X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=model_brush.h;h=854faf509730ac5742c3513fa97a15a55da7bbe2;hb=2c25118536d3ae0fd015df7b82325211c8c3d72a;hp=9d29e4d8a8d5db12e8172cd2966f2084fde3ec1a;hpb=5204bb8cced9548d5c44f6d6a5ab2e5e4a841030;p=xonotic%2Fdarkplaces.git diff --git a/model_brush.h b/model_brush.h index 9d29e4d8..854faf50 100644 --- a/model_brush.h +++ b/model_brush.h @@ -29,7 +29,6 @@ BRUSH MODELS ============================================================================== */ -#define Q3PATHLENGTH 64 // @@ -73,13 +72,13 @@ mplane_t; #define MATERIALFLAG_WATERALPHA 16 // draw with no lighting #define MATERIALFLAG_FULLBRIGHT 32 -// drawn as a normal lightmapped wall +// drawn as a normal surface (alternative to SKY) #define MATERIALFLAG_WALL 64 -// swirling water effect -#define MATERIALFLAG_WATER 128 -// this surface shows the sky +// this surface shows the sky in its place, alternative to WALL // skipped if transparent -#define MATERIALFLAG_SKY 256 +#define MATERIALFLAG_SKY 128 +// swirling water effect (used with MATERIALFLAG_WALL) +#define MATERIALFLAG_WATERSCROLL 256 // skips drawing the surface #define MATERIALFLAG_NODRAW 512 // probably used only on q1bsp water @@ -99,6 +98,16 @@ mplane_t; #define MATERIALFLAG_NOCULLFACE 65536 // render with a very short depth range (like 10% of normal), this causes entities to appear infront of most of the scene #define MATERIALFLAG_SHORTDEPTHRANGE 131072 +// render water, comprising refraction and reflection (note: this is always opaque, the shader does the alpha effect) +#define MATERIALFLAG_WATERSHADER 262144 +// render refraction (note: this is just a way to distort the background, otherwise useless) +#define MATERIALFLAG_REFRACTION 524288 +// render reflection +#define MATERIALFLAG_REFLECTION 1048576 +// use model lighting on this material (q1bsp lightmap sampling or q3bsp lightgrid, implies FULLBRIGHT is false) +#define MATERIALFLAG_MODELLIGHT 4194304 +// add directional model lighting to this material (q3bsp lightgrid only) +#define MATERIALFLAG_MODELLIGHT_DIRECTIONAL 8388608 // combined mask of all attributes that require depth sorted rendering #define MATERIALFLAGMASK_DEPTHSORTED (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST) @@ -160,9 +169,15 @@ typedef struct mleaf_s } mleaf_t; +typedef struct mclipnode_s +{ + int planenum; + int children[2]; // negative numbers are contents +} mclipnode_t; + typedef struct hull_s { - dclipnode_t *clipnodes; + mclipnode_t *clipnodes; mplane_t *planes; int firstclipnode; int lastclipnode; @@ -378,6 +393,7 @@ typedef struct q2darea_s //Q3 bsp stuff #define Q3BSPVERSION 46 +#define Q3BSPVERSION_IG 48 #define Q3LUMP_ENTITIES 0 // entities to spawn (used by server and client) #define Q3LUMP_TEXTURES 1 // textures used (used by faces) @@ -469,6 +485,14 @@ typedef struct q3dbrushside_s } q3dbrushside_t; +typedef struct q3dbrushside_ig_s +{ + int planeindex; + int textureindex; + int surfaceflags; +} +q3dbrushside_ig_t; + typedef struct q3dvertex_s { float origin3f[3]; @@ -493,7 +517,7 @@ typedef struct q3deffect_s } q3deffect_t; -#define Q3FACETYPE_POLYGON 1 // common +#define Q3FACETYPE_FLAT 1 // common #define Q3FACETYPE_PATCH 2 // common #define Q3FACETYPE_MESH 3 // common #define Q3FACETYPE_FLARE 4 // rare (is this ever used?) @@ -520,14 +544,14 @@ typedef struct q3dface_s unknown; struct { - // Q3FACETYPE_POLYGON - // polygon is simply a convex polygon, renderable as a mesh + // Q3FACETYPE_FLAT + // mesh is a collection of triangles on a plane, renderable as a mesh (NOT a polygon) float lightmap_origin[3]; float lightmap_vectors[2][3]; float normal[3]; int unused1[2]; } - polygon; + flat; struct { // Q3FACETYPE_PATCH @@ -649,12 +673,6 @@ q3dpvs_t; #define Q3SURFACEPARM_LIGHTGRID 1073741824 #define Q3SURFACEPARM_ANTIPORTAL 2147483648u -// various flags from shaders, used for special effects not otherwise classified -#define Q3TEXTUREFLAG_TWOSIDED 1 -#define Q3TEXTUREFLAG_AUTOSPRITE 2 -#define Q3TEXTUREFLAG_AUTOSPRITE2 4 -#define Q3TEXTUREFLAG_NOPICMIP 16 - typedef struct q3mbrush_s { struct colbrushf_s *colbrushf;