X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=model_brush.h;h=7596a39ff142f27da6c9a3866d87d2604ae159ed;hb=9a5813aa435f4334c98f5c8fa65c9059653f31c7;hp=7ae603fe3084028a946ae4b773679d397f431cf1;hpb=06f3d99753c92cf01b4ff58e2c7cde7e12e20730;p=xonotic%2Fdarkplaces.git diff --git a/model_brush.h b/model_brush.h index 7ae603fe..7596a39f 100644 --- a/model_brush.h +++ b/model_brush.h @@ -82,7 +82,7 @@ struct msurface_s; // change this stuff when real shaders are added typedef struct Cshader_s { - void (*shaderfunc[SHADERSTAGE_COUNT])(const struct entity_render_s *ent, const struct texture_s *texture, const struct msurface_s *firstsurf); + void (*shaderfunc[SHADERSTAGE_COUNT])(const struct entity_render_s *ent, const struct texture_s *texture, struct msurface_s **surfchain); int flags; } Cshader_t; @@ -100,6 +100,9 @@ typedef struct texture_s // SURF_ flags unsigned int flags; + // position in the model's textures array + int number; + // type of rendering (SURFRENDER_ value) int rendertype; @@ -127,9 +130,10 @@ typedef struct texture_s // set if animated or there is an alternate frame set // (this is an optimization in the renderer) int animated; - // the current texture frames in animation - // (index with entity frame != 0) - struct texture_s *currentframe[2]; + // the current texture frame in animation + struct texture_s *currentframe; + // current alpha of the texture + float currentalpha; } texture_t; @@ -152,47 +156,53 @@ typedef struct surfmesh_s { // can be multiple meshs per surface struct surfmesh_s *chain; - int numverts; - int numtriangles; - float *verts; - float *svectors; - float *tvectors; - float *normals; - int *lightmapoffsets; - float *str; - float *uvw; - float *abc; - int *index; - int *triangleneighbors; + int numverts; // number of vertices in the mesh + int numtriangles; // number of triangles in the mesh + float *verts; // float[verts*4] vertex locations + float *svectors; // float[verts*4] direction of 'S' (right) texture axis for each vertex + float *tvectors; // float[verts*4] direction of 'T' (down) texture axis for each vertex + float *normals; // float[verts*4] direction of 'R' (out) texture axis for each vertex + int *lightmapoffsets; // index into surface's lightmap samples for vertex lighting + float *str; // float[verts*4] texcoords for surface texture + float *uvw; // float[verts*4] texcoords for lightmap texture + float *abc; // float[verts*4] texcoords for detail texture + int *index; // int[tris*3] triangles of the mesh, 3 indices into vertex arrays for each + int *triangleneighbors; // int[tris*3] neighboring triangle on each edge (-1 if none) } surfmesh_t; typedef struct msurface_s { - // surface number, to avoid having to do a divide to find the number of a surface from it's address - int number; - // should be drawn if visframe == r_framecount (set by PrepareSurfaces) - int visframe; - // should be drawn if onscreen and not a backface (used for setting visframe) - //int pvsframe; - // chain of surfaces marked visible by pvs - //struct msurface_s *pvschain; + // bounding box for onscreen checks + vec3_t poly_mins; + vec3_t poly_maxs; // the node plane this is on, backwards if SURF_PLANEBACK flag set mplane_t *plane; // SURF_ flags int flags; - // rendering chain - struct msurface_s *texturechain; + // texture mapping properties used by this surface + mtexinfo_t *texinfo; - // look up in model->surfedges[], negative numbers are backwards edges - int firstedge; - int numedges; + // the lightmap texture fragment to use on the rendering mesh + rtexture_t *lightmaptexture; + // mesh for rendering + surfmesh_t *mesh; + // if lightmap settings changed, this forces update + int cached_dlight; - short texturemins[2]; - short extents[2]; + // should be drawn if visframe == r_framecount (set by PrepareSurfaces) + int visframe; + // should be drawn if onscreen and not a backface (used for setting visframe) + //int pvsframe; + // chain of surfaces marked visible by pvs + //struct msurface_s *pvschain; - mtexinfo_t *texinfo; + // surface number, to avoid having to do a divide to find the number of a surface from it's address + int number; + + // center for sorting transparent meshes + vec3_t poly_center; // index into d_lightstylevalue array, 255 means not used (black) qbyte styles[MAXLIGHTMAPS]; @@ -200,47 +210,28 @@ typedef struct msurface_s qbyte *samples; // stain to apply on lightmap (soot/dirt/blood/whatever) qbyte *stainsamples; - - // these fields are generated during model loading - // the lightmap texture fragment to use on the surface - rtexture_t *lightmaptexture; // the stride when building lightmaps to comply with fragment update int lightmaptexturestride; - // mesh for rendering - surfmesh_t *mesh; + int texturemins[2]; + int extents[2]; + + // if this == r_framecount there are dynamic lights on the surface + int dlightframe; + // which dynamic lights are touching this surface + // (only access this if dlightframe is current) + int dlightbits[8]; + // avoid redundent addition of dlights + int lightframe; // these are just 3D points defining the outline of the polygon, // no texcoord info (that can be generated from these) int poly_numverts; float *poly_verts; - // bounding box for onscreen checks, and center for sorting - vec3_t poly_mins, poly_maxs, poly_center; - // bounding sphere radius (around poly_center) - float poly_radius, poly_radius2; // neighboring surfaces (one per poly_numverts) - struct msurface_s **neighborsurfaces; + //struct msurface_s **neighborsurfaces; // currently used only for generating static shadow volumes int castshadow; - - // these are regenerated every frame - // lighting info - int dlightframe; - int dlightbits[8]; - // avoid redundent addition of dlights - int lightframe; - // only render each surface once - //int worldnodeframe; - - // these cause lightmap updates if regenerated - // values currently used in lightmap - unsigned short cached_light[MAXLIGHTMAPS]; - // if lightmap was lit by dynamic lights, force update on next frame - short cached_dlight; - // to cause lightmap to be rerendered when v_overbrightbits changes - short cached_lightmapscalebit; - // rerender lightmaps when r_ambient changes - float cached_ambient; } msurface_t; @@ -356,6 +347,7 @@ typedef struct mlight_s // maximum extent of the light for culling purposes float cullradius; float cullradius2; + /* // surfaces this shines on int numsurfaces; msurface_t **surfaces; @@ -365,6 +357,7 @@ typedef struct mlight_s //svbspmesh_t *shadowvolume; //vec3_t shadowvolumemins, shadowvolumemaxs; shadowmesh_t *shadowvolume; + */ } mlight_t; @@ -379,6 +372,7 @@ void Mod_FindNonSolidLocation(vec3_t pos, struct model_s *mod); mleaf_t *Mod_PointInLeaf (const float *p, struct model_s *model); int Mod_PointContents (const float *p, struct model_s *model); qbyte *Mod_LeafPVS (mleaf_t *leaf, struct model_s *model); +void Mod_BuildPVSTextureChains(struct model_s *model); #endif