parse the string +string CCR(string input) // TODO: MOVE TO UTIL.QC +{ + // foreground/normal colors + input = strreplace("^F1", "^2", input); // primary priority (important names, etc) + input = strreplace("^F2", "^3", input); // secondary priority (items, locations, numbers, etc) - -// ==================================== -// Initialization/Create Declarations -// ==================================== - -#define NOTIF_FIRST 1 -#define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION -float NOTIF_INFO_COUNT; -float NOTIF_CENTER_COUNT; -float NOTIF_WEAPON_COUNT; -float NOTIF_DEATH_COUNT; -float NOTIF_CPID_COUNT; - -#define MSG_INFO_NOTIF(name,strnum,flnum,args,icon,normal,gentle) \ - ADD_CSQC_AUTOCVAR(name) \ - float name; \ - void RegisterNotification_##name() \ - { \ - SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \ - CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \ - } \ - ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name) - -#define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \ - ADD_CSQC_AUTOCVAR(name) \ - float name; \ - float cpid; \ - void RegisterNotification_##name() \ - { \ - SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \ - SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \ - CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \ - } \ - ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name) - -#define MSG_WEAPON_NOTIF(name,infoname,centername) \ - ADD_CSQC_AUTOCVAR(name) \ - float name; \ - void RegisterNotification_##name() \ - { \ - SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \ - CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \ - } \ - ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name) - -#define MSG_DEATH_NOTIF(name,infoname,centername) \ - ADD_CSQC_AUTOCVAR(name) \ - float name; \ - void RegisterNotification_##name() \ - { \ - SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \ - CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \ - } \ - ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name) - -// NOW we actually activate the declarations -MSG_INFO_NOTIFICATIONS -MSG_CENTER_NOTIFICATIONS -MSG_WEAPON_NOTIFICATIONS -MSG_DEATH_NOTIFICATIONS -#undef MSG_INFO_NOTIF -#undef MSG_CENTER_NOTIF -#undef MSG_WEAPON_NOTIF -#undef MSG_DEATH_NOTIF + // "kill" colors + input = strreplace("^K1", "^1", input); // "bad" or "dangerous" text (death messages against you, kill notifications, etc) + input = strreplace("^K2", "^3", input); // similar to above, but less important... OR, a highlight out of above message type + input = strreplace("^K3", "^4", input); // "good" or "beneficial" text (you fragging someone, etc) -// ====================== -// Supporting Functions -// ====================== + // background colors + input = strreplace("^BG", "^7", input); // neutral/unimportant text + input = strreplace("^N", "^7", input); // "none"-- reset to white... + return input; +} +#ifndef MENUQC // select between the normal or the gentle message string based on client (or server) settings string normal_or_gentle(string normal, string gentle) { - #ifndef MENUQC - #ifdef CSQC - if(autocvar_cl_gentle || autocvar_cl_gentle_messages) - #else - if(autocvar_sv_gentle) - #endif - return ((gentle != "") ? gentle : normal); - else - return normal; + #ifdef CSQC + if(autocvar_cl_gentle || autocvar_cl_gentle_messages) #else - return normal; + if(autocvar_sv_gentle) #endif + return ((gentle != "") ? gentle : normal); + else + return normal; } float notif_checkstring(string input) @@ -517,32 +53,16 @@ float notif_checkstring(string input) else { return FALSE; } } -float notif_stringcount(string s1, string s2) -{ - float stringcount; - if(s1 != NO_STR_ARG) ++stringcount; - if(s2 != NO_STR_ARG) ++stringcount; - return stringcount; -} - -float notif_floatcount(float f1, float f2, float f3) -{ - float floatcount; - if(f1 != NO_FL_ARG) ++floatcount; - if(f2 != NO_FL_ARG) ++floatcount; - if(f3 != NO_FL_ARG) ++floatcount; - return floatcount; -} - // get the actual name of a notification and return it as a string string Get_Field_Value(float field, float net_type, float net_name) { - string output; + string output = ""; #define GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) \ - if(field == F_NAME) { output = VAR_TO_TEXT(name); } \ - else if(field == F_STRNUM) { output = ftos(strnum); } \ - else if(field == F_FLNUM) { output = ftos(flnum); } + switch(field) { \ + case F_NAME: { output = VAR_TO_TEXT(name); break; } \ + case F_STRNUM: { output = ftos(strnum); break; } \ + case F_FLNUM: { output = ftos(flnum); break; } } switch(net_type) { @@ -587,70 +107,39 @@ string Get_Field_Value(float field, float net_type, float net_name) #undef GET_FIELD_VALUE_OUTPUT return output; } +#endif // ifndef MENUQC -// team code replace -string TCR(string input, string teamcolor, string teamtext) -{ - input = strreplace("^TC", teamcolor, input); - input = strreplace("^TT", teamtext, input); - return input; -} - -// color code replace, place inside of sprintf and parse the string -string CCR(string input) -{ - // foreground/normal colors - input = strreplace("^F1", "^2", input); // primary priority (important names, etc) - input = strreplace("^F2", "^3", input); // secondary priority (items, locations, numbers, etc) - - // "kill" colors - input = strreplace("^K1", "^1", input); // "bad" or "dangerous" text (death messages against you, kill notifications, etc) - input = strreplace("^K2", "^3", input); // similar to above, but less important... OR, a highlight out of above message type - input = strreplace("^K3", "^4", input); // "good" or "beneficial" text (you fragging someone, etc) - - // background colors - input = strreplace("^BG", "^7", input); // neutral/unimportant text - input = strreplace("^N", "^7", input); // "none"-- reset to white... - return input; -} - - -// ============================= -// Debug/Maintenance Functions -// ============================= +// =============================== +// Frontend Notification Pushing +// =============================== -#define NOTIF_Write(type,name,text) fputs(fh, (sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text)))) -void Dump_Notifications(float fh) +void Dump_Notifications(float fh, float alsoprint) { - #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { NOTIF_Write("MSG_INFO", VAR_TO_TEXT(name), normal); } - #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { NOTIF_Write("MSG_CENTER", VAR_TO_TEXT(name), normal); } - #define MSG_WEAPON_NOTIF(name,infoname,centername) { NOTIF_Write("MSG_WEAPON", VAR_TO_TEXT(name),sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))); } - #define MSG_DEATH_NOTIF(name,infoname,centername) { NOTIF_Write("MSG_DEATH", VAR_TO_TEXT(name), sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))); } + float MSG_INFO_NOTIFS = 0, MSG_CENTER_NOTIFS = 0, MSG_WEAPON_NOTIFS = 0, MSG_DEATH_NOTIFS = 0; + string notif_msg; + + #define NOTIF_WRITE(type,name,text) notif_msg = sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text)); fputs(fh, notif_msg); if(alsoprint) { print(strreplace("^", "^^", notif_msg)); } + #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { ++MSG_INFO_NOTIFS; NOTIF_WRITE("MSG_INFO", VAR_TO_TEXT(name), normal) } + #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { ++MSG_CENTER_NOTIFS; NOTIF_WRITE("MSG_CENTER", VAR_TO_TEXT(name), normal) } + #define MSG_WEAPON_NOTIF(name,infoname,centername) { ++MSG_WEAPON_NOTIFS; NOTIF_WRITE("MSG_WEAPON", VAR_TO_TEXT(name),sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))) } + #define MSG_DEATH_NOTIF(name,infoname,centername) { ++MSG_DEATH_NOTIFS; NOTIF_WRITE("MSG_DEATH", VAR_TO_TEXT(name), sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))) } MSG_INFO_NOTIFICATIONS MSG_CENTER_NOTIFICATIONS MSG_WEAPON_NOTIFICATIONS MSG_DEATH_NOTIFICATIONS + #undef NOTIF_WRITE #undef MSG_INFO_NOTIF #undef MSG_CENTER_NOTIF #undef MSG_WEAPON_NOTIF #undef MSG_DEATH_NOTIF + + print(sprintf("Notification counts: MSG_INFO = %d, MSG_CENTER = %d, MSG_WEAPON = %d, MSG_DEATH = %d\n", MSG_INFO_NOTIFS, MSG_CENTER_NOTIFS, MSG_WEAPON_NOTIFS, MSG_DEATH_NOTIFS)); return; } - -// =============================== -// Frontend Notification Pushing -// =============================== - +#ifndef MENUQC #ifdef CSQC -#define KN_MAX_ENTRIES 10 -float kn_index; -float killnotify_times[KN_MAX_ENTRIES]; -string killnotify_icon[KN_MAX_ENTRIES]; -string killnotify_attackers[KN_MAX_ENTRIES]; -string killnotify_victims[KN_MAX_ENTRIES]; -// 0 = "Y [used by] X", 1 = "X [did action to] Y" void HUD_Notify_Push(string icon, string attacker, string victim) { if(icon != "") @@ -673,9 +162,44 @@ void HUD_Notify_Push(string icon, string attacker, string victim) } } -void Local_Notification(float net_type, float net_name, string s1, string s2, float f1, float f2, float f3) +void backtrace(string msg) // TODO: MOVE TO UTIL.QC { - //print("Local_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n"))); + float dev, war; + dev = cvar("developer"); + war = cvar("prvm_backtraceforwarnings"); + cvar_set("developer", "1"); + cvar_set("prvm_backtraceforwarnings", "1"); + print("\n"); + print("--- CUT HERE ---\nWARNING: "); + print(msg); + print("\n"); + remove(world); // isn't there any better way to cause a backtrace? + print("\n--- CUT UNTIL HERE ---\n"); + cvar_set("developer", ftos(dev)); + cvar_set("prvm_backtraceforwarnings", ftos(war)); +} +#endif // ifdef CSQC + +void Local_Notification(float net_type, float net_name, ...count) +{ + float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name)); + float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name)); + + string s1 = ((0 < stringcount) ? ...(0, string) : NO_STR_ARG); + string s2 = ((1 < stringcount) ? ...(1, string) : NO_STR_ARG); + string s3 = ((2 < stringcount) ? ...(2, string) : NO_STR_ARG); + string s4 = ((3 < stringcount) ? ...(3, string) : NO_STR_ARG); + float f1 = ((stringcount < count) ? ...(stringcount, float) : NO_FL_ARG); + float f2 = (((stringcount + 1) < count) ? ...((stringcount + 1), float) : NO_FL_ARG); + float f3 = (((stringcount + 2) < count) ? ...((stringcount + 2), float) : NO_FL_ARG); + float f4 = (((stringcount + 3) < count) ? ...((stringcount + 3), float) : NO_FL_ARG); + + dprint("Local_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", s3, ", ", s4, ", "), strcat(ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ", ", ftos(f4), ");\n"))); + dprint(" ^--: stringcount: ", ftos(stringcount), ", floatcount: ", ftos(floatcount), ".\n"); + + if((stringcount + floatcount) > count) { backtrace(strcat("Not enough arguments for Local_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), ")"), " > count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; } + else if((stringcount + floatcount) < count) { backtrace(strcat("Too many arguments for Local_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), ")"), " < count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; } + switch(net_type) { case MSG_INFO: @@ -684,12 +208,15 @@ void Local_Notification(float net_type, float net_name, string s1, string s2, fl { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \ { \ if(notif_checkstring(normal)) { print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); } \ - if(notif_checkstring(icon)) { HUD_Notify_Push(icon, hudargs); } \ + #ifdef CSQC \ + if(notif_checkstring(icon)) { HUD_Notify_Push(icon, hudargs); } \ + #endif \ } } MSG_INFO_NOTIFICATIONS #undef MSG_INFO_NOTIF break; } + #ifdef CSQC case MSG_CENTER: { #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \ @@ -701,16 +228,25 @@ void Local_Notification(float net_type, float net_name, string s1, string s2, fl #undef MSG_CENTER_NOTIF break; } + #endif case MSG_WEAPON: { #define MSG_WEAPON_NOTIF(name,infoname,centername) \ { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \ { \ #if infoname != NO_MSG \ - Local_Notification(MSG_INFO, infoname, s1, s2, f1, f2, f3); \ + Local_Notification_Without_VarArgs(MSG_INFO, infoname, \ + stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), \ + stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), \ + s1, s2, s3, s4, f1, f2, f3, f4); \ #endif \ - #if centername != NO_MSG \ - Local_Notification(MSG_CENTER, centername, s1, s2, f1, f2, f3); \ + #ifdef CSQC \ + #if centername != NO_MSG \ + Local_Notification_Without_VarArgs(MSG_CENTER, centername, \ + stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername)), \ + stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)), \ + s1, s2, s3, s4, f1, f2, f3, f4); \ + #endif \ #endif \ } } MSG_WEAPON_NOTIFICATIONS @@ -723,10 +259,18 @@ void Local_Notification(float net_type, float net_name, string s1, string s2, fl { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \ { \ #if infoname != NO_MSG \ - Local_Notification(MSG_INFO, infoname, s1, s2, f1, f2, f3); \ + Local_Notification_Without_VarArgs(MSG_INFO, infoname, \ + stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), \ + stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), \ + s1, s2, s3, s4, f1, f2, f3, f4); \ #endif \ - #if centername != NO_MSG \ - Local_Notification(MSG_CENTER, centername, s1, s2, f1, f2, f3); \ + #ifdef CSQC \ + #if centername != NO_MSG \ + Local_Notification_Without_VarArgs(MSG_CENTER, centername, \ + stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername)), \ + stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)), \ + s1, s2, s3, s4, f1, f2, f3, f4); \ + #endif \ #endif \ } } MSG_DEATH_NOTIFICATIONS @@ -735,15 +279,37 @@ void Local_Notification(float net_type, float net_name, string s1, string s2, fl } } } -#endif + +void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4) +{ + #define VARITEM(stringc,floatc,args) if((stringcount == stringc) && (floatcount == floatc)) { Local_Notification(net_type, net_name, args); return; } + EIGHT_VARS_TO_VARARGS_VARLIST + #undef VARITEM + + Local_Notification(net_type, net_name); // some notifications don't have any arguments at all +} // ========================= // Notification Networking // ========================= +#define NOTIF_ONE 1 +#define NOTIF_ONE_SPECTATABLE 2 +#define NOTIF_TEAM 3 +#define NOTIF_TEAM_EXCEPT 4 +#define NOTIF_ANY 5 +#define NOTIF_ANY_EXCEPT 6 + +.float nent_broadcast; +.entity nent_client; +.float nent_net_type; +.float nent_net_name; +.string nent_strings[4]; +.float nent_floats[4]; + #ifdef CSQC -void Read_Notification(void) +void Read_Notification(float is_new) { float net_type = ReadByte(); float net_name = ReadShort(); @@ -751,102 +317,123 @@ void Read_Notification(void) float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name)); float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name)); - //print("stringcount = ", ftos(stringcount), ", floatcount = ", ftos(floatcount), ".\n"); - - Local_Notification(net_type, net_name, - ((stringcount >= 1) ? ReadString() : ""), - ((stringcount == 2) ? ReadString() : ""), - ((floatcount >= 1) ? ReadLong() : 0), - ((floatcount >= 2) ? ReadLong() : 0), - ((floatcount == 3) ? ReadLong() : 0)); + string s1 = ((stringcount >= 1) ? ReadString() : NO_STR_ARG); + string s2 = ((stringcount >= 2) ? ReadString() : NO_STR_ARG); + string s3 = ((stringcount >= 3) ? ReadString() : NO_STR_ARG); + string s4 = ((stringcount == 4) ? ReadString() : NO_STR_ARG); + float f1 = ((floatcount >= 1) ? ReadLong() : NO_FL_ARG); + float f2 = ((floatcount >= 2) ? ReadLong() : NO_FL_ARG); + float f3 = ((floatcount >= 3) ? ReadLong() : NO_FL_ARG); + float f4 = ((floatcount == 4) ? ReadLong() : NO_FL_ARG); + + if(is_new) { Local_Notification_Without_VarArgs(net_type, net_name, stringcount, floatcount, s1, s2, s3, s4, f1, f2, f3, f4); } + else { print("received old notification? net_name = ", ftos(net_name), ".\n"); } } #endif #ifdef SVQC -void Send_Notification(entity client, float broadcast, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3) +float Write_Notification(entity client, float sf) { - if(broadcast && net_type && net_name) + float i, send; + + switch(self.nent_broadcast) + { + case NOTIF_ONE: { if(client == self.nent_client) { send = TRUE; } break; } + case NOTIF_ONE_SPECTATABLE: { if((client == self.nent_client) || (client.classname == STR_SPECTATOR && client.enemy == self.nent_client)) { send = TRUE; } break; } + case NOTIF_TEAM: { if(client.team == self.nent_client.team) { send = TRUE; } break; } + case NOTIF_TEAM_EXCEPT: { if((client != self.nent_client) && (client.team == self.nent_client.team)) { send = TRUE; } break; } + case NOTIF_ANY: { send = TRUE; break; } + case NOTIF_ANY_EXCEPT: { if(client != self.nent_client) { send = TRUE; } break; } + default: { send = FALSE; break; } + } + + if(send) { - dprint("Send_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n"))); + float stringcount = stof(Get_Field_Value(F_STRNUM, self.nent_net_type, self.nent_net_name)); + float floatcount = stof(Get_Field_Value(F_FLNUM, self.nent_net_type, self.nent_net_name)); + + WriteByte(MSG_ENTITY, ENT_CLIENT_NOTIFICATION); + WriteByte(MSG_ENTITY, self.nent_net_type); + WriteShort(MSG_ENTITY, self.nent_net_name); + for(i = 0; i < stringcount; ++i) { WriteString(MSG_ENTITY, self.nent_strings[i]); } + for(i = 0; i < floatcount; ++i) { WriteLong(MSG_ENTITY, self.nent_floats[stringcount + i]); } + } + + return send; +} +void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count) +{ + if((broadcast == MSG_BROADCAST || broadcast == MSG_ONE) && net_type && net_name) + { float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name)); float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name)); - - if(notif_stringcount(s1, s2) > stringcount) { backtrace("Too many string arguments for notification!\n"); return; } - if(notif_floatcount(f1, f2, f3) > floatcount) { backtrace("Too many float arguments for notification!\n"); return; } - - #define WRITE_BROADCAST(msg) \ - WriteByte(msg, SVC_TEMPENTITY); \ - WriteByte(msg, TE_CSQC_NOTIFICATION); \ - WriteByte(msg, net_type); \ - WriteShort(msg, net_name); \ - if(stringcount >= 1) { WriteString(msg, s1); } \ - if(stringcount == 2) { WriteString(msg, s2); } \ - if(floatcount >= 1) { WriteLong(msg, f1); } \ - if(floatcount >= 2) { WriteLong(msg, f2); } \ - if(floatcount == 3) { WriteLong(msg, f3); } - - switch(broadcast) - { - case MSG_ONE: // personal/direct notification sent to ONE person and their spectators - { - if(client && (clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT)) - { - msg_entity = client; - WRITESPECTATABLE_MSG_ONE({WRITE_BROADCAST(MSG_ONE)}); - } - break; - } - - case MSG_ALL: // global notification sent to EVERYONE - { - WRITE_BROADCAST(MSG_ALL) - break; - } - - default: { backtrace("Unknown MSG_ type to write with!\n"); break; } - } + float i, tmp_f; + string tmp_s; + + dprint("Send_Notification(", ftos(broadcast), ", ", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", ftos(count), ");\n")); + dprint(" ^--: stringcount: ", ftos(stringcount), ", floatcount: ", ftos(floatcount), ".\n"); - #undef WRITE_BROADCAST + if((stringcount + floatcount) > count) { backtrace(strcat("Not enough arguments for Send_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), "),"), " > count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; } + else if((stringcount + floatcount) < count) { backtrace(strcat("Too many arguments for Send_Notification! ", strcat("stringcount(", ftos(stringcount), ") + floatcount(", ftos(floatcount), "),"), " < count(", ftos(count), ").\nCheck the notification definition and the function call for accuracy...?\n")); return; } - if(!server_is_local && (net_type == MSG_INFO)) + entity notif = spawn(); + notif.nent_broadcast = broadcast; + notif.nent_client = client; + notif.nent_net_type = net_type; + notif.nent_net_name = net_name; + for(i = 0; i < stringcount; ++i) { tmp_s = ...(i, string); notif.nent_strings[i] = tmp_s; dprint("WriteString(...(", ftos(i), ", string)); - ", tmp_s, "\n"); } + for(i = 0; i < floatcount; ++i) { tmp_f = ...((stringcount + i), float); notif.nent_floats[i] = tmp_f; dprint("WriteLong(...(", ftos((stringcount + i)), ", float)); - ", ftos(tmp_f), "\n"); } + + Net_LinkEntity(notif, FALSE, 0.5, Write_Notification); + + if(!server_is_local) { - #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \ - { NOTIF_MATCH(name, net_name) { print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); } } - MSG_INFO_NOTIFICATIONS - #undef MSG_INFO_NOTIF + Local_Notification_Without_VarArgs(net_type, net_name, stringcount, floatcount, IFSTR(0), IFSTR(1), IFSTR(2), IFSTR(3), IFFL(0), IFFL(1), IFFL(2), IFFL(3)); } } else { backtrace("Incorrect usage of Send_Notification!\n"); } } -void Send_Notification_ToTeam(float targetteam, entity except, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3) +void Send_Notification_Without_VarArgs(float broadcast, entity client, float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4) +{ + #define VARITEM(stringc,floatc,args) if((stringcount == stringc) && (floatcount == floatc)) { Send_Notification(broadcast, client, net_type, net_name, args); return; } + EIGHT_VARS_TO_VARARGS_VARLIST + #undef VARITEM + + Send_Notification(broadcast, client, net_type, net_name); // some notifications don't have any arguments at all +} + +void Send_Notification_Legacy_Wrapper(float broadcast, entity client, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3) { - entity tmp_entity; - FOR_EACH_REALCLIENT(tmp_entity) - { - if(tmp_entity.classname == STR_PLAYER) - if(tmp_entity.team == targetteam) - if(tmp_entity != except) - { - Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3); - } - } + float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name)); + float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name)); + Send_Notification_Without_VarArgs(broadcast, client, net_type, net_name, stringcount, floatcount, s1, s2, NO_STR_ARG, NO_STR_ARG, f1, f2, f3, NO_FL_ARG); +} + +/*void Send_Notification_ToTeam(float targetteam, entity except, float net_type, float net_name, ...count) +{ + float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name)); + float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name)); + Send_Notification_Without_VarArgs(NOTIF_TEAM, tmp_entity, net_type, net_name, stringcount, floatcount, IFSTR(0), IFSTR(1), IFSTR(2), IFSTR(3), IFFL(0), IFFL(1), IFFL(2), IFFL(3)); } -// WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(world, MSG_ALL, ...) -void Send_Notification_ToAll(entity except, float spectators, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3) +// WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(world, MSG_BROADCAST, ...) +void Send_Notification_ToAll(entity except, float spectators, float net_type, float net_name, ...count) { + float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name)); + float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name)); + entity tmp_entity; FOR_EACH_REALCLIENT(tmp_entity) { if((tmp_entity.classname == STR_PLAYER) || spectators) if(tmp_entity != except) { - Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3); + Send_Notification_Without_VarArgs(tmp_entity, MSG_ONE, net_type, net_name, stringcount, floatcount, IFSTR(0), IFSTR(1), IFSTR(2), IFSTR(3), IFFL(0), IFFL(1), IFFL(2), IFFL(3)); } } -} +}*/ // ============================= @@ -875,4 +462,5 @@ void Send_CSQC_Centerprint_Generic_Expire(entity e, float id) { Send_CSQC_Centerprint_Generic(e, id, "", 1, 0); } -#endif +#endif // ifdef SVQC +#endif // ifndef MENUQC